Zack Rusin
fbb2f840ae
move cso cache to the pipe directory
2007-09-18 07:20:14 -04:00
Zack Rusin
29789ca026
Fix a silly bug on setting samplers.
...
Bind when the currently bound state is /not/ the one
we just found/created.
2007-09-18 07:19:12 -04:00
Zack Rusin
294401814d
converting the setup state to immutable object and renaming it to rasterizer state
2007-09-18 07:18:12 -04:00
Zack Rusin
d6ac959833
Combing depth and stencil objects and making them immutable.
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Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
2007-09-18 06:31:22 -04:00
Zack Rusin
56edb98d97
Fix the warning.
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The const is there to enforce the immutable state of the object,
which is in reality owned by the pipe so just cast away the
constness.
2007-09-18 06:31:22 -04:00
Zack Rusin
f117327a3f
Make sampler an immutable state object.
...
Switch the sample to be an immutable state object.
2007-09-18 06:31:22 -04:00
Zack Rusin
e16c045b83
Implementing a better hash, removing state_tracker dependency from the cache.
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Replacing mesa's main hash with one that handles collisions, moving state_tracker
related caching to the state tracker to keep cso cache independent of it. Cleanups.
2007-09-18 06:31:22 -04:00
Zack Rusin
9780327c5d
First stab at immutable state objects (create/bind/delete)
...
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
2007-09-18 06:31:22 -04:00
Brian
ffacb1c12a
Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*
...
Must have missed this a while back. This fixes cube mapping.
2007-09-17 15:44:59 -06:00
Brian
b4bacd1fca
Plug in selection/feedback code.
...
Not quite finished yet.
Selection/feedback are done with a private instance of the 'draw' module
in the state tracker. Not quite all the draw context's state is set yet,
namely vertex format info. Hold off on that for a bit...
2007-09-17 14:24:11 -06:00
Brian
2a40c71fed
selection/feedback support
2007-09-17 14:22:49 -06:00
Brian
060a638027
s/bugmgr/bufgr/
2007-09-17 12:18:32 -06:00
Brian
72d7d2bcc3
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-09-17 12:07:29 -06:00
Keith Whitwell
5578f8ce3b
Remove non-meaningful region_idle() interface
...
This is already handled by the semanics of map(), etc.
2007-09-17 18:04:03 +01:00
Brian
f48e055c10
silence warning
2007-09-17 10:05:34 -06:00
Brian
9ea91974e1
update begin/end_query() functions
2007-09-17 10:05:21 -06:00
Michel Dänzer
bf92350b5b
Fix linux-dri-x86 build.
2007-09-17 13:22:51 +01:00
Michel Daenzer
d59c95bfae
intel_winsys: Fix intel_buffer_reference.
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Correctly clear the pointer to the old buffer (not sure how this could build at
all before...) and only reference the new one when its pointer is non-NULL.
2007-09-14 15:53:52 +01:00
Michel Daenzer
c01a5ec3d6
intel_winsys: Adapt to recent drm changes (s/pipes/planes/).
2007-09-14 15:48:54 +01:00
Brian
09fbb3837b
Implement query object interface.
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This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
2007-09-11 16:01:17 -06:00
Brian
5620d66e36
vertex feedback functions
2007-09-10 17:02:58 -06:00
Brian
6275b40063
merge buffer_unreference(), buffer_reference()
2007-09-10 16:52:05 -06:00
Brian
051a2a3028
clean-ups, comments
2007-09-10 16:35:16 -06:00
Brian
c3f7f3124a
s/xm_softpipe.c/xm_winsys.c/
2007-09-10 16:32:24 -06:00
Brian
b06641eb4a
Rename
2007-09-10 16:31:24 -06:00
Brian
d56a3adc30
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
2007-09-10 16:29:23 -06:00
Brian
b2dfe2be6c
added st_cb_rasterpos.c
2007-09-10 16:28:39 -06:00
Brian
bee148cb7d
plug in rasterpos/feedback code
2007-09-10 16:28:27 -06:00
Brian
bb193c6d22
glRasterPos function
2007-09-10 16:28:10 -06:00
Brian
21c925f491
move FLUSH_CURRENT
2007-09-10 16:27:07 -06:00
Brian
63a51aee86
Initial work for post-transformed vertex feedback buffers.
...
This will be used for:
GL_NV_transform_feedback, or similar GL3 functionality
glRasterPos
GL selection/feedback modes
2007-09-06 17:07:09 -06:00
Brian
41ddd76b98
Initial work for post-transform vertex feedback buffers.
...
This will be used for:
GL_NV_transform_feedback, or GL3 equivalent.
RasterPos
GL select/feedback modes
2007-09-06 17:03:54 -06:00
Brian
4c01d498fa
Move guts of glRasterPos down into T&L module.
2007-09-06 17:02:07 -06:00
Brian
f2f168d0f8
Move guts of glRasterPos into tnl module, called via new ctx->Driver.RasterPos() function.
2007-09-06 14:26:35 -06:00
Brian
9a11a4a8b4
move some protos from draw_vertex.h to draw_private.h
2007-08-31 11:28:31 -06:00
Brian
2e21058e3d
Define attrib_format and interp_mode enum typedefs and use where appropriate.
2007-08-31 11:27:16 -06:00
Brian
898d68a376
Consolidate vertex-related code in new draw_vertex.c
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A few functions which were basically duplicated between softpipe and the
i915 driver are now re-used:
draw_emit_vertex_attr()
draw_compute_vertex_size()
2007-08-30 16:49:24 -06:00
Brian
963b8a7449
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
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Added a new draw_set_twoside_attributes() function for specifying which
vertex attributes are to be copied/replaced when a polygon is back-facing.
2007-08-30 16:37:56 -06:00
Brian
c9e133eab4
fix breakage from prev commit
2007-08-30 16:04:10 -06:00
Brian
8f1a0decad
fix unhandled switch/case warning
2007-08-30 16:01:23 -06:00
Brian
050837045f
more usage info
2007-08-30 14:44:40 -06:00
Brian
f726ffd060
test flat shading w/ clipping
2007-08-30 14:43:59 -06:00
Brian
942b9bc5bc
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors to cpy.
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One less dependency on the TGSI_ATTRIB_x flags.
This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes().
2007-08-30 14:43:08 -06:00
Brian
aaf03b9486
Fix lost edge flags problem when clipping.
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In emit_poly() we need to compute header.edgeflags from the vertex
edge flags. Also need to set header.det so later stages can determine
front/back orientation.
2007-08-30 14:43:08 -06:00
Brian
2d187672b7
Sketch out per-vertex point size.
...
The code is all in place, but mostly disabled for now:
In t_vp_build.c, write the VERT_RESULT_PSIZE register
In sp_state_derived.c, need to emit vertex point size if drawing points.
In setup_point() use the point size from the vertex.
2007-08-30 14:43:08 -06:00
michal
e62b9241d2
Add p_compiler.h.
2007-08-29 22:35:28 +01:00
michal
a6e2b76fb5
Break GL dependencies.
2007-08-29 22:35:28 +01:00
michal
6468e68466
Break GL dependencies.
2007-08-29 22:35:28 +01:00
michal
86fe5f235b
Break GL dependencies.
2007-08-29 22:35:28 +01:00
michal
529c411e40
Break GL dependencies.
2007-08-29 22:35:28 +01:00