Apparently needed for Stoney Ridge, Kabini and Mullins APUs.
gfx702 also has 16-bank LDS and https://llvm.org/docs/AMDGPUUsage.html
lists some dGPUs under there. Those GPUs seem to be Hawaii actually
(gfx701) and we don't seem to have gotten any interpolation related bugs
reported with them so far.
The late kill flag was tested by running pipeline-db with
ACO_DEBUG=validatera while setting late kill for SMEM buffer loads,
emit_vop2_instruction() and texture instructions. I also tested with
just setting the flag for v_interp_p1_f32.
As far as I know, the only other thing we have to consider for 16-bank LDS
is something to do with 16-bit interpolation. We don't do that yet.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3914>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3914>
There are multiple LLVM passes that very much move the
intrinsic using the descriptor outside of the loop, defeating
the entire point of creating the loop.
Defeat the optimizer by splitting the break into a separate
if-statement and putting an optimization barrier on the bool
in between.
v2: Move from a callback based system to begin/end loop.
This does not make it significantly less intrusive but
is a bit nicer with all the extra struct and callback
stubs.
v3: Deal with non-divergent values in divergent path.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2160
Fixes: 028ce52739 "radv: Add non-uniform indexing lowering."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4109>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4109>
Note that tess factors are always read at the end of the shader,
so those are still always saved to LDS.
Totals from affected shaders:
VGPRS: 25244 -> 25164 (-0.32 %)
Code Size: 1768268 -> 1690804 (-4.38 %) bytes
Max Waves: 4947 -> 4953 (0.12 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This optimizes out several superfluous stores of the tess factors,
especially if the shader wrote those outputs multiple times.
Pipeline DB changes on GFX10:
Totals from affected shaders:
SGPRS: 30384 -> 29536 (-2.79 %)
Code Size: 2260720 -> 2214484 (-2.05 %) bytes
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
In some cases (eg. in a few tessellation CTS tests) the VS part of
a merged HS is completely empty. Let's not generate a divergent if
in these cases. (LLVM also doesn't do it.)
No pipeline DB changes, only affects the CTS.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
Vega 10 and Raven have a HW bug: when the HS thread count is zero,
the LS input arguments are loaded in the wrong registers. This commit
works around this by using the registers where the data actually is,
for the affected arguments.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
When tessellation is used, the VS runs on the HW LS stage (merged
into HS on GFX9-10). This commit enables such VS to store its
outputs properly in LDS so that the TCS can load them as its
per-vertex inputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
Tessellation control shaders can have per-vertex inputs,
and both per-vertex and per-patch outputs. TCS can not only store,
but also load their outputs.
The TCS outputs are stored in RING_HS_TESS_OFFCHIP in VMEM, which
is where the TES reads them from. Additionally, the are also stored
in LDS to make sure they can be loaded fast when read by the TCS.
Tessellation factors are always just stored in LDS.
At the end of the shader, the first shader invocation reads these
from LDS and writes them to RING_HS_TESS_FACTOR in VMEM, and
additionally to RING_HS_TESS_OFFCHIP when they are read by
the Tessellation Evaluation Shader.
This implementation matches the memory layouts used by radv_nir_to_llvm.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
Previously, it was calculated incorrectly for 64-bit writes and reads.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit fixes lds_store and lds_load so that they can
properly support 32 and 64-bit loads and stores; and makes
them a little more reusable so they can be used by
tessellation control shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit takes the new helpers into use by the VS output
store function. This function is also where the VS outputs will
be handled when the VS runs on the HW LS stage.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit carves out the GS per-vertex input load, and takes the
new helper functions into use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
These helpers are going to make it unnecessary to reimplement the
(almost) same address offset calculation in mulitple places.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
These are going to be used for loading and storing inputs
and outputs in various stages, such as GS, TCS and TES.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
It was problematic to have it, because some shader stages might
not even know about the esgs_itemsize, for example TCS and
the merged VS+TCS stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>