nvc0: avoid crashing when there are holes in vertex array bindings

When using the "shared" vertex array configuration strategy, we bind
each of the buffers as a separate array. However there can be holes in
such vertex buffer lists, so just emit a disable for those.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Ilia Mirkin 2016-01-29 20:28:12 -05:00
parent 899b1b98a4
commit 438d421f8b

View file

@ -334,7 +334,7 @@ nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
b = ve->pipe.vertex_buffer_index;
vb = &nvc0->vtxbuf[b];
if (!vb->buffer) {
if (nvc0->vbo_user & (1 << b)) {
if (!(nvc0->constant_vbos & (1 << b))) {
if (ve->pipe.instance_divisor) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
@ -352,13 +352,13 @@ nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
if (unlikely(ve->pipe.instance_divisor)) {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
PUSH_DATA (push, (1 << 12) | vb->stride);
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
PUSH_DATAh(push, res->address + offset);
PUSH_DATA (push, res->address + offset);
PUSH_DATA (push, ve->pipe.instance_divisor);
} else {
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
PUSH_DATA (push, (1 << 12) | vb->stride);
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
PUSH_DATAh(push, res->address + offset);
PUSH_DATA (push, res->address + offset);
}
@ -395,6 +395,10 @@ nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
}
/* address/value set in nvc0_update_user_vbufs_shared */
continue;
} else if (!vb->buffer) {
/* there can be holes in the vertex buffer lists */
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
continue;
}
buf = nv04_resource(vb->buffer);
offset = vb->buffer_offset;
@ -410,6 +414,12 @@ nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
}
/* If there are more elements than buffers, we might not have unset
* fetching on the later elements.
*/
for (; b < nvc0->vertex->num_elements; ++b)
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
if (nvc0->vbo_user)
nvc0_update_user_vbufs_shared(nvc0);
}