Avoid unnessecary work on FOREIGN queue release barriers. If we can't modify
the image there can't be a situation where we need to update the presentable
dcc data.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16371>
This takes the buffer ptrs out of the struct, so they can be memset
separately and optimises the memset to be minimal for them.
Removing them from the struct avoids having to loop to clear them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16393>
RDNA2 is affected by a hardware bug when instance packing is enabled
for adjacent primitive topologies and instance_count > 1, pipeline
stats generated by GE are incorrect. It needs to be applied for
indexed and non-indexed draws.
This is based on PAL waDisableInstancePacking.
This fixes KHR-GL46.pipeline_statistics_query_tests_ARB.* with Zink.
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6257
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15877>
The dynamic primitive topology could change from LINE_LIST to
LINE_STRIP for example and the stipple state depends on this.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16295>
When the divisor is 0, the compiler should generate a different VS
prolog instead of re-using a previous prolog that uses nontrivial
divisors. This is because divisor == 0 and divisor > 1 should use
a different path to guarantee that the index is correctly computed.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16009>
To clarify that other clear operations like vkCmdFillBuffer() are
implicitly synchronized. So, STAGE_2_CLEAR_BIT is only needed for
vkCmdUpdateBuffer() in some rare cases (GFX10+ dGPUs with GTT BOs).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15943>
With VK_EXT_graphics_pipeline_library, pipeline layouts created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT might contain NULL
descriptor sets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15926>
We need to wait for cp dma if VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT or
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT are set.
Closes: #5911
Fixes: 4b9bc4791b ("radv: only sync CP DMA for transfer operations or bottom pipe")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15933>
This uses WRITE_DATA on the ME engine to reset the register, to match what
PAL does on GFX9+.
This fixes
KHR-GL45.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
on zink/radv.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15812>
Rely on the image view to avoid using an extra structure for the
render pass. This will allow to convert the meta operations to
dynamic rendering.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15612>
Pipeline statistics and occlusion queries shouldn't be enabled for
internal driver operations like clears. Transform feedback queries
don't have to be suspended because the driver doesn't use streamout.
This fixes a bunch of Zink failures.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15660>
Entry points have to be provided even if the features are not supported.
Helps Doom Eternal.
Fixes: f1095260a4 ("radv: Experimentally enable RT extensions.")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15573>
Since neither PKT3_LOAD_SH_REG_INDEX nor PKT3_COPY_DATA work with compute
queues on GFX7-10, we have to load the dispatch size from memory in the
shader.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064>
This is useless because all fields should be correctly filled if the
pNext struct is found.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
cmd_buffer->pool should never be NULL. Even if AllocateCommandBuffers()
fails, the successfully created cmdbuffers would have it set correctly.
From the Vulkan spec:
"VUID-vkFreeCommandBuffers-pCommandBuffers-parent
Each element of pCommandBuffers that is a valid handle must have
been created, allocated, or retrieved from commandPool."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
This function seems rarely used or maybe never but I noticed this.
From the Vulkan spec:
"VUID-vkTrimCommandPool-commandPool-parameter
commandPool must be a valid VkCommandPool handle".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>
For weird reasons, the COPY_DATA packet doesn't seem to copy anything
while on the compute queue. Instead, use PKT3_LOAD_SH_REG_INDEX which
seems to work as expected.
Note that LOAD_SH_REG_INDEX on the compute queue is only supported by
the CP on GFX10.3, so we need to implement a different solution (load
from the indirect BO in the shader) for older generations.
This should fix the Control RT GPU hang.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15053>
Move it to the pipeline creation to reduce computations in the hot path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
RadeonSI uses a different terminology and info->blocks is actually the
number of threads, not the number of blocks (ie. info->grid).
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
If we introduce another queue type (video decode) we can have a
disconnect between the RADV_QUEUE_ enum and the API queue_family_index.
currently the driver has
GENERAL, COMPUTE, TRANSFER which would end up at QFI 0, 1, <nothing>
since we don't create transfer.
Now if I add VDEC we get
GENERAL, COMPUTE, TRANSFER, VDEC at QFI 0, 1, <nothing>, 2
or if you do nocompute
GENERAL, COMPUTE, TRANSFER, VDEC at QFI 0, <nothing>, <nothing>, 1
This means we have to add a remapping table between the API qfi
and the internal qf.
This patches tries to do that, in theory right now it just adds
overhead, but I'd like to exercise these paths.
v2: add radv_queue_ring abstraction, and pass physical device in,
as it makes adding uvd later easier.
v3: rename, and drop one direction as unneeded now, drop queue_family_index
from cmd_buffers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13687>
Several of the new draw packets need this argument
including all of the taskmesh commands, so it's
best to always declare it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
The "IB2" indirect buffer command is not supported on compute queues
according to PAL, and it indeed causes GPU hangs when task shaders are
used together with vkCmdExecuteCommands.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15006>