Commit graph

35332 commits

Author SHA1 Message Date
Eric Anholt
0eda9ae0a6 glsl2: Make function names and variable names be children of the node.
This avoids losing their memory when the parser state is freed.
2010-06-30 11:52:40 -07:00
Eric Anholt
16b68b1952 glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time.  gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Brian Paul
effd33071e llvmpipe: added new lp_memory.[ch] files
Functions for using dummy tiles when we detect OOM conditions.
2010-06-30 12:00:22 -06:00
Brian Paul
87d2c77ed3 draw: fix out of memory handling in polygon stipple stage 2010-06-30 11:46:17 -06:00
Neil Roberts
75acb896c6 glu: Fix some compiler warnings in libtess
When compiled with the more aggressive compiler warnings such as
-Wshadow and -Wempty-body the libtess code gives a lot more
warnings. This fixes the following issues:

* The 'Swap' macro tries to combine multiple statements into one and
  then consume the trailing semicolon by using if(1){/*...*/}else.
  This gives warnings because the else part ends up with an empty
  statement. It also seems a bit dangerous because if the semicolon
  were missed then it would still be valid syntax but it would just
  ignore the following statement. This patch replaces it with the more
  common idiom do { /*...*/ } while(0).

* 'free' was being used as a local variable name but this shadows the
  global function. This has been renamed to 'free_handle'

* TRUE and FALSE were being unconditionally defined. Although this
  isn't currently a problem it seems better to guard them with #ifndef
  because it's quite common for them to be defined in other headers.

https://bugs.freedesktop.org/show_bug.cgi?id=28845

Signed-off-by: Brian Paul <brianp@vmware.com>
2010-06-30 07:59:39 -06:00
Chia-I Wu
a8815b754d egl: Update MaxSize when a dynamic array is grown. 2010-06-30 18:52:00 +08:00
Chia-I Wu
98ebc8165c egl: Make _eglUnloadDrivers no-op on Windows.
Windows unloads DLLs before atexit.  Make _eglUnloadDrivers no-op on
Windows for now.
2010-06-30 18:32:48 +08:00
Chia-I Wu
c5bc0a8d66 st/egl: Manually free configs on terminate.
The configs should be FREE()ed, not free()ed.  We cannot rely on
_eglCleanupDisplay here.
2010-06-30 18:32:48 +08:00
Chia-I Wu
8b0c6c4a8d egl: Store screens in a dynamic array. 2010-06-30 18:32:48 +08:00
Chia-I Wu
6717a313f2 egl: Store configs in a dynamic array. 2010-06-30 18:32:48 +08:00
Chia-I Wu
106466783f egl: Add dynamic array.
Dynamic arrays will be used to store configs and screens of a display.
2010-06-30 18:32:48 +08:00
Chia-I Wu
2d8e70fcd5 st/vega: Match MALLOC/FREE for vg_shader.
A vg_shader is destroyed with FREE.
2010-06-30 18:32:48 +08:00
José Fonseca
a2311400fe llvmpipe: Add a new scene state to describe scenes which only have state changes.
It's a rare condition, but it may happen if all primitives are
clipped/culled.

For now we just do a no-op rasterization, but we could bypass it.
2010-06-30 11:10:33 +01:00
José Fonseca
4ca3e0d84b llvmpipe: Don't reset the bin when there's a zsbuf bound.
The previous rendering may have secondary effects on the zsbuf.

Fixes the missing tiles on gearbox.
2010-06-30 10:19:50 +01:00
nobled
f914cd1796 st/vega: s/free/FREE for matching MALLOC/CALLOC
[Manually fix a conflict in vg_context.c by Chia-I Wu]
2010-06-30 14:25:43 +08:00
nobled
78215b02e4 st/xorg: s/free/FREE for matching MALLOC/CALLOC 2010-06-30 14:16:20 +08:00
Chia-I Wu
8977879ec9 st/egl: Add egl-gdi target.
The target supports OpenVG on Windows with software rasterizer.  The
egl_g3d_loader defined by the target supports arbitrary client APIs and
window systems.  It is the SConscript that limits the support to OpenVG
and GDI.

This commit also fixes a typo in gdi backend.
2010-06-30 14:00:43 +08:00
Chia-I Wu
2f0b01826d mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
Patch from Brad Smith <brad@comstyle.com>

