Michal Krol
eb699d64ec
softpipe: Sanitise shader semantic and interpolator handling.
...
Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
2009-11-02 09:44:16 +00:00
Younes Manton
87d7c1aa15
nouveau: Assume all texture blankets are linear for now.
2009-11-01 18:27:47 -05:00
Corbin Simpson
1f630fa016
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
...
Cleared out my git stash.
2009-11-01 11:54:52 -08:00
Maciej Cencora
3d73852121
r300g: fix geometry corruptions
...
PVS flush is needed before changing the vertex shader or vertex shader constants.
2009-11-01 11:02:02 -08:00
Maciej Cencora
2db46af875
r300g: split constant buffer and shader emittion
2009-11-01 11:01:40 -08:00
Corbin Simpson
cab749a1d0
r300g: Adopt osiris' PSC data and swizzle.
...
A fair amount more flexible and easier to maintain.
2009-11-01 09:24:02 -08:00
Christoph Bumiller
5de8f97440
nv50: handle TGSI_SEMANTIC_FACE
2009-11-01 14:28:08 +01:00
Christoph Bumiller
496c9eaacf
nv50: make IF condition safe
...
Don't assume that a SET that writes to IF's argument
directly precedes the IF.
2009-11-01 14:28:04 +01:00
Christoph Bumiller
99e308a0e0
nv50: implement TGSI_OPCODE_AND/OR/XOR
...
Will use AND for gl_FrontFacing, the face input
is either 0 or 0xffffffff.
2009-11-01 14:27:35 +01:00
Christoph Bumiller
1cc16e1b83
nv50: fix textures with block size != cpp
...
First, using width * block size as pitch is evidently
wrong if a block contains more than 1 texel.
For tiled textures, since a block occupies a contiguous
area of memory, y addressing in m2mf has to be done by
block index, not the y coordinate itself.
This should fix compressed textures.
2009-10-31 20:51:09 +01:00
Younes Manton
91232b7004
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
2009-10-31 09:42:49 -04:00
Christoph Bumiller
9831e1f76c
nv50: use SIFC also for shader upload
...
Adds a more generic SIFC transfer function.
2009-10-31 13:40:33 +01:00
Christoph Bumiller
525f529d13
nv50: make MRTs work
...
We have to indicate to the hw whether the FP exports
multiple colour results.
Method 0x121c is used to specify the number of RTs.
Also deactivate zeta explicitly if there's no zsbuf.
2009-10-31 13:40:33 +01:00
Dave Airlie
73b45b0669
radeon: add missing include
2009-10-31 21:24:50 +10:00
Marek Olšák
c9928ac3ee
r300g: correct the pitch calculation for smaller mipmaps
2009-10-31 07:30:48 +01:00
Marek Olšák
3f60130b87
r300g: pretend NPOT support
...
It's requires to get GL2.1, therefore, much more piglit tests can be used
for testing. Figure out later how to emulate this.
2009-10-31 07:30:48 +01:00
Marek Olšák
a8f85dceb5
r300g: fix reading from the destination buffer in blending
2009-10-31 07:30:48 +01:00
Marek Olšák
63c9450ae7
r300g: add precalculating of pixel pitch, add a new NPOT flag
2009-10-31 07:30:48 +01:00
Marek Olšák
11180b4471
r300g: remove unnecessary assertions
...
Also, correct typos in comments.
2009-10-31 07:30:48 +01:00
Marek Olšák
ace78d90de
r300g: fix crash in r300_is_texture_referenced
...
Also, a subtle fix in emitting a texture state
2009-10-31 07:30:47 +01:00
Dave Airlie
5cf7c8e2d5
radeon: use _mesa_get_current_tex_unit
2009-10-31 15:50:12 +10:00
Brian Paul
5e9f97f0ea
ARB prog parser: regenerated files
2009-10-30 19:08:19 -06:00
Brian Paul
df5615de1f
ARB prog parser: new set_src_reg(), set_dst_reg() helpers
...
These functions do sanity checks on the register file and index.
2009-10-30 19:08:18 -06:00
Brian Paul
a71edc9455
mesa: better error message
2009-10-30 19:08:18 -06:00
Eric Anholt
7c8bed62e0
intel: Use GTT mapping when available for swrast.
...
This improves piglit quick.tests runtime from 19:33 minutes to 6:06 on
my GM45. It should also hide most of the A17 swizzling issues, though
they'll still exist when swapping occurs (which is the kernel's problem
either way).
2009-10-30 17:35:12 -07:00
Eric Anholt
d63c29ef20
x86: Fix the test for negative pixel count in optimized rgb565 spans.
...
There's a bunch of bogus looking stuff the count handling in this code, but
this fixes the testcases we have.
2009-10-30 17:35:11 -07:00
Eric Anholt
21a3a79371
intel: Fix up z24_x8 depth spans since the texformat merge.
