glsl: Fix depth unbalancing problem in if-statement flattening

Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:

void main()
{
    if (a)
        gl_Position = vec4(0);

    if (b)
        gl_Position = vec4(1);
}

This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2011-06-02 12:42:48 -07:00
parent c191c87c81
commit d2c6cef18a

View file

@ -149,11 +149,9 @@ ir_visitor_status
ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
{
/* Only flatten when beyond the GPU's maximum supported nesting depth. */
if (this->depth <= this->max_depth)
if (this->depth-- <= this->max_depth)
return visit_continue;
this->depth--;
bool found_control_flow = false;
ir_variable *cond_var;
ir_assignment *assign;