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Consolidate vertex-related code in new draw_vertex.c
A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size()
This commit is contained in:
parent
963b8a7449
commit
898d68a376
8 changed files with 215 additions and 207 deletions
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@ -74,82 +74,3 @@ draw_arrays(struct draw_context *draw, unsigned prim,
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}
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static INLINE void
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emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format, uint interp)
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{
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const uint n = vinfo->num_attribs;
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vinfo->attr_mask |= (1 << vfAttr);
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vinfo->slot_to_attrib[n] = vfAttr;
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if (n >= 2) {
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/* the first two slots are the vertex header & clippos */
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assert(vfAttr < Elements(vinfo->attrib_to_slot));
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vinfo->attrib_to_slot[vfAttr] = n - 2;
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}
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vinfo->interp_mode[n] = interp;
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vinfo->format[n] = format;
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vinfo->num_attribs++;
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}
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/** XXX this is duplicated in the i915 driver... */
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static void
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compute_vertex_size(struct vertex_info *vinfo)
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{
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uint i;
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vinfo->size = 0;
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for (i = 0; i < vinfo->num_attribs; i++) {
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switch (vinfo->format[i]) {
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case FORMAT_OMIT:
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break;
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case FORMAT_4UB:
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/* fall-through */
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case FORMAT_1F:
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vinfo->size += 1;
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break;
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case FORMAT_2F:
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vinfo->size += 2;
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break;
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case FORMAT_3F:
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vinfo->size += 3;
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break;
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case FORMAT_4F:
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vinfo->size += 4;
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break;
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default:
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assert(0);
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}
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}
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}
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void
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draw_set_vertex_attributes( struct draw_context *draw,
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const uint *slot_to_vf_attr,
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const uint *interp_mode,
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unsigned nr_attrs )
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{
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struct vertex_info *vinfo = &draw->vertex_info;
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unsigned i;
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assert(slot_to_vf_attr[0] == TGSI_ATTRIB_POS);
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memset(vinfo, 0, sizeof(*vinfo));
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/*
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* First three attribs are always the same: header, clip pos, winpos
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*/
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emit_vertex_attr(vinfo, TGSI_ATTRIB_VERTEX_HEADER, FORMAT_1F, INTERP_NONE);
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emit_vertex_attr(vinfo, TGSI_ATTRIB_CLIP_POS, FORMAT_4F, INTERP_LINEAR);
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emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F_VIEWPORT, INTERP_LINEAR);
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/*
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* Remaining attribs (color, texcoords, etc)
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*/
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for (i = 1; i < nr_attrs; i++) {
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emit_vertex_attr(vinfo, slot_to_vf_attr[i], FORMAT_4F, interp_mode[i]);
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}
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compute_vertex_size(vinfo);
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}
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@ -215,39 +215,3 @@ draw_set_vertex_shader(struct draw_context *draw,
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{
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draw->vertex_shader = *shader;
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}
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/**
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* This function is used to tell the draw module about attributes
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* (like colors) that need to be selected based on front/back face
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* orientation.
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*
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* The logic is:
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* if (polygon is back-facing) {
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* vertex->attrib[front0] = vertex->attrib[back0];
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* vertex->attrib[front1] = vertex->attrib[back1];
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* }
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*
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* \param front0 first attrib to replace if the polygon is back-facing
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* \param back0 first attrib to copy if the polygon is back-facing
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* \param front1 second attrib to replace if the polygon is back-facing
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* \param back1 second attrib to copy if the polygon is back-facing
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*
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* Pass -1 to disable two-sided attributes.
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*/
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void
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draw_set_twoside_attributes(struct draw_context *draw,
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uint front0, uint back0,
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uint front1, uint back1)
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{
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/* XXX we could alternately pass an array of front/back attribs if there's
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* ever need for more than two. One could imagine a shader extension
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* that allows arbitrary attributes to be selected based on polygon
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* orientation...
