Remove the hard-to-get-right _eglBindContextToSurfaces. As well as fix
an assertion failure from b90a3e7d8b when
such call sequence is hit
eglMakeCurrent(dpy, surf1, surf1, ctx1);
eglMakeCurrent(dpy, surf2, surf2, ctx2);
eglMakeCurrent(dpy, surf1, surf1, ctx1);
Replace all uses of ST_API_OPENGL_ES{1,2} by profiles. Having 3
st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is not a
sane abstraction, since all of them share glapi for current
context/dispatch management.
Having 3 st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is
not a sane abstraction, since all of them share glapi for current
context/dispatch management.
Add struct st_context_attribs to describe context profiles and
attributes. Modify st_api::create_context to take the new struct
instead of an st_visual.
st_context_attribs can be used to support GLX_ARB_create_context_profile
and GLX_EXT_create_context_es2_profile in the future. But the
motivation for doing it now is to be able to replace ST_API_OPENGL_ES1
and ST_API_OPENGL_ES2 by profiles.
Having 3 st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is
not a sane abstraction, since all of them share glapi for current
context/dispatch management.
adds shader opcodes + assembler support (except ARL)
uses constant buffers
add interp instructions in fragment shader
adds all evergreen hw states
adds evergreen pm4 support.
this runs gears for me on my evergreen
the DDX and r600c both flush cb/db after the draw is emitted,
as long as they do that, r600g can't be different, as it races.
We end up with r600g flush, set CB, DDX set CB, flush. This
was causing misrendering on my evergreen, where sometimes the drawing
would go to an old CB.
This reverts commit b9abc6139a and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
Binding framebuffer 0 on a context that doesn't have a winsys drawable
will try to bind the incomplete framebuffer. That fails when that's
also the dummy framebuffer.
There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.