Commit graph

337 commits

Author SHA1 Message Date
Marcin Ślusarz
d7a1916798 anv: handle mesh shaders with max primitives == 0
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20279>
2022-12-14 09:55:10 +00:00
Jason Ekstrand
c70ef757e6 anv: Use extended parameters on Gen11+
Gen11 added a nifty feature where we have three custom system-generated
values called extended parameters that we can set to any 32-bit values
we want.  These work just like vertex and instance ID and are controlled
in the pipeline by the 3DSTATE_SGVS_2 packet.  They are provided to the
draw call either by extra DWORDs on the end of 3DSTATE_PRIMITIVE or by
storing values to more state registers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20295>
2022-12-13 19:22:02 +00:00
Jordan Justen
0d9be82fe6 intel/genxml: Add genX_rt_pack.h
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20225>
2022-12-09 01:43:39 +00:00
Lionel Landwerlin
b9403b1c47 intel: factor out dispatch PS enabling logic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20169>
2022-12-06 00:37:47 +02:00
Lionel Landwerlin
7d7c32de4c anv/genxml: make gen_rt more like other genxml files
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
José Roberto de Souza
15c1a9ed60 anv: Set 3DSTATE_RASTER API mode as recomended
TGL+ specification ask the API mode to be set to DX10.1 for Vulkan API.

BSpec: 46947
Reference: TGL PRMs, Volume 2d: Command Reference: Structures: 3DSTATE_RASTER_BODY
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19934>
2022-11-23 01:37:07 +00:00
Marcin Ślusarz
dcaaeb56ef anv: program 3DSTATE_MESH_DISTRIB with the recommended values
It improves performance of vk_meshlet_cadscene on A770.

Fixes: f083df8710 ("anv: update task/mesh distribution with the recommended values")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
2022-11-02 08:56:53 +00:00
Marcin Ślusarz
d1d2dee970 anv: set 3DSTATE_[MESH|TASK]_CONTROL.MaximumNumberofThreadGroups
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.

MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.

Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
2022-11-02 08:56:53 +00:00
Iván Briano
63b2f735b1 anv: use DX rules for point rasterization
It seems that's what the reference renderer in the CTS expects for
Vulkan. This mostly matters if the edges of a point primitive fall
exactly on a pixel sampling point.

Fixes some upcoming tests under
dEQP-VK.pipeline.monolithic.depth.format.*.point_list*

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19026>
2022-10-19 00:20:48 +00:00
Tapani Pälli
b02e9ef35a anv: fill AlphaToCoverageEnable lazily from state
Now the first blend state is filled only when emitted.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19105>
2022-10-18 10:44:57 +03:00
Tapani Pälli
9f6af43743 anv: dynamic multisample sample mask
This affects following packets:

  3DSTATE_SAMPLE_MASK

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
8e0377dcf3 anv: dynamic color blend equation
This affects following packets:

  BLEND_STATE_ENTRY
  3DSTATE_PS_BLEND

v2: move vk_to_intel_blend and vk_to_intel_blend_op,
    remove ps_blend merge (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
0b75376e4d anv: dynamic provoking vertex mode
This affects following packets:

  3DSTATE_CLIP
  3DSTATE_SF
  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
1a8209218e anv: dynamic states for depth clip and clamp
This change implements 3 states in one go:

  - depth clamp enable
  - depth clip enable
  - depth clip negative one to one

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_VIEWPORT_STATE_POINTERS_CC
  3DSTATE_RASTER

v2: remove clip enable bit check from viewport emit (Lionel)
v3: use helper function from runtime to get depth clip (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
ba645f1623 anv: dynamic alpha to one enable
This affects following packets:

  BLEND_STATE

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
9dc6bed9a1 anv: dynamic state for logic op enable
This affects following packets:

  3DSTATE_PS_BLEND
  3DSTATE_BLEND_STATE_POINTERS

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
fe5a259723 anv: dynamic line stipple enable
This affects following packets:

  3DSTATE_WM

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
0a6d0fed9d anv: dynamic rasterization stream
This affects following packets:

  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
0f33d7061b anv: dynamic state for tessellation domain origin
This affects following packets:

  3DSTATE_TE

v2: remove render target check, move cmd_emit_te and
    stop merging it, cleanups (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
cc0ada2d67 anv: dynamic state for polygon mode
Remove 'polygon_mode' from pipeline and read it from
dynamic state instead.

