st/dri: Use profiles to create OpenGL ES contexts.

Having 3 st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is
not a sane abstraction, since all of them share glapi for current
context/dispatch management.
This commit is contained in:
Chia-I Wu 2010-09-10 13:23:06 +08:00
parent 4531356817
commit 0cd480f076
4 changed files with 13 additions and 45 deletions

View file

@ -54,31 +54,23 @@ dri_create_context(gl_api api, const __GLcontextModes * visual,
{
__DRIscreen *sPriv = cPriv->driScreenPriv;
struct dri_screen *screen = dri_screen(sPriv);
struct st_api *stapi;
struct st_api *stapi = screen->st_api;
struct dri_context *ctx = NULL;
struct st_context_iface *st_share = NULL;
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
switch (api) {
case API_OPENGL:
stapi = screen->st_api[ST_API_OPENGL];
attribs.profile = ST_PROFILE_DEFAULT;
break;
case API_OPENGLES:
stapi = screen->st_api[ST_API_OPENGL_ES1];
attribs.profile = ST_PROFILE_OPENGL_ES1;
break;
case API_OPENGLES2:
stapi = screen->st_api[ST_API_OPENGL_ES2];
attribs.profile = ST_PROFILE_OPENGL_ES2;
break;
default:
stapi = NULL;
attribs.profile = ST_PROFILE_DEFAULT;
break;
}
if (!stapi)
return GL_FALSE;
if (sharedContextPrivate) {
st_share = ((struct dri_context *)sharedContextPrivate)->st;
@ -195,24 +187,10 @@ struct dri_context *
dri_get_current(__DRIscreen *sPriv)
{
struct dri_screen *screen = dri_screen(sPriv);
struct st_api *stapi;
struct st_context_iface *st = NULL;
gl_api api;
struct st_api *stapi = screen->st_api;
struct st_context_iface *st;
/* XXX: How do we do this when the screen supports
multiple rendering API's? Pick the first one,
like this? (NB: all three API's use the same
implementation of get_current (see st_manager.c),
so maybe it doesn't matter right now since
they'll all return the same result.) */
for (api = API_OPENGL; api <= API_OPENGLES2; ++api) {
stapi = screen->st_api[api];
if (!stapi)
continue;
st = stapi->get_current(stapi);
if (st)
break;
}
st = stapi->get_current(stapi);
return (struct dri_context *) (st) ? st->st_manager_private : NULL;
}

View file

@ -344,12 +344,8 @@ dri_destroy_option_cache(struct dri_screen * screen)
void
dri_destroy_screen_helper(struct dri_screen * screen)
{
int i;
for (i = 0; i < ST_API_COUNT; i++) {
if (screen->st_api[i] && screen->st_api[i]->destroy)
screen->st_api[i]->destroy(screen->st_api[i]);
}
if (screen->st_api && screen->st_api->destroy)
screen->st_api->destroy(screen->st_api);
if (screen->base.screen)
screen->base.screen->destroy(screen->base.screen);
@ -383,14 +379,8 @@ dri_init_screen_helper(struct dri_screen *screen,
screen->base.get_egl_image = dri_get_egl_image;
screen->base.get_param = dri_get_param;
screen->st_api[ST_API_OPENGL] = st_gl_api_create();
screen->st_api[ST_API_OPENGL_ES1] = st_gl_api_create_es1();
screen->st_api[ST_API_OPENGL_ES2] = st_gl_api_create_es2();
/* no ST_API_OPENVG */
if (!screen->st_api[ST_API_OPENGL] &&
!screen->st_api[ST_API_OPENGL_ES1] &&
!screen->st_api[ST_API_OPENGL_ES2])
screen->st_api = st_gl_api_create();
if (!screen->st_api)
return NULL;
if(pscreen->get_param(pscreen, PIPE_CAP_NPOT_TEXTURES))

View file

@ -47,7 +47,7 @@ struct dri_screen
{
/* st_api */
struct st_manager base;
struct st_api *st_api[ST_API_COUNT];
struct st_api *st_api;
/* on old libGL's invalidate doesn't get called as it should */
boolean broken_invalidate;

View file

@ -528,11 +528,11 @@ dri2_init_screen(__DRIscreen * sPriv)
goto fail;
sPriv->api_mask = 0;
if (screen->st_api[ST_API_OPENGL])
if (screen->st_api->profile_mask & ST_PROFILE_DEFAULT_MASK)
sPriv->api_mask |= 1 << __DRI_API_OPENGL;
if (screen->st_api[ST_API_OPENGL_ES1])
if (screen->st_api->profile_mask & ST_PROFILE_OPENGL_ES1_MASK)
sPriv->api_mask |= 1 << __DRI_API_GLES;
if (screen->st_api[ST_API_OPENGL_ES2])
if (screen->st_api->profile_mask & ST_PROFILE_OPENGL_ES2_MASK)
sPriv->api_mask |= 1 << __DRI_API_GLES2;
screen->auto_fake_front = dri_with_format(sPriv);