Commit graph

69132 commits

Author SHA1 Message Date
Rob Herring
f87330dbce virgl: reuse screen when fd is already open
It is necessary to share the screen between mesa and gralloc to
properly ref count resources. This implements a hash lookup on
the file description to re-use an already created screen. This is
a similar implementation as freedreno and radeon.

Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-02 09:58:29 +10:00
Mauro Rossi
6711592c2f nouveau/video: wrap assertion within #ifndef NDEBUG
The change is necessary to avoid the following building error in android:

external/mesa/src/gallium/drivers/nouveau/nouveau_vp3_video_bsp.c: In function 'nouveau_vp3_bsp_next':
external/mesa/src/gallium/drivers/nouveau/nouveau_vp3_video_bsp.c:269:14: error: 'bsp_bo' undeclared (first use in this function)
       assert(bsp_bo->size >= str_bsp->w0[0] + num_bytes[i]);
              ^
This matches the declaration of the variables in question.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-01 17:45:19 -05:00
Ilia Mirkin
047b917718 st/mesa: treat a write as a read for range purposes
We use this logic to detect live ranges and then do plain renaming
across the whole codebase. As such, to prevent WaW hazards, we have to
treat a write as if it were also a read.

For example, the following sequence was observed before this patch:

 13: UIF TEMP[6].xxxx :0
 14:   ADD TEMP[6].x, CONST[6].xxxx, -IN[3].yyyy
 15:   RCP TEMP[7].x, TEMP[3].xxxx
 16:   MUL TEMP[3].x, TEMP[6].xxxx, TEMP[7].xxxx
 17:   ADD TEMP[6].x, CONST[7].xxxx, -IN[3].yyyy
 18:   RCP TEMP[7].x, TEMP[3].xxxx
 19:   MUL TEMP[4].x, TEMP[6].xxxx, TEMP[7].xxxx

While after this patch it becomes:

 13: UIF TEMP[7].xxxx :0
 14:   ADD TEMP[7].x, CONST[6].xxxx, -IN[3].yyyy
 15:   RCP TEMP[8].x, TEMP[3].xxxx
 16:   MUL TEMP[4].x, TEMP[7].xxxx, TEMP[8].xxxx
 17:   ADD TEMP[7].x, CONST[7].xxxx, -IN[3].yyyy
 18:   RCP TEMP[8].x, TEMP[3].xxxx
 19:   MUL TEMP[5].x, TEMP[7].xxxx, TEMP[8].xxxx

Most importantly note that in the first example, the second RCP is done
on the result of the MUL while in the second, the second RCP should have
the same value as the first. Looking at the GLSL source, it is apparent
that both of the RCP's should have had the same source.

Looking at what's going on, the GLSL looks something like

  float tmin_8;
  float tmin_10;
  tmin_10 = tmin_8;
... lots of code ...
  tmin_8 = tmpvar_17;
... more code that never looks at tmin_8 ...

And so we end up with a last_read somewhere at the beginning, and a
first_write somewhere at the bottom. For some reason DCE doesn't remove
it, but even if that were fixed, DCE doesn't handle 100% of cases, esp
including loops.

With the last_read somewhere high up, we overwrite the previously
correct (and large) last_read with a low one, and then proceed to decide
to merge all kinds of junk onto this temp. Even if that weren't the
case, and there were just some writes after the last read, then we might
still overwrite a merged value with one of those.

As a result, we should treat a write as a last_read for the purpose of
determining the live range.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
2016-02-01 17:40:18 -05:00
Matt Turner
75c9def8ee i965/gen7+: Use NIR for lowering of pack/unpack opcodes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
f4952421cd i965/vec4: Implement nir_op_pack_uvec2_to_uint.
And mark nir_op_pack_uvec4_to_uint unreachable, since it's only produced
by lowering pack[SU]norm4x8 which the vec4 backend does not need.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
955d052058 nir: Add lowering support for unpacking opcodes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
9b8786eba9 nir: Add lowering support for packing opcodes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
1dc312e295 i965/fs: Implement support for extract_word.
The vec4 backend will lower it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
68f8c5730b nir: Add opcodes to extract bytes or words.
The uint versions zero extend while the int versions sign extend.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
8709dc0713 glsl: Remove 2x16 half-precision pack/unpack opcodes.
i965/fs was the only consumer, and we're now doing the lowering in NIR.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
1a53a4fc7a i965/fs: Switch from GLSL IR to NIR for un/packHalf2x16 scalarizing.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
9ce901058f nir: Add lowering of nir_op_unpack_half_2x16.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
e4278a847e i965: Make separate nir_options for scalar/vector stages.
We'll want to have different lowering options set for scalar/vector
stages.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
252d497d4c i965: Move brw_compiler_create() to new brw_compiler.c.
A future patch will want to use designated initalizers, which aren't
available in C++, but this is C.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Matt Turner
140a886c41 nir: Make argument order of unop_convert match binop_convert.
Strangely the return and parameter types were reversed.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-01 10:43:57 -08:00
Marta Lofstedt
77a60ab5dc mesa: enable enums for OES_geometry_shader
Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.

