Depth/stencil surfaces cannot be linear but they can be 1D, so they
end up being tile64 when sparse (as we force every sparse resource to
be either tile64 or linear).
According to the "1D surfaces" page from BSpec, our driver treats 1D
surfaces as 2D surfaces with a height of 1 texel, since we don't
enable the corresponding bit from HAS_SLICE_CHICKEN7. And since we
support 2D surfaces, we should also support 1D.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22974>
Just like we avoid it for Tile4, avoid it for Tile64.
We can't easily notice this problem since Tile4 is preferred over
Tile64, but if we patch isl_surf_choose_tiling() to choose Tile64 over
Tile4, then we start getting more than 1600 failures in CI.
These are the two most common error messages:
../src/gallium/drivers/iris/iris_resource.c:2168: get_image_offset_el: Assertion `z0_el == 0 && a0_el == 0' failed.
../src/intel/isl/isl_tiled_memcpy.c:857: linear_to_tiled: Assertion `!"" "unsupported tiling"' failed.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22974>
Add a pass for bounds checking UBOs, SSBOs, and images to implement robustness.
This pass is based on v3d_nir_lower_robust_access.c, with significant
modifications to be appropriate for common code. Notably:
* v3d-isms are removed.
* Stop generating invalid imageSize() instructions for cube maps, this
blows up nir_validate with asahi's lowerings.
* Logic to wrap an intrinsic in an if-statement is extracted in anticipation of
future robustness2 support that will reuse that code path for buffers.
* Misc cleanups to follow modern NIR best practice. This pass is noticeably
shorter than the original v3d version.
For future support of robustness2, I envision the booleans turning into tristate
enums.
There's a few more knobs added for Asahi's benefit. Apple hardware can do
imageLoad and imageStore to non-buffer images (only). There is no support for
image atomics. To handle, Asahi implements software lowering for buffer images
and for image atomics. While the hardware is robust, the software paths are not.
So we would like to use this pass to lower robustness for the software paths but
not the hardware paths.
Or maybe we want a filter callback?
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23895>
I went through the RENDER_SURFACE_STATE docs today and found a number
of fields that are simply gone, marked as "must be zero", or had their
enum meanings change. Update those here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23684>
This bit no longer exists and is marked MBZ. I assume that the
optimization is just permanently enabled; this was always a basically
a chicken bit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23684>
`cl_aligned_packet_length()` expand literals, so use ALIGN_POT to compute it
at compile time.
`v3dv_AllocateMemory()` uses a 64-bit `allocationSize`, so use `align64()`.
`v3d_lower_nir()` uses a 32-bit `shared_size`, so use `align()`.
Extracted out of https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23932
for easier review.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23938>
There are two physical locations, so it makes sense to manage them
separately.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23908>
DEBIAN_X86_64_TEST_IMAGE_PATH is unused and
DEBIAN_X86_TEST_IMAGE_GL_PATH doesn't even exist, so remove it to avoid
confusion.
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23939>
Primitives generated queries write 1 integer, the primitives-generated
count that is incremented every time a primitive emitted to that stream
reaches the transform feedback stage.
Fixes: 1ebf463a5a ("radv: implement VK_EXT_primitives_generated_query")
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23915>
We can't txf_ms on non-MS images and we can't txf on MS images. This would have
caught a regression on Asahi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23892>
The HW not returning the depth value we would like for
VK_EXT_sliced_view_of_3d, we can pull that value by reading the
RENDER_SURFACE_STATE struct directly.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23868>
Here we were aliasing the full compressed image with an uncompressed
format that we would then use for sampling during the blit copy. This
had 2 issues:
1. Uncompressed image views would have smaller dimensions than the
compressed image, and thus, would also have less mip levels.
2. When sampling from smaller mip levels, the hw internally computes
the size of the mip level from the size of level 0, which then uses
to interpret the texture coordinates, but for some texture sizes
this size would not be an exact match for compressed and uncompressed
views.
To fix this, we modify the aliasing technique to only alias the
miplevel selected in the copy as a level 0 image and we ensure the
slice 0 for that image matches exactly the slice description of the
aliased mip level in the original image.
Fixes all test failures in
dEQP-VK.api.copy_and_blit.core.image_to_buffer.*
for compressed formats when we forcefully disable the TLB path.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23919>
On DG2 I ran into a case where the surface state was not being decoded
with INTEL_DEBUG=bat. This is because the surface states are not part
of a state pool there anymore. Instead BO are allocate manually and
placed in vma heap.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 96c33fb027 ("anv: enable direct descriptors on platforms with extended bindless offset")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23891>
This macro nir_foreach_function_with_impl can be used when func and func->impl are both accessed in
foreach loop
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23903>