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*/
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draw->attrib_front0 = front0;
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draw->attrib_back0 = back0;
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draw->attrib_front1 = front1;
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draw->attrib_back1 = back1;
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}
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@ -42,6 +42,7 @@
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struct vertex_buffer;
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struct vertex_info;
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struct draw_context;
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struct draw_stage;
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@ -96,6 +97,8 @@ void draw_set_twoside_attributes(struct draw_context *draw,
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uint front0, uint back0,
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uint front1, uint back1);
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void draw_compute_vertex_size(struct vertex_info *vinfo);
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unsigned draw_prim_info( unsigned prim, unsigned *first, unsigned *incr );
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unsigned draw_trim( unsigned count, unsigned first, unsigned incr );
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167
src/mesa/pipe/draw/draw_vertex.c
Normal file
167
src/mesa/pipe/draw/draw_vertex.c
Normal file
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@ -0,0 +1,167 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Functions for specifying the post-transformation vertex layout.
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*
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* Author:
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* Brian Paul
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* Keith Whitwell
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*/
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#include "pipe/p_defines.h"
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#include "pipe/p_context.h"
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#include "pipe/p_winsys.h"
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#include "pipe/p_util.h"
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#include "pipe/draw/draw_private.h"
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#include "pipe/draw/draw_context.h"
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#include "pipe/draw/draw_vertex.h"
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static INLINE void
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emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format,
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uint interp)
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{
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const uint n = vinfo->num_attribs;
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vinfo->attr_mask |= (1 << vfAttr);
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vinfo->slot_to_attrib[n] = vfAttr;
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if (n >= 2) {
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/* the first two slots are the vertex header & clippos */
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assert(vfAttr < Elements(vinfo->attrib_to_slot));
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vinfo->attrib_to_slot[vfAttr] = n - 2;
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}
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vinfo->interp_mode[n] = interp;
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vinfo->format[n] = format;
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vinfo->num_attribs++;
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}
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/**
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* Compute the size of a vertex, in dwords/floats, to update the
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* vinfo->size field.
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*/
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void
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draw_compute_vertex_size(struct vertex_info *vinfo)
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{
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uint i;
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vinfo->size = 0;
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for (i = 0; i < vinfo->num_attribs; i++) {
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switch (vinfo->format[i]) {
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case FORMAT_OMIT:
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break;
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case FORMAT_4UB:
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/* fall-through */
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case FORMAT_1F:
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vinfo->size += 1;
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break;
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case FORMAT_2F:
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vinfo->size += 2;
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break;
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case FORMAT_3F:
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vinfo->size += 3;
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break;
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case FORMAT_4F:
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vinfo->size += 4;
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break;
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default:
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assert(0);
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}
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}
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}
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/**
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* Tell the drawing module about the layout of post-transformation vertices
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*/
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void
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draw_set_vertex_attributes( struct draw_context *draw,
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const uint *slot_to_vf_attr,
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const uint *interp_mode,
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unsigned nr_attrs )
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{
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struct vertex_info *vinfo = &draw->vertex_info;
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unsigned i;
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assert(slot_to_vf_attr[0] == TGSI_ATTRIB_POS);
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memset(vinfo, 0, sizeof(*vinfo));
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/*
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* First three attribs are always the same: header, clip pos, winpos
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*/
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emit_vertex_attr(vinfo, TGSI_ATTRIB_VERTEX_HEADER, FORMAT_1F, INTERP_NONE);
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emit_vertex_attr(vinfo, TGSI_ATTRIB_CLIP_POS, FORMAT_4F, INTERP_LINEAR);
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emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F_VIEWPORT, INTERP_LINEAR);
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/*
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* Remaining attribs (color, texcoords, etc)
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*/
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for (i = 1; i < nr_attrs; i++) {
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emit_vertex_attr(vinfo, slot_to_vf_attr[i], FORMAT_4F, interp_mode[i]);
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}
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draw_compute_vertex_size(vinfo);
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}
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/**
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* This function is used to tell the draw module about attributes
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* (like colors) that need to be selected based on front/back face
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* orientation.
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*
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* The logic is:
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* if (polygon is back-facing) {
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* vertex->attrib[front0] = vertex->attrib[back0];
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* vertex->attrib[front1] = vertex->attrib[back1];
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* }
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*
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* \param front0 first attrib to replace if the polygon is back-facing
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* \param back0 first attrib to copy if the polygon is back-facing
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* \param front1 second attrib to replace if the polygon is back-facing
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* \param back1 second attrib to copy if the polygon is back-facing
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*
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* Pass -1 to disable two-sided attributes.
