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Always make sure to correctly deref and store a 64bits variable
from the right number of components.
This fixes the `spec@arb_enhanced_layouts@matching_fp64_types_`
piglit tests for virgl.
Corrects this validation issue:
```
decl_var INTERP_MODE_FLAT dvec2[] var_7@2
decl_var INTERP_MODE_FLAT dvec2[] var_7@3
...
vec1 32 ssa_302 = deref_var &var_7@2 (function_temp dvec2[])
vec1 32 ssa_303 = deref_var &var_7@3 (function_temp dvec2[])
vec1 32 ssa_304 = deref_array &(*ssa_302)[ssa_301] (function_temp dvec2) /* &var_7@2[ssa_301] */
vec1 32 ssa_305 = deref_array &(*ssa_303)[ssa_301] (function_temp dvec2) /* &var_7@3[ssa_301] */
vec1 64 ssa_306 = mov ssa_110.z
intrinsic store_deref (ssa_305, ssa_306) (wrmask=x, access=0)
error: instr->num_components == glsl_get_vector_elements(dst->type) (../src/compiler/nir/nir_validate.c:632)
vec4 64 ssa_111 = vec4 ssa_14, ssa_13, ssa_12, ssa_109
vec1 32 ssa_307 = load_const (0x00000000 = 0.000000)
vec1 32 ssa_308 = iadd ssa_307, ssa_61
vec1 32 ssa_309 = deref_var &var_7@2 (function_temp dvec2[])
vec1 32 ssa_310 = deref_var &var_7@3 (function_temp dvec2[])
vec1 32 ssa_311 = deref_array &(*ssa_309)[ssa_308] (function_temp dvec2) /* &var_7@2[ssa_308] */
vec1 32 ssa_312 = deref_array &(*ssa_310)[ssa_308] (function_temp dvec2) /* &var_7@3[ssa_308] */
vec1 64 ssa_313 = mov ssa_111.w
intrinsic store_deref (ssa_312, ssa_313) (wrmask=, access=0)
error: (nir_intrinsic_write_mask(instr) & ~component_mask) == 0 (../src/compiler/nir/nir_validate.c:803)
```
Fixes:
|
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|---|---|---|
| .ci-farms | ||
| .ci-farms-disabled | ||
| .github/workflows | ||
| .gitlab | ||
| .gitlab-ci | ||
| android | ||
| bin | ||
| build-support | ||
| docs | ||
| include | ||
| src | ||
| subprojects | ||
| .clang-format | ||
| .clang-format-ignore | ||
| .clang-format-include | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .graphqlrc.yml | ||
| .mailmap | ||
| CODEOWNERS | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.