V4: EXTRA tokens updated according to comments from Ilia Mirkin.

V5: Account for check_extra does not evaluate "or" lazy. Fix issues
with EXTRA_EXT_FB_NO_ATTACH_CS.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-01 09:30:50 +01:00
François Tigeot
a48afb92ff gallium: Add DragonFly support
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2016-01-31 11:56:09 +00:00
Ilia Mirkin
7f19e29305 nv50/ir: get rid of memory stores with nop values
This happens especially with exports and varying packing, where the last
bits aren't always filled in. We end up trying to do quad-wide stores,
which ends up being a lot of register moves that carefully preserve the
nop value. Instead don't do the stores.

total instructions in shared programs : 6131375 -> 6125267 (-0.10%)
total gprs used in shared programs    : 910139 -> 895501 (-1.61%)
total local used in shared programs   : 15328 -> 15328 (0.00%)

                local        gpr       inst
    helped           0        7442        4693
      hurt           0          90        2687

Most of the helped/hurt instruction changes are by one or two ops
because can no longer do quad-wide stores in all cases.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-30 17:18:41 -05:00
Ilia Mirkin
3ca941d60e nv50/ir: fix false global CSE on instructions with multiple defs
If an instruction has multiple defs, we have to do a lot more checks to
make sure that we can move it forward. Among other things, various code
likes to do

    a, b = tex()
    if () c = a
    else c = b

which means that a single phi node will have results pointing at the
same instruction. We obviously can't propagate the tex in this case, but
properly accounting for this situation is tricky. Just don't try for
instructions with multiple defs.

This fixes about 20 shaders in shader-db, including the dolphin efb2ram
shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-01-30 17:18:41 -05:00
Ilia Mirkin
3ca2001b53 nv50,nvc0: fix buffer clearing to respect engine alignment requirements
It appears that the nvidia render engine is quite picky when it comes to
linear surfaces. It doesn't like non-256-byte aligned offsets, and
apparently doesn't even do non-256-byte strides.

This makes arb_clear_buffer_object-unaligned pass on both nv50 and nvc0.

As a side-effect this also allows RGB32 clears to work via GPU data
upload instead of synchronizing the buffer to the CPU (nvc0 only).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> # tested on GF108, GT215
Tested-by: Nick Sarnie <commendsarnex@gmail.com> # GK208
Cc: mesa-stable@lists.freedesktop.org
2016-01-30 16:01:41 -05:00
Rob Clark
f15447e7c9 freedreno/ir3: ignore clip-vertex varying
Since we emulate clip-planes, the clip-vertex is used within the VS
itself (thanks to nir_lower_clip).  So just ignore it as a VS output.
Fixes a boatload of piglit tests that were asserting on unknown
varying slot.

(Also unrelated spelling/typo fix.)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-01-30 12:29:21 -05:00
Rob Clark
f20cf22b54 freedreno/ir3: don't ignore local vars
With glsl_to_nir we end up with local variables, instead of global, for
arrays.

Note that we'll eventually have to do something more clever, I think,
when we support multiple functions, but that will probably take some
work in a few places.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-01-30 12:27:57 -05:00
Rob Clark
8039a2a6b3 freedreno/ir3: handle tex instrs w/ const offset
Something we start to see with glsl_to_nir.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-01-30 12:27:27 -05:00
Rob Clark
f212d7dc50 freedreno/ir3: support load_front_face intrinsic
With tgsi_to_nir we get this as a normal input with VARYING_SLOT_FACE.
But glsl_to_nir plus nir_lower_system_values this becomes an intrinsic.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-01-30 12:11:54 -05:00
Rob Clark
9e05e8cb75 freedreno: limit string marker to max packet size
Experimentally derived max size.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2016-01-30 12:10:13 -05:00
Ilia Mirkin
438d421f8b nvc0: avoid crashing when there are holes in vertex array bindings
When using the "shared" vertex array configuration strategy, we bind
each of the buffers as a separate array. However there can be holes in
such vertex buffer lists, so just emit a disable for those.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-01-29 22:10:42 -05:00
Ilia Mirkin
899b1b98a4 nvc0: enable atomic counters and ssbo
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 22:10:42 -05:00
Ilia Mirkin
48cf392c0e nv50/ir: handle new TGSI MEMBAR opcode
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:48 -05:00
Ilia Mirkin
df043f0764 nvc0/ir: fix atomic compare-and-swap arguments
Teach the emitter that the two registers are sequential, and drop the
second arg entirely, in favor of a double-wide first argument.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:48 -05:00
Ilia Mirkin
7b9a77b905 nv50/ir: add support for indirect buffer loading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:48 -05:00
Ilia Mirkin
2c4eeb0b5c nv50/ir: add SUQ op by reading the info from driver constbuf
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:47 -05:00
Ilia Mirkin
c3083c7082 nv50/ir: add support for BUFFER accesses
This largely leaves the existing image logic alone. When image support
is added this will have to be harmonized somehow.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:47 -05:00
Ilia Mirkin
abe427ebd2 nvc0: handle shader buffer memory barrier
Issue a MEM_BARRIER. No idea if this is sufficient. As there are no
tests for this, it'll have to do for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:22:38 -05:00
Ilia Mirkin
fe01be4ad5 nvc0: add state management for shader buffers
(address, length) pairs are uploaded to the driver constbuf as well to
make these values available to the shaders.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:06:07 -05:00
Ilia Mirkin
b4688c4615 nvc0: double per-shader stage driver constants area
We need to store a lot more info now with per-buffer address/size.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-29 21:06:06 -05:00
Ilia Mirkin
ae725d5746 trace: add support for set_shader_buffers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
v1 -> v2: add arg_begin/arg_end around buffer array
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-01-29 21:05:47 -05:00
Ilia Mirkin
fea25db925 st/mesa: enable ARB_shader_storage_buffer_object when supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-29 21:05:47 -05:00
Ilia Mirkin
6fb8fac853 st/mesa: add shader buffer barrier bit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-29 21:05:47 -05:00
Ilia Mirkin
792bab24ac st/mesa: add support for memory barrier intrinsics
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)

