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st/nine: Don't update unused world matrices
While to the application we have to track accurately all 256 world matrices (including in stateblocks), hw vertex processing enables to set a limit to the number of world matrices the hardware can access to in the advertised caps, which is 8 for nine. Thus don't bother in the stateblock code to send the updated values for the unreachable matrices. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@ -2059,6 +2059,12 @@ nine_context_apply_stateblock(struct NineDevice9 *device,
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for (s = i * 32; s < (i * 32 + 32); ++s) {
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if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
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continue;
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/* MaxVertexBlendMatrixIndex is 8, which means
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* we don't read past index D3DTS_WORLDMATRIX(8).
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* swvp is supposed to allow all 256, but we don't
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* implement it for now. */
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if (s > D3DTS_WORLDMATRIX(8))
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break;
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nine_context_set_transform(device, s,
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nine_state_access_transform(
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(struct nine_ff_state *)&src->ff,
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