These are SGPR inputs, so they are uniform in subgroups but may
have different values in different subgroups.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41584>
These intrinsics are generally divergent between different
subgroups, but they can be uniform when all their sources
are also uniform.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41584>
AMD SMEM instructions are always uniform within a subgroup,
but they may be divergent across subgroups, ie. each subgroup
may have a different value from the same SMEM instruction.
This needs to be considered for divergence across subgroups
as well as for vertex divergence, because vertices of the
same primitive may be split between different waves.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41584>
There is no hardware which supports ffmaz with denorms.
We also need this to be seperate because there is AMD hardware
with ffma but not ffmaz.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41649>
While trying to use that feature on RADV I ran into an infinite
recursion.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 97b4a6d0e3 ("compiler: SPIR-V shader replacement")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41751>
Suggested by @gurchetansingh.
Android's Soong build system treats several compiler warnings as errors
by default: https://android.googlesource.com/platform/build/soong/+/27f57506/cc/config/global.go/#218
To catch these issues in Mesa, introduce `soong_compat_c_args`
and `soong_compat_cpp_args` with the following flags treated as errors:
-D_LIBCPP_ENABLE_THREAD_SAFETY_ANNOTATIONS
-Werror=date-time
-Werror=gnu-alignof-expression
-Werror=ignored-qualifiers
-Werror=implicit-fallthrough
-Werror=int-conversion
-Werror=missing-prototypes
-Werror=pragma-pack
-Werror=pragma-pack-suspicious-include
-Werror=sizeof-array-div
-Werror=string-plus-int
-Werror=unreachable-code-loop-increment
These compatibility flags are added to the meson configurations
for ANV, Gfxstream, Lavapipe, PanVK, Turnip, and Venus.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Gurchetan Singh <gurchetan.singh.foss@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41644>
This struct was initially packed to fit in a slot in NIR intrinsics
indices. Nowadays NIR supports larger indices and cooperative matrix
has extensions that allow it to go beyond the existing limit. This
patch changes the struct to be larger and remove the manual bit packing.
The hash table change is to use the specialized version for u64 keys
that's available in src/util.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41691>
jay is trying to use the fragment shader dispatch mask for helper
invocation lowering, but it was using load_sample_mask_in for that
(now load_coverage_mask_intel). But this isn't the MSAA coverage
mask, the two are different payload fields.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41688>
Constructing the render target store payload is more complex than we can
reasonably handle at the NIR level. The main reason is that samplemask
and stencil are packed 16-bit and 8-bit parameters, respectively, which
are intermixed with other values that are 32-bit. In SIMD32 mode, the
packed sub-32-bit values take up fewer registers than normal values.
Currently we also don't specialize the NIR for each FS dispatch width,
and we can't construct the message descriptor without knowing it.
So, we alter nir_intrinsic_store_render_target_intel to take each of
the expected parameters - colour, depth, stencil, samplemask,
src0_alpha, and discard predicate. We construct the payloads and
descriptors in the backend.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41688>
Adding the zero constants have a minor impact on stats due to some unlucky
interactions with nir_opt_cse, opt_instr_sched_prepass and assign_regs.
Totals from 61 (0.01% of 1212873) affected shaders:
CodeSize: 1044720 -> 1047472 (+0.26%); split: -0.00%, +0.27%
Static cycle count: 1198932 -> 1198490 (-0.04%); split: -0.07%, +0.04%
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39384>
The nir_instrs_equal normalizes the some indices but hash_intrinsic
wasn't normalizing them. Reorganize the code so both do it using the
same helper.
Fixes: b2bc57551a ("nir/instr_set: allow cse with fp_math_ctrl mismatches for intrinsics")
Assisted-by: Pi coding agent (GPT-5.5)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41606>
We skip emitting ffma_weak here, because otherwise we'd require a lowering
loop with opt_algebraic and lower_double_ops and this way it's also
cheaper.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41165>
We'll get three new opcodes to properly model float multiply-add.
ffma_old is temporary and will be deleted at the end of this series.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41165>