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broadcom/compiler: return NULL if we fail to register allocate
Right now if we fail to register allocate, we return the qpu_insts that we had at that point, even if the driver can't really use it. Also v3dv_pipeline was already assuming that it would return NULL on failure, returning VK_ERROR_UNKNOWN on that case. This allows CTS tests with a lot of pressure, that regress now and then to not being able to allocate, to finish with an error, instead of blocking forever. For example: dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
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@ -1914,6 +1914,9 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
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fprintf(stderr, "Failed to compile %s prog %d/%d "
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"with any strategy.\n",
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vir_get_stage_name(c), c->program_id, c->variant_id);
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vir_compile_destroy(c);
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return NULL;
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}
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struct v3d_prog_data *prog_data;
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