nir_registers are only supposed to be used temporarily. They may be created by a
producer, but then must be immediately lowered prior to optimizing the produced
shader. They may be created internally by an optimization pass that doesn't want
to deal with phis, but that pass needs to lower them back to phis immediately.
Finally they may be created when going out-of-SSA if a backend chooses, but that
has to happen late.
Regardless, there should be no case where a backend sees a shader that comes in
with nir_registers needing to be lowered. The two frontend producers of
registers (tgsi_to_nir and mesa/st) both call nir_lower_regs_to_ssa to clean up
as they should. Some backend (like intel) already depend on this behaviour.
There's no need for other backends to call nir_lower_regs_to_ssa too.
Drop the pointless calls as a baby step towards replacing nir_register.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23181>
All platforms supported by Iris will have aperture_bytes set as 4Gb.
Also this value is not the actual aperture in i915, it actualy is the
GGTT size.
So here replacing it by the sram size, something that will vary
depending in the amount of RAM available.
This fix some tests with Xe KMD, as it is not setting aperture_bytes.
And will not do that as there is no UAPI to fetch this information
and it is not planned to it to Xe UAPI.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ack-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22969>
disable_tmu_pipelining has been recently set to false on two
strategies that should set it to true.
Fixes the following CTS test:
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
Fixes: c950098ab - broadcom/compiler: move buffer loads to lower register pressure
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23207>
Ideally we would like to trigger a compilation error like we do on
v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this
could happen on a draw call. Let's at least assert so debug builds
stops at this point.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
Right now if we fail to register allocate, we return the qpu_insts
that we had at that point, even if the driver can't really use it.
Also v3dv_pipeline was already assuming that it would return NULL on
failure, returning VK_ERROR_UNKNOWN on that case.
This allows CTS tests with a lot of pressure, that regress now and
then to not being able to allocate, to finish with an error, instead
of blocking forever. For example:
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
Indeed, the locally allocated "stimg" reference was not freed
on a specific code path.
For instance, this issue is triggered on radeonsi or r600 with:
"piglit/bin/egl-ext_egl_image_storage -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 6a3f5c6512 ("mesa: simplify st_egl_image binding process for texture storage")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23165>
We've been trying to get podman to output its progress while it downloads
images so that we don't think it's stuck, but until we manage to do that,
a longer timeout means fewer inaccurate timeouts.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23206>
This fixes an assert crash in UE4 when forcing the blit path for
image copies, caused by an image copy of a small miplevel which
pixel size is smaller than a single compressed block, leading to
an empty blit region.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
We had a check to ensure we were copying full slices, but the
size check was done against the base mip level, so in practice
we were only using the TFU for mip 0.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
When the fragment shader reads the VRS builtin, VRS flat shading
shouldn't be enabled, otherwise the value might not be what the FS
expects.
Fixes dEQP-VK.fragment_shading_rate.renderpass2.monolithic.multipass.*
on RDNA2 (VRS flat shading isn't yet enabled on RDNA3).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23187>
Avoid keeping a mismatching type between the sampler declaration and its
use.
In the case of virgl, we were hitting sanity checks when running the
spec@arb_fragment_program_shadow@tex-shadow2dnotdepth piglit test.
Fixes: 0843d4cbc3
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23183>
This is more accurate than PIPE_CONTROL as it won't introduce stalls
between the compute dispatches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23131>
This WA impacts skus with multiple CCS, e.g. ATS-M. According to
description, we need to add a pipe control before following NP state
commands:
STATE_BASE_ADDRESS
3DSTATE_BTD
CHROMA_KEY
STATE_SIP
STATE_COMPUTE_MODE
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20784>
This WA impacts skus with multiple CCS, e.g. ATS-M. According to
description, we need to add a pipe control before following NP state
commands:
STATE_BASE_ADDRESS
3DSTATE_BTD
CHROMA_KEY
STATE_SIP
STATE_COMPUTE_MODE
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20784>
We already do _most_ of the tracking of rsc associated with a batch at
the batch level. If we manually add the handful of BOs that aren't part
of the resource tracking, we can drop the duplicate drm level tracking.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23149>
There are a bunch of extra steps for draws that involve GS and/or tess
stages. But we can use template specialization to skip all that when
there is no GS/tess shader stage bound.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23149>
Convert various run-time conditionals into a single draw type
determination, and use template specialization to generate unique
optimized code paths for each. This also lets us fold the WFM needed
in some cases into normal barrier flushes.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23149>
Compressed textures require their width and height padding to be
calculated based on the number of blocks in the image. This change ensures
that the number of blocks in the texture is a POT for mip levels > 1.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23133>
These functions aren't used outside of sha1.c, so let's remove the
prototypes from the header-file, and mark the definitions as static.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23163>
reason:
decoder uses the target buffer address in record
to indentify the reference frames. When target
buffer has changed outside of decoding process,
it has to be updated back to decoder, otherwise
the outdated reference will cause image corruption.
Cc: mesa-stable
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23061>
As a side effect solve:
```
[91/1401] Compiling C object src/util/libmesa_util.a.p/u_cpu_detect.c.o
../src/util/u_cpu_detect.c: In function '_util_cpu_detect_once':
../src/util/u_cpu_detect.c:889:11: warning: 'regs2[2]' may be used uninitialized [-Wmaybe-uninitialized]
889 | if (((regs2[2] >> 27) & 1) && // OSXSAVE
| ^~~~~~~~~~~~~~~~~~~~~~
../src/util/u_cpu_detect.c:823:16: note: 'regs2[2]' was declared here
823 | uint32_t regs2[4];
| ^~~~~
```
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23164>
Instead of checking this at run time.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23171>
Avoids this error:
./install/common/init-stage2.sh: line 130: /capture-devcoredump.sh: No such file or directory
One step closer to an error-free CI and being able to `set -e`.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22992>