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_RASTER

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Rohan Garg
c0c243f1cb anv, iris: Disable pre fetching the binding table entries on DG2
On DG2 the HW will fetch the binding entries into the cache
for every single thread when a compute walker is dispatched,
wiping out the advantages of the cache prefetch.

The spec also advises to not do a cache prefetch when we have more than
31 binding table entries, but most real world applications will never
hit that limit.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18498>
2022-10-11 15:16:09 +02:00
Tapani Pälli
b62d1c257e anv: mark debug variables with ASSERTED
To clean up compilation warnings about unused variables
when asserts are disabled.

v2: UNUSED -> ASSERTED (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19016>
2022-10-11 04:14:30 +00:00
Tapani Pälli
c184b49cf3 anv: remove vk_sample_locations_state from emit_multisample
State for sample locations is not used within this function.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18669>
2022-09-20 03:59:04 +00:00
Marcin Ślusarz
dedd8affd8 anv: fix emission of primitive replication packet for mesh stage
anv_pipeline_get_last_vue_prog_data (used by emit_3dstate_primitive_replication)
doesn't work for mesh stage.

Fixes: ae57628dd5 ("anv: Drop anv_pipeline::use_primitive_replication")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18495>
2022-09-19 09:44:00 +00:00
Tapani Pälli
f32ac1d30b anv: implement Wa_14015946265 for DG2
SOL unit issues, wa is to send PC with CS stall after SO_DECL.

v2: emit also in genX_gpu_memcpy (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18409>
2022-09-07 04:38:05 +00:00
Marcin Ślusarz
9cefaa9b6d anv: check EXT_mesh_shader whenever NV_mesh_shader is checked
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
2022-09-02 17:40:47 +00:00
Kenneth Graunke
3daeb22735 anv: Drop checks for version 8 or 9
anv no longer supports versions below this.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Lionel Landwerlin
a659819f79 anv: remove unused gfx7 code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Jason Ekstrand
ae57628dd5 anv: Drop anv_pipeline::use_primitive_replication
Instead of this fragile use_primitive_replication bit which we set
differently depending on whether or not we pulled the shader out of the
cache, compute and use the information up-front during the compile and
then always fetch it from the vue_map after that.  This way, regardless
of whether the shader comes from the cache or not, we have the same flow
and there are no inconsistencies.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17602>
2022-08-31 02:00:18 +00:00
Marcin Ślusarz
4eaecd7965 anv: disable task redistribution
If task redistribution is enabled, then some mesh shaders read
garbage from task payload.

It may be a hardware bug, or it may be our bug. Who knows :(

This change will probably negatively affect performance of task
shader-enabled workloads on multi-slice GPUs, because mesh shaders
will be executed only on the slice where task shader was spawned.

Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16197>
2022-08-29 17:08:13 +00:00
José Roberto de Souza
356a60bd6c anv: Do not duplicate intel_device_info memory in each logical device
Each logical device can point to its physical device intel_device_info
saving at least one intel_device_info.

This also allow us to set 'const' to avoid values in intel_device_info
being changed by mistake.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17897>
2022-08-19 16:29:58 +00:00
Jason Ekstrand
9ecc26ff27 anv: Do depth/stencil optimization for dynamic depth/stencil
When we made depth/stencil dynamic, we lost the optimization.  This is
particularly important for cases where the stencil test is enabled but
never writes anything as certain combinations with discard can cause
the stencil write (which doesn't do anything) to get moved late which
can be a measurable perf hit.  According to 028e1137e6 ("anv/pipeline:
Be smarter about depth/stencil state", it was a couple percent for DOTA2
on Broadwell back in the day.  No idea how it affects current titles.