  The attached patch allows the GL_OES_query_matrix function to use the
  systems fpclassify() for OpenBSD and NetBSD.
2010-06-30 13:01:10 +08:00
Zack Rusin
0d68d01347 mesa: make the arguments in the asm statemants optional
geometry shaders emit/end functions don't take any arguments
2010-06-29 21:45:41 -04:00
Eric Anholt
524745bc55 ir_to_mesa: Add support for ir_unop_abs. 2010-06-29 17:18:28 -07:00
Eric Anholt
ba9bd708cb ir_to_mesa: Add support for dFdx, dFdy. 2010-06-29 17:18:28 -07:00
Eric Anholt
d4f7e660dd ir_to_mesa: Start adding support for texture instructions.
Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
2010-06-29 17:18:28 -07:00
Kenneth Graunke
506199b852 glsl2: Keep the same number of components in implicit conversions.
Fixes piglit test glsl-implicit-conversion-01.
2010-06-29 16:31:52 -07:00
Ian Romanick
22971e922a glsl2: Make gl_MaxDrawBuffers available in the vertex shader 2010-06-29 15:32:19 -07:00
Ian Romanick
e2f84f04e5 glsl2: Make gl_MaxDrawBuffers available in the fragment shader 2010-06-29 15:32:15 -07:00
Ian Romanick
9c4b1f2bad glsl2: Make gl_FragData be available in GLSL 1.10 too 2010-06-29 15:19:42 -07:00
Ian Romanick
5e18b051c0 glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler 2010-06-29 15:19:38 -07:00
Marek Olšák
b939f83eb7 r300g: add workaround for multiple contexts 2010-06-30 00:03:04 +02:00
Marek Olšák
6a34287bb5 r300g: move one flush from winsys to the context
This flush happens when changing the tiling flags, and it should really be
done in the context.

I hope this fixes FDO bug #28630.
2010-06-30 00:03:04 +02:00
Brian Paul
3d6101245b llvmpipe: don't crash/assert on out of memory
Check for null pointers and return early, etc.
2010-06-29 15:40:19 -06:00
Brian Paul
249c6735dd llvmpipe: restore call to lp_setup_update_state()
This undoes part of commit 8be645d53a
and fixes fd.o bug 28822 as well as other regressions.

The 'draw' module may issue additional state-change commands while
we're inside the draw_arrays/elements() call so it's important to
check for updated state at this point.
2010-06-29 15:19:01 -06:00
Ian Romanick
efc15f862b glsl_type: Add _mesa_glsl_release_types to release all type related storage 2010-06-29 11:15:40 -07:00
Ian Romanick
e1374d48de glsl_type: All glsl_type objects live in their own talloc context 2010-06-29 11:15:40 -07:00
Ian Romanick
72e627d02a glsl_type: Record type constructors are private 2010-06-29 11:15:39 -07:00
Ian Romanick
49e3577b91 glsl_type: Add get_record_instance method 2010-06-29 11:15:39 -07:00
Ian Romanick
31bcce04b1 glsl_type: Vector, matrix, and sampler type constructors are private 2010-06-29 11:15:39 -07:00
Ian Romanick
e94642eb0d glsl_type: Make all static objects be class private 2010-06-29 11:15:39 -07:00
Ian Romanick
4b6feb0398 glsl2: Use talloc_strdup when generating constructor temporary names 2010-06-29 11:15:26 -07:00
Ian Romanick
12681610f5 glsl_type: Remove vector and matrix constructor generators
All scalar, vector, and matrix constructors are generated in-line
during AST-to-HIR translation.  There is no longer any need to
generate function versions of the constructors.
2010-06-29 11:15:26 -07:00
Ian Romanick
699b247661 glsl2: Don't flatten constructor parameters to scalars
Now that all scalar, vector, and matrix constructors are emitted
in-line, the parameters to these constructors should not be flattened
to a pile of scalars.  Instead, the functions that emit the in-line
constructor bodies can directly write the parameters to the correct
locations in the objects being constructed.
2010-06-29 11:15:26 -07:00
Ian Romanick
81c7e94466 glsl2: Always emit matrix constructors inline 2010-06-29 11:15:26 -07:00
Ian Romanick
c31dcdf57e glsl2: Always emit vector constructors inline 2010-06-29 11:15:26 -07:00
Ian Romanick
6315b68f5f ir_swizzle: Add new constructor, refactor constructors
Adds a new constructor that takes an array of component values.  Refactors
the meat of the two constructors to an init_mask method.
2010-06-29 11:15:26 -07:00
Kenneth Graunke
50577b96ac glsl2: Update TODO. 2010-06-29 11:12:54 -07:00
Kenneth Graunke
6de8256505 glsl2: Check for non-void functions that don't have a return statement.
This doesn't do any control flow analysis to ensure that the return
statements are actually reached.

Fixes piglit tests function5.frag and function-07.vert.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
ac04c257e3 glsl2: Reject return types with qualifiers.
Fixes piglit test return-qualifier.frag.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
28527ed557 glsl2: Add a method for querying if an AST type has any qualifiers. 2010-06-29 11:12:53 -07:00
Kenneth Graunke
18707eba1c glsl2: Check that returned expressions match the function return type.
From my reading of the specification, implicit conversions are not
allowed.  ATI seems to agree, though nVidia allows it without warning.
2010-06-29 11:12:53 -07:00
Ian Romanick
153eca9806 glsl2: Invoke preprocessor before calling the compiler proper 2010-06-29 11:00:58 -07:00
Jakob Bornecrantz
172f3f5eac egl: Check for drm winsys not just the driver name
Also fix pipe_radeon.so not building
2010-06-29 18:25:49 +01:00