v1 -> v2: use TGSI_MEMBAR defines
2016-01-29 21:05:47 -05:00
Ilia Mirkin
c0e1c54a4f st/mesa: use RESQ to find buffer size
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-29 21:05:47 -05:00
Ilia Mirkin
6880036694 st/mesa: add support for SSBO binding and GLSL intrinsics
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>

v1 -> v2: some 80 char reformatting
2016-01-29 21:05:46 -05:00
Ilia Mirkin
9d6f9ccf6b st/mesa: add atomic counter support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-29 21:05:46 -05:00
Ilia Mirkin
0fddb677e6 mesa: add PROGRAM_IMMEDIATE, PROGRAM_BUFFER
This makes PROGRAM_IMMEDIATE a first-class gl_register_file type, and
adds PROGRAM_BUFFER to the list. These are used purely inside
glsl_to_tgsi conversion.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-29 21:05:35 -05:00
Ilia Mirkin
35f8488668 glsl: keep track of ssbo variable being accessed, add access params
Currently any access params (coherent/volatile/restrict) are being lost
when lowering to the ssbo load/store intrinsics. Keep track of the
variable being used, and bake its access params in as the last arg of
the load/store intrinsics.

If the variable is accessed via an instance block, then 'variable'
points to the instance block variable and not the field inside the
instance block that we are accessing. In order to check access
parameters for the field itself we need to detect this case and keep
track of the corresponding field struct so we can extract the specific
field access information from there instead.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
v1 -> v2: add tracking of struct field
v2 -> v3: minor adjustments based on Iago's feedback
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-01-29 21:05:08 -05:00
Ilia Mirkin
2b089c7ffe glsl: always initialize image_* fields, copy them on interface init
Interfaces can have image properties set in case they are buffer
interfaces. Make sure not to lose this information.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-29 21:04:56 -05:00
Ilia Mirkin
2ccc42fd2c tgsi: add MEMBAR opcode to handle memoryBarrier* GLSL intrinsics
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
v1 -> v2: add defines for the various bits
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-01-29 21:04:36 -05:00
Michel Dänzer
30fcf241e1 winsys/amdgpu: Process RADEON_FLAG_* independently from RADEON_DOMAIN_*
In particular, AMDGPU_GEM_CREATE_CPU_GTT_USWC can affect even BOs created
in VRAM if they get evicted to GTT. In general there's no need to
restrict any of the flags to any particular domains.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-01-29 16:06:06 +09:00
Michel Dänzer
62f837e2ea winsys/amdgpu: Handle RADEON_FLAG_NO_CPU_ACCESS
Failing to do this was resulting in the kernel driver unnecessarily
leaving open the possibility of CPU access to tiled BOs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93862

(This change shouldn't be backported to stable branches, because
released versions of xf86-video-amdgpu unnecessarily try to map the
front buffer)

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-01-29 16:06:06 +09:00
Karol Herbst
29d09f8747 nv50/ir: optimize mad/fma with third argument 0 to mul
Very modest effect, but it's clearly the right thing to do.

total instructions in shared programs : 6131491 -> 6131398 (-0.00%)
total gprs used in shared programs    : 910157 -> 910131 (-0.00%)
total local used in shared programs   : 15328 -> 15328 (0.00%)

                local        gpr       inst      bytes
    helped           0          55          85          85
      hurt           0          26          20          20

Signed-off-by: Karol Herbst <nouveau@karolherbst.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-28 15:59:41 -05:00
Karol Herbst
3aa681449e nv50/ir: run DCE backwards
Reduces calls up to 50%

Signed-off-by: Karol Herbst <nouveau@karolherbst.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-28 15:34:29 -05:00