This patch fixes a bug when lowering an integer division:
x/y
to a multiplication by a reciprocal:
int(float(x)*reciprocal(float(y)))
If x was a plain int and y was an ivecN, the lowering pass
incorrectly assigned the type of the product to be float, when in fact
it should be vecN. This caused mesa to abort with an IR validation
error.
Fixes piglit tests {fs,vs}-op-div-int-ivec{2,3,4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit af501e2b29)
When an out parameter undergoes an implicit type conversion, we need
to store it in a temporary, and then after the call completes, convert
the resulting value. In other words, we convert code like the
following:
void f(out int x);
float value;
f(value);
Into IR that's equivalent to this:
void f(out int x);
float value;
int out_parameter_conversion;
f(out_parameter_conversion);
value = float(out_parameter_conversion);
This transformation needs to happen during ast-to-IR convertion (as
opposed to, say, a lowering pass), because it is invalid IR for formal
and actual parameters to have types that don't match.
Fixes piglit tests
spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert and
spec/glsl-1.20/execution/qualifiers/vs-out-conversion-*.shader_test,
and bug 39651.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39651
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 67b5a3267d)
process_array_type() contains an assertion to verify that no IR
instructions are generated while processing the expression that
specifies the size of the array. This assertion needs to happen
_after_ checking whether the expression is constant. Otherwise we may
crash on an illegal shader rather than reporting an error.
Fixes piglit tests array-size-non-builtin-function.vert and
array-size-with-side-effect.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d4144a123b)
Rearranged the logic for converting the ast for a function call to
hir, so that we constant fold before emitting any IR. Previously we
would emit some IR, and then only later detect whether we could
constant fold. The unnecessary IR would usually get cleaned up by a
later optimization step, however in the case of a builtin function
being used to compute an array size, it was causing an assertion.
Fixes Piglit test array-size-constant-relational.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38625
(cherry picked from commit 789ee6516b)
The ast-to-hir conversion needs to emit function signatures in two
circumstances: when a function declaration (or definition) is
encountered, and when a built-in function is encountered.
To avoid emitting a function signature in an illegal place (such as
inside a function), emit_function() checked whether we were inside a
function definition, and if so, emitted the signature before the
function definition.
However, this didn't cover the case of emitting function signatures
for built-in functions when those built-in functions are called from
inside the constant integer expression that specifies the length of a
global array. This failed because when processing an array length, we
are emitting IR into a dummy exec_list (see process_array_type() in
ast_to_hir.cpp). process_array_type() later checks (via an assertion)
that no instructions were emitted to the dummy exec_list, based on the
reasonable assumption that we shouldn't need to emit instructions to
calculate the value of a constant.
This patch changes emit_function() so that it emits function
signatures at toplevel in all cases.
This partially fixes bug 38625
(https://bugs.freedesktop.org/show_bug.cgi?id=38625). The remainder
of the fix is in the patch that follows.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0d81b0e184)
opt_dead_functions contained a shortcut to skip processing the first
function's body, based on the assumption that IR functions are
topologically sorted, with callees always coming before their callers
(therefore the first function cannot contain any calls).
This assumption turns out not to be true in general. For example, the
following code snippet gets translated to IR that violates this
assumption:
void f();
void g();
void f() { g(); }
void g() { ... }
In practice, the shortcut didn't cause bugs because of a coincidence
of the circumstances in which opt_dead_functions is called:
(a) we do inlining right before dead function elimination, and
inlining (when successful) eliminates all calls.
(b) for user-defined functions, inlining is always successful, because
previous optimization passes (during compilation) have reduced
them to a form that is eligible for inlining.
(c) the function that appears first in the IR can't possibly call a
built-in function, because built-in functions are always emitted
before the function that calls them.
It seems unnecessarily fragile to have opt_dead_functions depend on
these coincidences. And the next patch in this series will break (c).
So I'm reverting the shortcut. The consequence will be a slight
increase in link time for complex shaders.
