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glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
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parent
efc15f862b
commit
5e18b051c0
4 changed files with 35 additions and 24 deletions
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@ -43,6 +43,15 @@ struct _mesa_glsl_parse_state {
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unsigned language_version;
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enum _mesa_glsl_parser_targets target;
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/**
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* Implementation defined limits that affect built-in variables, etc.
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*
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* \sa struct gl_constants (in mtypes.h)
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*/
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struct {
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unsigned MaxDrawBuffers;
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} Const;
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/**
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* During AST to IR conversion, pointer to current IR function
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*
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@ -221,20 +221,20 @@ initialize_vs_variables(exec_list *instructions,
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static void
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generate_110_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab)
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struct _mesa_glsl_parse_state *state)
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{
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for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
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add_builtin_variable(& builtin_core_fs_variables[i],
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instructions, symtab);
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instructions, state->symbols);
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}
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for (unsigned i = 0
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; i < Elements(builtin_110_deprecated_fs_variables)
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; i++) {
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add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
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instructions, symtab);
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instructions, state->symbols);
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}
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generate_110_uniforms(instructions, symtab);
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generate_110_uniforms(instructions, state->symbols);
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
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@ -242,27 +242,25 @@ generate_110_fs_variables(exec_list *instructions,
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* FINISHME: for now.
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*/
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 4);
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glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 4);
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add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
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instructions, symtab);
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instructions, state->symbols);
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}
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static void
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generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab, bool warn)
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struct _mesa_glsl_parse_state *state,
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bool warn)
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{
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
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* FINISHME: at least 1, so hard-code 1 for now.
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*/
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(symtab, glsl_type::vec4_type, 1);
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glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type,
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state->Const.MaxDrawBuffers);
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ir_variable *const fd =
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add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
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vec4_array_type, instructions, symtab);
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vec4_array_type, instructions, state->symbols);
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if (warn)
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fd->warn_extension = "GL_ARB_draw_buffers";
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@ -271,18 +269,18 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
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static void
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generate_120_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab)
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struct _mesa_glsl_parse_state *state)
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{
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generate_110_fs_variables(instructions, symtab);
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generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
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generate_110_fs_variables(instructions, state);
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generate_ARB_draw_buffers_fs_variables(instructions, state, false);
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}
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static void
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generate_130_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab)
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = symtab;
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generate_120_fs_variables(instructions, symtab);
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void *ctx = state->symbols;
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generate_120_fs_variables(instructions, state);
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/* FINISHME: The size of this array is implementation dependent based on
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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@ -292,7 +290,7 @@ generate_130_fs_variables(exec_list *instructions,
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
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instructions, symtab);
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instructions, state->symbols);
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}
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static void
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@ -302,13 +300,13 @@ initialize_fs_variables(exec_list *instructions,
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switch (state->language_version) {
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case 110:
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generate_110_fs_variables(instructions, state->symbols);
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generate_110_fs_variables(instructions, state);
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break;
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case 120:
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generate_120_fs_variables(instructions, state->symbols);
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generate_120_fs_variables(instructions, state);
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break;
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case 130:
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generate_130_fs_variables(instructions, state->symbols);
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generate_130_fs_variables(instructions, state);
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break;
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}
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@ -318,7 +316,7 @@ initialize_fs_variables(exec_list *instructions,
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*/
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if (state->language_version < 120) {
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if (state->ARB_draw_buffers_enable) {
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generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
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generate_ARB_draw_buffers_fs_variables(instructions, state,
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state->ARB_draw_buffers_warn);
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}
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}
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@ -123,6 +123,8 @@ compile_shader(struct glsl_shader *shader)
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state->loop_or_switch_nesting = NULL;
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state->ARB_texture_rectangle_enable = true;
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state->Const.MaxDrawBuffers = 2;
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
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state->loop_or_switch_nesting = NULL;
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state->ARB_texture_rectangle_enable = true;
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state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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