This stores these pointers separately. in theory now gl_context
can be made more opaque later, if we split header files ups.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
This saves a lot of pointless gl.h includes across the board,
it moves the one place that needs GLenum into a separate file
only used in those passes that require it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.
don't store the enum in shader_info as it changes size, and confuses
other things.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.
This has a lot of fallout all over the place.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
Sparse ir_texture will set is_sparse and use struct type to
hold both residency code and sampled texel.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
So far we were checking ARB_shader_image_load_store is supported as
requirement to expose GLES 3.1.
But when this extension functionality was added in GLES 3.1 spec, it
was relaxed, and one of its requirements, the support for formatless
writing, was not included.
So this means that a driver that support all the extension
functionality except formatless writing, could expose GLES 3.1, but it
couldn't expose the extension itself (nor GL 4.2, which requires fully
implementation of the extension).
v2:
- Add the same exposure treatment to ARB_shader_image_size (Ilia).
v3:
- Remove dependency for OES_texture_buffer (Ilia).
- Check image resources for GLES 3.1 (Ilia).
v4:
- Check for MaxImageUniforms in compute shader (Ilia).
- Check for max combined image uniforms/ssbo (Ilia).
v5:
- Remove ARB_shader_image_load_store from check (Ilia).
- ARB_shader_image_store and ARB_shader_image required for
ARB_ES3_1_compatibility (Ilia).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>
Previously the code was using a hack to change the token type from
INDETIFIER -> OTHER in order to avoid getting in an infinite loop
expanding the tokens. This worked ok until we got to a paste where
the replacement parameters had already had their type changed
to OTHER because the newly created paste token would then
inherit the OTHER type and never get expanded inself.
For example with the follow code:
#define STEP_ONE() \
out_Color = vec4(0.0,1.0,0.0,1.0)
#define GLUE(x,y) x ## _ ## y
#define EVALUATE(x,y) GLUE(x,y)
#define STEP(stepname) EVALUATE(STEP, stepname)()
#define PERFORM_RAYCASTING_STEP STEP(ONE)
This would get all the way to expanding PERFORM_RAYCASTING_STEP to
STEP_ONE() but because it was created via the paste `x ## _ ## y`
it would never get any further.
To fix this we remove the OTHER hack and instead just track if the
token has already been handled via a bool value `explanding`.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5724
Fixes: 28842c2331 ("glcpp: Implement token pasting for non-function-like macros")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14101>
We have the glcpp unit tests covered with ASan and MSan in CI, no need to
make everyone doing a "meson test" suffer through valgrind slowly churning
through these.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14236>
I noticed that GLSL version referenced here was wrong, version 4.20 is
first spec that does not allow invariant keyword for inputs.
v2: fix all comments (Timothy Arceri)
Fixes: f9f462936a ("glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14241>
Nothing here that NIR doesn't do. No effect on shader-db of hsw or
softpipe.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>
Nothing uses it, and i965 was the last thing to. Even if I enable it for
softpipe or crocus, it quickly causes NIR validation failures in shader-db
from swizzles outside the bounds of vectors. Retire it in favor of
nir_opt_vectorize().
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14249>