This reverts commit c75427f4c8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 482338842d)
The previous formula for atan(x,y) returned a value of +/- pi whenever
|x|<0.0001, and used a formula based on atan(y/x) otherwise. This
broke in cases where both x and y were small (e.g. atan(1e-5, 1e-5)).
This patch modifies the formula so that it returns a value of +/- pi
whenever |x|<1e-8*|y|, and uses the formula based on atan(y/x)
otherwise.
(cherry picked from commit b1b4ea0b36)
The constant used in the radians() function didn't have enough
precision, causing a relative error of 1.676e-5, which is far worse
than the precision of 32-bit floats. This patch reduces the relative
error to 1.14e-9, which is the best we can do in 32 bits.
Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fe33c886a7)
Normally lower_jumps.cpp doesn't need to lower a break instruction
that occurs at the end of a loop, because all back-ends can produce
proper GPU instructions for a break instruction in this "canonical"
location. However, if other break instructions within the loop are
already being lowered, then a break instruction at the end of the loop
needs to be lowered too, since after the optimization is complete a
new conditional break will be inserted at the end of the loop.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_breaks_6.
(cherry picked from commit 067c9d7bd7)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, lower_jumps.cpp would break out of its loop after lowering
a jump instruction in just the then- or else-branch of a conditional,
and it would fail to lower a jump instruction occurring in the other
branch.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_returns_4.
(cherry picked from commit e71b4ab8a6)
The visitor class in lower_jumps.cpp never removes or replaces the
instruction being visited, but it frequently alters or removes the
instructions that follow it. Therefore, to make sure the altered IR
is visited, it needs to iterate through exec_lists using foreach_list
rather than visit_exec_list().
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Also, certain invariants assumed by lower_jumps.cpp may fail to hold,
causing assertion failures.
Fixes unit tests test_lower_pulled_out_jump,
test_lower_unified_returns, test_lower_guarded_conditional_break,
test_lower_return_non_void_at_end_of_loop, and test_lower_returns_3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 382cee91a4)
Previously, lower_jumps.cpp would only lower return and continue
statements that appeared inside conditionals. This patch makes it
lower unconditional returns and continue statements that occur inside
a loop.
Such unconditional flow control statements would be unlikely to be
explicitly coded by a reasonable user, however they might arise as a
result of other optimizations.
Without this patch, lower_jumps.cpp might not lower certain return and
continue statements, causing some backends to fail.
Fixes unit tests test_lower_return_void_at_end_of_loop and
test_remove_continue_at_end_of_loop.
(cherry picked from commit 03145ba655)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, do_lower_jumps.cpp determined whether to lower return
statements in ir_lower_jumps_visitor::should_lower_jumps(). Moved
this logic to ir_lower_jumps_visitor::visit(ir_function_signature *),
so that it can be used in determining whether to lower a return
statement at the end of a function.
(cherry picked from commit dbaa2e627e)
Previously, lower_jumps.cpp only lowered return statements that
appeared inside of an if statement.
Without this patch, lower_jumps.cpp might not lower certain return
statements, causing some back-ends to fail (as in bug #36669).
Fixes unit test test_lower_returns_1.
(cherry picked from commit afc9a50fba)
Unlike C++, empty declarations such as
float;
should be valid. The spec is not explicit about this actually.
Some apps that generate their shader sources may rely on this. This was
noted when porting one of them to Linux from Windows.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Note: this is a candidate for the 7.11 branch.
(cherry picked from commit 547212d963)
Array constructors obey narrower conversion rules than other constructors
[1] --- they use the implicit conversion rules [2] instead of the scalar
constructor conversions [3]. But process_array_constructor() was
incorrectly applying the broader rules.
[1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf)
[2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf)
[3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf)
To fix this, first check (with glsl_type::can_be_implicitly_converted_to)
if an implicit conversion is legal before performing the conversion.
Fixes:
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit a5ab9398e3)
The function is no longer used and has been replaced by
glsl_type::can_implicitly_convert_to().
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 6efe1a8495)
Context
-------
In ast_function_expression::hir(), parameter_lists_match() checks if the
function call's actual parameter list matches the signature's parameter
list, where the match may require implicit conversion of some arguments.
