Brian
ef264c2971
Assorted fix-ups for the new linker.
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Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01
The new linker actually does a few things right now:
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The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a
New functions for cloning programs and parameter lists.
2006-12-14 13:56:58 -07:00
Brian
e7e4181361
Remove include of s_arbshader.h
2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
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In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
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Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
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mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
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RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
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un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Michel Dänzer
26626c0052
minstall: Pass correct destination file path to $RM regardless of source path.
2006-12-11 17:45:06 +01:00
Michel Dänzer
d71a5647a3
minstall: Always remove destination file before (re-)creating it.
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This avoids issues with overwriting files that are being used.
2006-12-11 17:36:35 +01:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Michel Dänzer
7a10d66590
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
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This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
94136651c3
Make git ignore Emacs backup files.
2006-12-06 18:39:05 +01:00
Brian
fcc54b5d34
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
2006-12-06 08:20:57 -07:00
Brian
7f82674a7e
Updated with new mesa-commit list.
2006-12-06 08:20:03 -07:00
Michel Dänzer
75e4cfd997
Make git ignore some more generated files.
2006-12-06 15:14:43 +01:00
Michel Dänzer
b46e359f58
glxinfo: When direct rendering is not enabled, print some hints.
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If indirect rendering is forced, say how. Otherwise, suggest setting
LIBGL_DEBUG=verbose.
Inspired by http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=379323 .
2006-12-06 14:54:43 +01:00
Michel Dänzer
14f92636b0
Make git ignore files only generated at build time.
2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046
Re-generate options.h with Swedish translations.
2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4
Swedish translation of driconf options.
2006-12-06 13:21:02 +01:00
Brian
eb9033c723
Replaced by .html file.
2006-12-05 16:36:35 -07:00
Brian
4a1976b224
Replaced by .html files.
2006-12-05 16:36:12 -07:00
Brian
492e406fec
Removed/obsolete.
2006-12-05 16:27:31 -07:00
Brian
d43ccf61c2
New git repository info, links.
2006-12-05 16:14:39 -07:00
Brian
464e36391f
New info about Mesa's git repository.
2006-12-05 16:14:14 -07:00
Brian Paul
45b211f9d4
version bump
2006-12-02 19:26:01 +00:00
Brian Paul
4f3ff14a06
md5 sums
2006-12-02 19:22:16 +00:00
Brian Paul
eb667b979b
remove directfbgl.h file
2006-12-02 18:20:53 +00:00
Brian Paul
b98c1e4a4b
remove bogus link
2006-12-02 18:18:55 +00:00
Brian Paul
f10acf8b78
6.5.2 release updates
2006-12-02 18:18:41 +00:00
Gary Wong
50a81669ba
Add i915tex and i965.
2006-12-02 02:20:05 +00:00
Gary Wong
7a43a6b4ff
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification.
2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed
Be aware that the surface storage can change between locks.
2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
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Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c
Fix an infinite loop error that may occur when many contexts are bound
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to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3
Fixed compilation errors/warnings.
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Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00