It seems the hardware behavior for this is as per-spec and we are
supposed to identify as active entire quads. Particularly, there
are some derivative tests with dynamic control flow that use
subgroup ballot and require this.
However, we still need to exclude terminted lanes (OpTerminate). For
that, we keep track of the sample mask at the start of a fagment
shader start and compare it with the current sample mask.
Fixes: ('broadcom/compiler: support subgroup reduction operations from fragment shaders')
Fixes: dEQP-VK.glsl.derivate.dynamic_loop.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27409>
In fragment shaders these instructions consider a lane active when
any lane in the same quad is active, which is not what we want, so
we need to include the current sample mask in the condition mask
used with these instructions to limit lane selection to those that
are really active.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
The BARRIER_ID instruction is only available in compute
and tessellation, implement an equivalent barrier that we
can use from other stages.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
If the lane from which the hardware writes the unifa address
is disabled, then we may end up with a bogus address and invalid
memory accesses from follow-up ldunifa.
Instead of always disabling unifa loads in non-uniform control
flow we can try to see if the address is prouced from a nir
register (which is the only case where we do conditional writes
under non-uniform control flow in ntq_store_def), and only
disable it in that case.
When enabling subgroups for graphics pipelines, this fixes a
GMP violation in the simulator with the following test
(which has non-uniform control flow writing unifa with lane 0
disabled, which is the lane from which the unifa takes the
address):
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcastfirst_int
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
We don't rely in any lowerings for these (other than
scalarization). The only noteworthy aspect is that these
instructions, like ballot, use the condition mask to
filter out valid invocations that are inactive because of
control flow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
This maps to our native shuffle instruction. For shuffle relative
and shuffle xor, we rely on the nir lowering to lower this to
ALU and regular shuffle.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
This adds support in our compiler for the subgroup ballot
feature. To this end we start using the NIR lowering for
subgroups which can lowers some of these intrinsics into
things more amenable to our hardware and takes care of
scalarization.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
These use the sample mask to decide about active lanes, so we need
to make sure we don't move them above a previous setmsf instruction.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
c->execute is 0 (not the block index) for lanes currently active
under non-uniform control flow.
Also this simplifies a bit the instructions we emit for flag
generation, both for uniform and non-uniform control flow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
If the ELSE block is cheap then we don't emit the branch instruction
but we still want to generate the flags, since these are setting
the flags for the THEN block too.
Fixes: e401add741 ("broadcom/compiler: skip jumps in non-uniform if/then when block cost is small")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
Full coverity warning:
CID 1558604: Uninitialized pointer read (UNINIT)12. uninit_use_in_call: Using uninitialized value *results when calling nir_vec.
236 return nir_vec(b, results, DIV_ROUND_UP(num_components, 2));
To fix it we initialize the variables, provide a unreachable on the
switch that sets the results values. As we are here we also move a
comment to make things more clear.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26951>
Demoting means that we don't execute any writes to memory but
otherwise the invocation continues to execute. Particularly,
subgroup operations and derivatives must work.
Our implementation of discard does exactly this by using
setmsf to prevent writes for the affected invocations, the
only difference for us is that with discard/terminate we
want to be more careful with emitting quad loads for tmu
operations, since the invocations are not supposed to be
running any more and load offsets may not be valid, but with
demote the invocations are not terminated and thus we should
emit memory reads for them to ensure quad operations and
derivatives from invocations that have not been demoted still
work.
Since we use the sample mask to implement demotes we can't tell
whether a particular helper invocation was originally such
(gl_HelperInvocation in GLSL) or was later demoted
(OpIsHelperInvocationEXT added with SPV_EXT_demote_to_helper_invocation),
so we use nir_lower_is_helper_invocation to take care of this.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26949>
v3d_optimize_nir is calling nir_opt_undef twice. As it is inside the
usual "do {..} while (progress);" loop, is not needed to call it
twice.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26928>
We only support the variablePointersStorageBuffer feature of variable pointers,
which basically ensures that pointers may only target one buffer. This means
that a particular pointer may change where it points within a given buffer but
it cannot change its value to point to some other buffer. This is a requirement
from us since we expect buffer indices on buffer loads and stores to be
constant, so we can't have a buffer load come through a pointer that may
be assigned to different buffers, since in that case the buffer index
would need to come from bcsel.