To check if an implicit conversion exists between individual arguments,
type_compare() is used.
Problems
--------
type_compare() allowed the following illegal implicit conversions:
bool -> float
bvecN -> vecN
int -> uint
ivecN -> uvecN
uint -> int
uvecN -> ivecN
Change
------
type_compare() is buggy, so replace it with glsl_type::can_be_implicitly_converted_to().
This comprises a rewrite of parameter_lists_match().
Fixes piglit:spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 8b3627fd7b)
This method checks if a source type is identical to or can be implicitly
converted to a target type according to the GLSL 1.20 spec, Section 4.1.10
Implicit Conversions.
The following commits use the method for a bugfix:
glsl: Fix implicit conversions in non-constructor function calls
glsl: Fix implicit conversions in array constructors
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 200e4972c1)
When parsing S-Expressions, we need to store nul-terminated strings for
Symbol nodes. Prior to this patch, we called ralloc_strndup each time
we constructed a new s_symbol. It turns out that this is obscenely
expensive.
Instead, copy the whole buffer before parsing and overwrite it to
contain \0 bytes at the appropriate locations. Since atoms are
separated by whitespace, (), or ;, we can safely overwrite the character
after a Symbol. While much of the buffer may be unused, copying the
whole buffer is simple and guaranteed to provide enough space.
Prior to this, running piglit-run.py -t glsl tests/quick.tests with GLSL
1.30 enabled took just over 10 minutes on my machine. Now it takes 5.
NOTE: This is a candidate for stable release branches (because it will
make running comparison tests so much less irritating.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3875526926)
We almost never want to specify a condition, and when we do we're
already thinking about it (because we're writing a lowering pass
generating the condition), so a default argument should make the code
more pleasant to read.
NOTE: This is a candidate for the 7.11 branch (we want to be able to
cherry-pick future code).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e617a53a74)
Previously the code would just look at deref->array->type to see if it
was a constant. This isn't good enough because deref->array might be
another ir_dereference_array... of a constant. As a result,
deref->array->type wouldn't be a constant, but
deref->variable_referenced() would return NULL. The unchecked NULL
pointer would shortly lead to a segfault.
Instead just look at the return of deref->variable_referenced(). If
it's NULL, assume that either a constant or some other form of
anonymous temporary storage is being dereferenced.
This is a bit hinkey because most drivers treat constant arrays as
uniforms, but the lowering pass treats them as temporaries. This
keeps the behavior of the old code, so this change isn't making things
worse.
Fixes i965 piglit:
vs-temp-array-mat[234]-index-col-rd
vs-temp-array-mat[234]-index-col-row-rd
vs-uniform-array-mat[234]-index-col-rd
vs-uniform-array-mat[234]-index-col-row-rd
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 156f85336f)
If the non-constant index was in the LHS of an assignment, any
existing condititon on that assignment would be lost.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 601428d2bb)
If the non-constant index was in the LHS of an assignment, any
existing condititon on that assignment would be lost.
Fixes i965 piglit:
fs-temp-array-mat[234]-col-row-wr
fs-temp-array-mat[234]-index-col-row-wr
fs-temp-array-mat[234]-index-col-wr
fs-temp-array-mat[234]-index-row-wr
vs-varying-array-mat[234]-index-col-wr
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5f83dfe5b7)
The previous implementation could easily get tricked if the LHS of an
assignment included a non-constant index that was "inside" another
dereference. For example:
mat4 m[2];
m[0][i] = vec4(0.0);
Due to the way it tracked whether the array was being assigned, it
would think that the non-constant index was in an r-value. The new
code fixes that by tracking l-values and r-values differently. The
index is also replaced by cloning the IR and replacing the index
variable instead of the odd way it was done before.
v2: Apply some simplifications suggested by Eric Anholt. Making
assignment_generator::rvalue be ir_dereference instead of ir_rvalue
simplified the code a bit.
