Commit graph

11 commits

Author SHA1 Message Date
Ian Romanick
06143ea094 glsl2: Conditionally define preprocessor tokens for optional extensions
The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
2010-07-01 20:40:08 -07:00
Ian Romanick
127308b4be glsl2: Add gl_MaxTextureCoords 2010-07-01 13:30:50 -07:00
Kenneth Graunke
629198b96a glsl2: Preprocessed source doesn't need to live past compile time. 2010-06-30 13:52:24 -07:00
Kenneth Graunke
116f1d4f95 glsl2: Steal the live IR and free the rest of the junk. 2010-06-30 13:52:24 -07:00
Eric Anholt
849e18153c glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
2010-06-30 12:01:42 -07:00
Eric Anholt
16b68b1952 glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time.  gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Ian Romanick
5e18b051c0 glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler 2010-06-29 15:19:38 -07:00
Ian Romanick
efc15f862b glsl_type: Add _mesa_glsl_release_types to release all type related storage 2010-06-29 11:15:40 -07:00
Ian Romanick
22c23dedad glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations 2010-06-28 10:04:22 -07:00
Eric Anholt
bda27424cf glsl2: Use the parser state as the talloc context for dead code elimination.
This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt
2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
Renamed from main.cpp (Browse further)