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*/
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void
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draw_set_twoside_attributes(struct draw_context *draw,
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uint front0, uint back0,
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uint front1, uint back1)
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{
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/* XXX we could alternately pass an array of front/back attribs if there's
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* ever need for more than two. One could imagine a shader extension
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* that allows arbitrary attributes to be selected based on polygon
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* orientation...
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*/
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draw->attrib_front0 = front0;
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draw->attrib_back0 = back0;
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draw->attrib_front1 = front1;
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draw->attrib_back1 = back1;
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}
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@ -70,6 +70,25 @@ struct vertex_info
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/**
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* Add another attribute to the given vertex_info object.
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* \return slot in which the attribute was added
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*/
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static INLINE uint
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draw_emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format,
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uint interp)
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{
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const uint n = vinfo->num_attribs;
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vinfo->attr_mask |= (1 << vfAttr);
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vinfo->slot_to_attrib[n] = vfAttr;
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vinfo->format[n] = format;
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vinfo->interp_mode[n] = interp;
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vinfo->num_attribs++;
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return n;
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}
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struct draw_context;
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extern int draw_vertex_cache_check_space( struct draw_context *draw,
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@ -35,55 +35,6 @@
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#include "i915_fpc.h"
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static INLINE uint
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emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format,
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uint interp)
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{
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const uint n = vinfo->num_attribs;
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vinfo->attr_mask |= (1 << vfAttr);
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vinfo->slot_to_attrib[n] = vfAttr;
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vinfo->format[n] = format;
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vinfo->interp_mode[n] = interp;
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vinfo->num_attribs++;
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return n;
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}
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/**
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* Recompute the vinfo->size field.
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*/
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static void
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compute_vertex_size(struct vertex_info *vinfo)
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{
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uint i;
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vinfo->size = 0;
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for (i = 0; i < vinfo->num_attribs; i++) {
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switch (vinfo->format[i]) {
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case FORMAT_OMIT:
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break;
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case FORMAT_4UB:
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/* fall-through */
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case FORMAT_1F:
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vinfo->size += 1;
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break;
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case FORMAT_2F:
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vinfo->size += 2;
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break;
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case FORMAT_3F:
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vinfo->size += 3;
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break;
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case FORMAT_4F:
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vinfo->size += 4;
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break;
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default:
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assert(0);
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}
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}
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}
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/**
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* Determine which post-transform / pre-rasterization vertex attributes
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* we need.
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@ -101,21 +52,21 @@ static void calculate_vertex_layout( struct i915_context *i915 )
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memset(vinfo, 0, sizeof(*vinfo));
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/* pos */
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emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_3F, INTERP_LINEAR);
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draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_3F, INTERP_LINEAR);
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/* Note: we'll set the S4_VFMT_XYZ[W] bits below */
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/* color0 */
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if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
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front0 = emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR0,
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FORMAT_4UB, colorInterp);
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front0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR0,
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FORMAT_4UB, colorInterp);
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vinfo->hwfmt[0] |= S4_VFMT_COLOR;
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}
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/* color 1 */
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if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) {
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assert(0); /* untested */
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front1 = emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR1,
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FORMAT_4UB, colorInterp);
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front1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR1,
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FORMAT_4UB, colorInterp);
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vinfo->hwfmt[0] |= S4_VFMT_SPEC_FOG;
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}
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@ -127,7 +78,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
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for (i = TGSI_ATTRIB_TEX0; i <= TGSI_ATTRIB_TEX7; i++) {
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uint hwtc;
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if (inputsRead & (1 << i)) {
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emit_vertex_attr(vinfo, i, FORMAT_4F, INTERP_PERSPECTIVE);
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draw_emit_vertex_attr(vinfo, i, FORMAT_4F, INTERP_PERSPECTIVE);
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hwtc = TEXCOORDFMT_4D;
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needW = TRUE;
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}
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@ -154,16 +105,16 @@ static void calculate_vertex_layout( struct i915_context *i915 )
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*/
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if (i915->setup.light_twoside) {
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if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
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back0 = emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
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FORMAT_OMIT, colorInterp);
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back0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
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FORMAT_OMIT, colorInterp);
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}
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if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) {
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back1 = emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC1,
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FORMAT_OMIT, colorInterp);
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back1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC1,
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FORMAT_OMIT, colorInterp);
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}
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}
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compute_vertex_size(vinfo);
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draw_compute_vertex_size(vinfo);
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/* If the attributes have changed, tell the draw module about the new
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* vertex layout. We'll also update the hardware vertex format info.