Fixes i965 piglit fs-temp-array-mat[234]-index-wr and
vs-varying-array-mat[234]-index-wr.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34691
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1731ac3086)
To make bisects work, this also squashes in:
glsl: Correctly return progress from lower_variable_index_to_cond_assign
lower_variable_index_to_cond_assign runs until it can't make any more
progress. It then returns the result of the last pass which will
always be false. This caused the lowering loop in
_mesa_ir_link_shader to end before doing one last round of
lower_if_to_cond_assign. This caused several if-statements (resulting
from lower_variable_index_to_cond_assign) to be left in the IR.
In addition to this change, lower_variable_index_to_cond_assign should
take a flag indicating whether or not it should even generate
if-statements. This is easily controlled by
switch_generator::linear_sequence_max_length. This would generate
much better code on architectures without any flow contol.
Fixes i915 piglit regressions glsl-texcoord-array and
glsl-fs-vec4-indexing-temp-src.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c1e591eed4)
Other code will soon need to know if an array needs lowering based
exclusively on the storage mode.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d2296e784a)
There's no reason for it to be there, and another class that may not
have access to the visitor will need it soon.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8d5f3cef79)
The GLSL 1.20 and later specs say:
"Recursion is not allowed, not even statically. Static recursion is
present if the static function call graph of the program contains
cycles."
Recursion is detected and rejected both a compile-time and at
link-time. The complie-time check happens to detect some cases that
may be removed by various optimization passes. The spec doesn't seem
to allow this, but other vendors (e.g., NVIDIA) appear to only check
at link-time after all optimizations.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33885
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 02c5ae1b3f)
This also squashes in the following commit to make sure that bisects
in scons builds work:
glsl: Add ir_function_detect_recursion.cpp to SConscript.
(cherry picked from commit 76bccaff0c)
Also clarify the documentation for one of the parameters.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ad3ba4ad9)
Instead of using a chain of manually maintained if/else blocks to
handle "#extension" directives, we now consult a table that specifies,
for each extension, the circumstances under which it is available, and
what flags in _mesa_glsl_parse_state need to be set in order to
activate it.
This makes it easier to add new GLSL extensions in the future, and
fixes the following bugs:
- Previously, _mesa_glsl_process_extension would sometimes set the
"_enable" and "_warn" flags for an extension before checking whether
the extension was supported by the driver; as a result, specifying
"enable" behavior for an unsupported extension would sometimes cause
front-end support for that extension to be switched on in spite of
the fact that back-end support was not available, leading to strange
failures, such as those in
https://bugs.freedesktop.org/show_bug.cgi?id=38015.
- "#extension all: warn" and "#extension all: disable" had no effect.
Notes:
- All extensions are currently marked as unavailable in geometry
shaders. This should not have any adverse effects since geometry
shaders aren't supported yet. When we return to working on geometry
shader support, we'll need to update the table for those extensions
that are available in geometry shaders.
- Previous to this commit, if a shader mentioned
ARB_shader_texture_lod, extension ARB_texture_rectangle would be
automatically turned on in order to ensure that the types
sampler2DRect and sampler2DRectShadow would be defined. This was
unnecessary, because (a) ARB_shader_texture_lod works perfectly well
without those types provided that the builtin functions that
reference them are not called, and (b) ARB_texture_rectangle is
enabled by default in non-ES contexts anyway. I eliminated this
unnecessary behavior in order to make the behavior of all extensions
consistent.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3097715d41)
These were previously 1-bit-wide bitfields. Changing them to bools
has a negligible performance impact, and allows them to be accessed by
offset as well as by direct structure access.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9c4445de6e)
This is a squash cherry pick commit of:
glsl: Find the "closest" signature when there are multiple matches.
Previously, ir_function::matching_signature had a fatal bug: if a
function had more than one non-exact match, it would simply return NULL.
This occured, for example, when looking for max(uvec3, uvec3):
- max(vec3, vec3) -> score 1 (found first)
- max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
- max(uvec3, uvec3) -> score 0 (exact match...the right answer)
This did not occur for max(ivec3, ivec3) since the second match found
was an exact match.
The new behavior is to return a match with the lowest score. If there
is an exact match, that will be returned. Otherwise, a match with the
least number of implicit conversions is chosen.
Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 60eb63a855)
glsl: Suppress warning from matching_signature change.
gcc isn't smart enough to see that we only look at matched_score after
we've initialized it (because match != NULL happens at the same time)
(cherry picked from commit b043409adf)
glsl: Reject ambiguous function calls (multiple inexact matches).
According to the GLSL 1.20 specification, "it is a semantic error if
there are multiple ways to apply [implicit] conversions [...] such that
the call can be made to match multiple signatures."
Fixes a regression caused by 60eb63a855,
which implemented the wrong policy of finding a "closest" match.
However, this is not a revert, since the original code failed to
continue looking for an exact match once it found two inexact matches.
It's OK to have multiple inexact matches if there's also an exact match.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7304909d65)
This brings us into compliance with page 17 (page 22 of the PDF) of
the GLSL 1.20 spec:
"[Sampler types] can only be declared as function parameters or
uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers]
cannot be used as out or inout function parameters."
The spec isn't explicit about whether this rule applies to
structs/arrays containing shaders, but the intent seems to be to
ensure that it can always be determined at compile time which sampler
is being used in each texture lookup. So to avoid creating a
loophole, the rule needs to apply to structs/arrays containing shaders
as well.
Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes
bug 38987.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f07221056e)
The new location, as a member function of glsl_type, is more
consistent with queries like is_sampler(), is_boolean(), is_float(),
etc. Placing the function inside glsl_type also makes it available to
any code that uses glsl_types.
(cherry picked from commit ddc1c96390)
The GLSL spec says:
"If a built-in function is redeclared in a shader (i.e., a
prototype is visible) before a call to it, then the linker will
only attempt to resolve that call within the set of shaders that
are linked with it."
This patch enforces this behavior. When a function call is processed
a flag is set in the ir_call to indicate whether the previously seen
prototype is the built-in or not. At link time a call will only bind
to an instance of a function that matches the "want built-in" setting
in the ir_call.
This has the odd side effect that first call to abs() in the shader
below will call the built-in and the second will not:
float foo(float x) { return abs(x); }
float abs(float x) { return -x; }
float bar(float x) { return abs(x); }
This seems insane, but it matches what the spec says.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
(cherry picked from commit 66f4ac988d)
Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:
void main()
{
if (a)
gl_Position = vec4(0);
if (b)
gl_Position = vec4(1);
}
This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d2c6cef18a)
From the OpenGL docs for GL_ARB_explicit_attrib_location:
This extension provides a method to pre-assign attribute locations to
named vertex shader inputs and color numbers to named fragment shader
outputs.
This was accidentally implemented for fragment shader inputs. This
patch fixes it to apply to fragment shader outputs.
Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
(cherry picked from commit b078aad8ab)
Fixes an assertion failure in the piglib out-01.frag
ARB_explicit_attrib_location test. The locations set via the layout
qualifier in fragment shader were not being applied to the shader
outputs. As a result all of these variables still had a location of
-1 set.
This may need some more work for pre-3.0 contexts. The problem is
dealing with generic outputs that lack a layout qualifier. There is
no way for the application to specify a location
(glBindFragDataLocation is not supported) or query the location
assigned by the linker (glGetFragDataLocation is not supported).
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Vinson Lee <vlee@vmware.com>
(cherry picked from commit d32d4f780f)
The set of values initially available (before any kills) must be
tracked with each constant in the set. Otherwise the wrong component
can be selected after earlier components have been killed.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37383
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matthias Bentrup <matthias.bentrup@googlemail.com>
(cherry picked from commit 0eb9797958)
Previously, the builtins in OES_texture_3D.{frag,vert} were only
compiling properly as a consequence of bug 38015, which allows
unsupported extensions to be enabled. This fix eliminates the builtin
compiler's reliance on bug 38015, so that bug 38015 can be fixed.
Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable release branches (and don't forget
to re-run "make builtins" after cherry-picking.)
Commit 56ef62d988
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary. So there's no need to manually remove them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
The function was named "find_unconditional_discard", but didn't
actually check that the discard statement found was unconditional.
Fixes piglit glsl-fs-discard-04.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <brianp@vmware.com>