2009-10-30 17:35:11 -07:00
Vinson Lee
9c3197ef0a
prog/tests: Fix MSVC build.
...
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-30 15:30:13 -06:00
Eric Anholt
cb132406de
i965: Add an index assert on get_fp_inst array like other compiler arrays.
2009-10-30 13:28:44 -07:00
Eric Anholt
2c30ee9bd6
i965: Fix BRW_WM_MAX_INSN to reflect current limits.
...
Part of fixing bug #24355 .
2009-10-30 13:20:34 -07:00
Eric Anholt
2073006c95
intel: Set the texture format in the TFP path.
...
This fixes a regression in piglit's tfp test as of
11caea687e . Additionally, set the texture
format for the RGB textures to MESA_FORMAT_XRGB8888 and support it in the
hw paths so that hopefully sw fallbacks involving TFP get better alpha
behavior.
The radeon drivers appear to need the same fix.
Bug #24803
2009-10-30 12:41:28 -07:00
Alex Deucher
b568a2c808
r600: remove duplicate line
2009-10-30 15:08:09 -04:00
Alex Deucher
703a836d40
r600: fill in some missing tex formats
...
This improves shadowtex since the component ordering
is at least correct now, but I'm not sure how to
deal with texturing from a depth surface yet due to
differences in depth and color tile layouts.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-10-30 15:02:34 -04:00
Alex Deucher
57864f6e04
r600: fix a warning, update comments
2009-10-30 11:52:02 -04:00
Vinson Lee
a8ed066858
progs/tests: fix MSVC build.
...
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-30 09:40:04 -06:00
Andre Maasikas
5f7d5d3ea3
r600: use AUTO_INDEX for draw - saves cmd buffer space
...
also seems we can use INDX_OFFSET if start != 0
2009-10-30 17:18:00 +02:00
Brian Paul
409469fb70
intel: fix up some XRGB breakage
...
We weren't choosing the right XRGB span functions for reading the
framebuffer. XRGB formats still aren't turned on yet though.
2009-10-30 09:13:04 -06:00
Brian Paul
730a3de9f9
mesa: fix inverted buffer object test
...
Fixes bug 24799.
2009-10-30 08:31:01 -06:00
Brian Paul
71cd40bccf
mesa: fix incorrect format info for MESA_FORMAT_SL8
...
Fixes bugs 24798 and 24801.
2009-10-30 08:21:16 -06:00
Michal Krol
ca9c413647
softpipe: Respect gl_rasterization_rules in primitive setup.
2009-10-30 08:05:40 +00:00
Brian Paul
4a253431ab
intel: update intel_create_renderbuffer(format), add XRGB support
...
Pass a gl_format to intel_create_renderbuffer() instead of GLenum.
Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers.
However, we don't yet create any renderbuffers or textures with that
format. It seems the default alpha value is zero instead of one.
Need to investigate that first.
2009-10-29 19:12:50 -06:00
Brian Paul
f920d496e1
mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888
...
If we hit the general path and call _mesa_make_temp_chan_image() we
always want to get a GL_RGBA texture. We were getting a 3-channel
GL_RGB texture before and that messed up the memory layout.
2009-10-29 17:52:01 -06:00
Alex Deucher
c243e8dd23
r600: remove the no rrb messages
2009-10-29 19:44:35 -04:00
Alex Deucher
b924579bd4
r600: Add support for ARB_depth_clamp
2009-10-29 19:42:52 -04:00
Brian Paul
d0b6147291
intel: remove memcpy_get_tex_image() code
...
This has been lifted into core Mesa where it can be used for all drivers
that use the _mesa_get_teximage() fallback for ctx->Driver.GetTexImage().
2009-10-29 16:31:57 -06:00
Brian Paul
fcbf663640
mesa: lift memcpy_get_tex_image() code from intel driver into core Mesa
...
The code should work for any driver.
2009-10-29 16:31:57 -06:00
Brian Paul
bde7874317
mesa: refactor _mesa_get_teximage() code
...
Break different formats into different functions to make it easier to read.
2009-10-29 16:31:57 -06:00
Brian Paul
217a40d8d9
i965: indentation fix
2009-10-29 16:31:57 -06:00
Brian Paul
26d22b094b
i965: make brw_sf_prog_key::sprite_origin_lower_left one bit
...
Shrinks size of key to 8 bytes from 12.
Note that progs/demos/spriteblast.c is still broken.
2009-10-29 16:31:56 -06:00
Brian Paul
035b21f365
i965: make brw_wm_prog_key a little smaller
...
GLushort is big enough for the swizzle and origin fields.
The key could probably be made smaller still by re-ordering things.
I'll hold off on that until after the outputswritten64 branch is merged.
The key will get a little larger again with the GLbitfield64 fields.
2009-10-29 16:31:56 -06:00