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@ -36,26 +36,6 @@
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#include "pipe/tgsi/exec/tgsi_attribs.h"
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/**
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* Add another attribute to the given vertex_info object.
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* \return slot in which the attribute was added
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*/
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static uint
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emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format,
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uint interp)
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{
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const uint n = vinfo->num_attribs;
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vinfo->attr_mask |= (1 << vfAttr);
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vinfo->slot_to_attrib[n] = vfAttr;
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vinfo->format[n] = format;
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vinfo->interp_mode[n] = interp;
|
||||
vinfo->num_attribs++;
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Determine which post-transform / pre-rasterization vertex attributes
|
||||
* we need.
|
||||
|
|
@ -91,35 +71,37 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
|
|||
|
||||
/* position */
|
||||
/* TODO - Figure out if we need to do perspective divide, etc. */
|
||||
emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F, INTERP_LINEAR);
|
||||
draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F, INTERP_LINEAR);
|
||||
|
||||
/* color0 */
|
||||
if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
|
||||
front0 = emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR0,
|
||||
FORMAT_4F, colorInterp);
|
||||
front0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR0,
|
||||
FORMAT_4F, colorInterp);
|
||||
}
|
||||
|
||||
/* color1 */
|
||||
if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) {
|
||||
front1 = emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR1,
|
||||
FORMAT_4F, colorInterp);
|
||||
front1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR1,
|
||||
FORMAT_4F, colorInterp);
|
||||
}
|
||||
|
||||
/* fog */
|
||||
if (inputsRead & (1 << TGSI_ATTRIB_FOG)) {
|
||||
emit_vertex_attr(vinfo, TGSI_ATTRIB_FOG, FORMAT_1F, INTERP_PERSPECTIVE);
|
||||
draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_FOG,
|
||||
FORMAT_1F, INTERP_PERSPECTIVE);
|
||||
}
|
||||
|
||||
/* point size */
|
||||
#if 0
|
||||
/* XXX only emit if drawing points or front/back polygon mode is point mode */
|
||||
emit_vertex_attr(vinfo, TGSI_ATTRIB_POINTSIZE, FORMAT_4F, INTERP_CONSTANT);
|
||||
draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_POINTSIZE,
|
||||
FORMAT_4F, INTERP_CONSTANT);
|
||||
#endif
|
||||
|
||||
/* texcoords and varying vars */
|
||||
for (i = TGSI_ATTRIB_TEX0; i < TGSI_ATTRIB_VAR7; i++) {
|
||||
if (inputsRead & (1 << i)) {
|
||||
emit_vertex_attr(vinfo, i, FORMAT_4F, INTERP_PERSPECTIVE);
|
||||
draw_emit_vertex_attr(vinfo, i, FORMAT_4F, INTERP_PERSPECTIVE);
|
||||
softpipe->need_w = TRUE;
|
||||
}
|
||||
}
|
||||
|
|
@ -132,13 +114,13 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
|
|||
*/
|
||||
if (softpipe->setup.light_twoside) {
|
||||
if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) {
|
||||
back0 = emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
|
||||
FORMAT_OMIT, colorInterp);
|
||||
back0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0,
|
||||
FORMAT_OMIT, colorInterp);
|
||||
}
|
||||
|
||||
if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) {
|
||||
back1 = emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC1,
|
||||
FORMAT_OMIT, colorInterp);
|
||||
back1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC1,
|
||||
FORMAT_OMIT, colorInterp);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -164,6 +164,7 @@ DRAW_SOURCES = \
|
|||
pipe/draw/draw_offset.c \
|
||||
pipe/draw/draw_prim.c \
|
||||
pipe/draw/draw_twoside.c \
|
||||
pipe/draw/draw_vertex.c \
|
||||
pipe/draw/draw_vertex_cache.c \
|
||||
pipe/draw/draw_vertex_fetch.c \
|
||||
pipe/draw/draw_vertex_shader.c \
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue