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st/mesa: add shader buffer barrier bit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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2 changed files with 5 additions and 0 deletions
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@ -352,6 +352,7 @@ enum pipe_flush_flags
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* Flags for pipe_context::memory_barrier.
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*/
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#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
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#define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
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/**
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* Resource binding flags -- state tracker must specify in advance all
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@ -65,6 +65,10 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
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if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_MAPPED_BUFFER;
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if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (flags && pipe->memory_barrier)
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pipe->memory_barrier(pipe, flags);
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