This may also improve the depth/stncil PMA workarounds on Gen8 and Gen9
since they're now looking at optimized depth/stencil state.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
07f5f15963 vulkan/graphics_state: Improve the depth/stencil optimization code
We now disable stencil writes when the stencil test is disabled or when
both stencil write masks are zero.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
7d25c04236 anv: Switch to using common dynamic state tracking
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
cc89232f2e anv: Stop merging DEPTH_STENCIL state
Now that we've stopped trying to do dynamic stuff up-front, we're only
merging in one bit: DoubleSidedStencilEnable.  There's no point in all
the merging code for one bit which is a constant anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
b656957c56 anv: Convert to using vk_graphics_pipeline_state
This attempts to be a pretty minimal refactor.  We just switch all the
state emit code to use the new graphics pipeline state object.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Lionel Landwerlin
44cbb7d9c8 anv: remove pipeline setting dynamic state
Following our rule that anything that can be dynamic should be set
(and is this case is already) in the following files :

   - genX_cmd_buffer.c
   - gfx8_cmd_buffer.c
   - gfx7_cmd_buffer.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
1faba01c2b anv: Add an instance multiplier to anv_pipeline
This lets us get rid of the view_mask and pipeline replication logic
repeated all over everywhere.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Lionel Landwerlin
25de752234 anv: name non dynamic state fields correctly
Those fields have confusing names. They hold non dynamic state,
specified at pipeline creation that we copy into the dynamic state of
the command buffer whenever we bind a pipeline. This non dynamic state
might get picked up in the dynamically emitted instructions of the 3D
pipeline because our HW packets are not exactly splitted like the
Vulkan API.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
2022-07-19 02:36:09 +00:00
Lionel Landwerlin
aea9abd71b anv: move CreateRayTracingPipelines to common code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
2022-07-19 02:36:09 +00:00
Lionel Landwerlin
ffc798c364 anv: move CreateComputePipelines to common code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
2022-07-19 02:36:09 +00:00
Lionel Landwerlin
2c816b4f2e anv: move CreateGraphicsPipelines to common code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
2022-07-19 02:36:09 +00:00
Lionel Landwerlin
5b561b501a anv: remove local computation of dynamic states
This bit mask is already computed in
anv_graphics_pipeline::dynamic_states in anv_graphics_pipeline_init().

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
2022-07-19 02:36:09 +00:00
Lionel Landwerlin
2d1f021e16 intel/fs: Set NonPerspectiveBarycentricEnable when the interpolator needs it.
[anholt: changed to make all drivers do the right thing by moving the
payload barycentric check into the compiler]

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17381>
2022-07-19 01:25:47 +00:00
Chuansheng Liu
39f8c61f32 iris,anv: correct the max thread number for DG2+
Correct the max thread number for DG2+ platforms according
to below bspec.

Ref: Bspec: 47202

Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chuansheng Liu <chuansheng.liu@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17506>
2022-07-13 08:11:19 +00:00
Eric Engestrom
0225293a97 anv: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Jason Ekstrand
56b815e91d anv: Drop unnecessary parameters to anv_pipeline_compile_cs
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Marcin Ślusarz
f4386b81e6 intel: fix typos found by codespell
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17191>
2022-06-27 10:20:55 +00:00
Tapani Pälli
d07ec3f038 anv: use anv_cmd_dirty_mask_t type for dynamic state
We were using both uint32_t and anv_cmd_dirty_mask_t, this is
a cleanup making type usage consistent. Commit also changes type of
the mask to be enum anv_cmd_dirty_bits.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16849>
2022-06-03 14:11:04 +03:00
Marcin Ślusarz
34b5a717c0 anv: remove redundant code calculating dynamic states mask
pipeline->dynamic_states is already set by anv_graphics_pipeline_init
since 231651fd89.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16773>
2022-05-30 11:46:13 +00:00