glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations

This commit is contained in:
Ian Romanick 2010-06-25 15:27:47 -07:00
parent 26b5d33dce
commit 22c23dedad

View file

@ -89,11 +89,13 @@ usage_fail(const char *name)
int dump_ast = 0;
int dump_hir = 0;
int dump_lir = 0;
int do_link = 0;
const struct option compiler_opts[] = {
{ "dump-ast", 0, &dump_ast, 1 },
{ "dump-hir", 0, &dump_hir, 1 },
{ "dump-lir", 0, &dump_lir, 1 },
{ "link", 0, &do_link, 1 },
{ NULL, 0, NULL, 0 }
@ -147,6 +149,11 @@ compile_shader(struct glsl_shader *shader)
validate_ir_tree(&shader->ir);
/* Print out the unoptimized IR. */
if (!state->error && dump_hir) {
_mesa_print_ir(&shader->ir, state);
}
/* Optimization passes */
if (!state->error && !shader->ir.is_empty()) {
bool progress;