radv: Add non-uniform indexing lowering.

This patch does it as late as possible so the potential extra
basic blocks don't inhibit other optimizations.

Big thanks to Jason for writing the lowering pass.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen 2019-04-07 23:57:58 +02:00
parent 282bacab4a
commit 028ce52739
2 changed files with 12 additions and 7 deletions

View file

@ -817,13 +817,13 @@ void radv_GetPhysicalDeviceFeatures2(
features->shaderInputAttachmentArrayDynamicIndexing = true;
features->shaderUniformTexelBufferArrayDynamicIndexing = true;
features->shaderStorageTexelBufferArrayDynamicIndexing = true;
features->shaderUniformBufferArrayNonUniformIndexing = false;
features->shaderSampledImageArrayNonUniformIndexing = false;
features->shaderStorageBufferArrayNonUniformIndexing = false;
features->shaderStorageImageArrayNonUniformIndexing = false;
features->shaderInputAttachmentArrayNonUniformIndexing = false;
features->shaderUniformTexelBufferArrayNonUniformIndexing = false;
features->shaderStorageTexelBufferArrayNonUniformIndexing = false;
features->shaderUniformBufferArrayNonUniformIndexing = true;
features->shaderSampledImageArrayNonUniformIndexing = true;
features->shaderStorageBufferArrayNonUniformIndexing = true;
features->shaderStorageImageArrayNonUniformIndexing = true;
features->shaderInputAttachmentArrayNonUniformIndexing = true;
features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
features->descriptorBindingUniformBufferUpdateAfterBind = true;
features->descriptorBindingSampledImageUpdateAfterBind = true;
features->descriptorBindingStorageImageUpdateAfterBind = true;

View file

@ -2178,6 +2178,11 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (nir[i]) {
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
nir_lower_non_uniform_ubo_access |
nir_lower_non_uniform_ssbo_access |
nir_lower_non_uniform_texture_access |
nir_lower_non_uniform_image_access);
}
if (radv_can_dump_shader(device, modules[i], false))