There is, however, a small complication: the spec still allows pointers to
be null, and NIR defines null pointers to use 0xffffffff for both the buffer
index and the offset, which will cause a problem in a scenario like this:
int *b = ...
if (cond) {
b = null;
discard;
}
ubo_load(b);
Here the buffer index for the ubo load may come from a bcsel choosing between
the null pointer (0xffffffff) and the valid address (let's say 0), so we don't
have a constant and we assert fail.
This change detects this scenario and upon finding it will rewrite the buffer
index on the null pointer branch of the bcsel to match that of the valid
branch so that later optimizations passes can remove the bcsel and we end up
with a constant index. This is fine because a null pointer dereference is
undefined behavior and it is not something we should see in valid applications.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26683>
Otherwise we may emit a load from an invalid offset from
a lane that was discarded.
This fixes an simulator assert from triggering when
executing:
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.no_null_pointer_load
That test emits a conditional kill and then a buffer load
which would have invalid offsets for the lines killed. Since
the buffer load is in uniform control flow we were incorrectly
emitting a full quad load, including disabled lanes which would
prompt the simulator to assert on invalid offsets being loaded
coming from the lanes that had been killed in the shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26683>
We use SETMSF to implement discard, so we need to ensure that any
TMU writes after a SETMSF don't actually execute. We emit a TMU flush
before a discard but we also need to ensure that the QPU scheduler
honors this.
Fixes some tests in dEQP-VK.spirv_assembly.instruction.terminate_invocation.*
when we expose the extension that would otherwise fail because the
QPU scheduler would incorrectly move some image writes emitted after a SETMSF
before the SETMSF instruction.
Also fixes spec@arb_shader_atomic_counters@fragment-discard
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26631>
Vulkan shaderdb stats with pattern dEQP-VK.image.*.with_format.*.*:
total instructions in shared programs: 35993 -> 33245 (-7.63%)
instructions in affected programs: 21153 -> 18405 (-12.99%)
helped: 394
HURT: 1
Instructions are helped.
total uniforms in shared programs: 8550 -> 7418 (-13.24%)
uniforms in affected programs: 5136 -> 4004 (-22.04%)
helped: 399
HURT: 0
Uniforms are helped.
total max-temps in shared programs: 6014 -> 5905 (-1.81%)
max-temps in affected programs: 473 -> 364 (-23.04%)
helped: 58
HURT: 0
Max-temps are helped.
total nops in shared programs: 1515 -> 1504 (-0.73%)
nops in affected programs: 46 -> 35 (-23.91%)
helped: 14
HURT: 2
Inconclusive result (%-change mean confidence interval includes 0).
FWIW, that one HURT on the instructions count is for just one
instruction.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25726>
Checking for whether or not it's a plain vector is actually what we want
anyway. There's no point in handling arays of length 1.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22580>
So far we were packing by hand unnormalized coordinates at the
V3D41_TMU_CONFIG_PARAMETER_1 pack structure. To get this working we
hardcoded V3D_VERSION to 41 at v3dv_uniforms, that works for v71
because the structure are the same. But that is somewhat ugly, and
will not work if a new hw generation have a different structure.
Additionally, we found that for v3d this will be also needed.
So this commit adds a helper on the compiler. For now, and to simplify
it also use just one method for both generations. This solves the
problem of the same code needed on both v3d and v3dv.
But the idea is that in the future we need a similar need, but the
structure different on each generation, it would have used a similar
approach to other generation dependent function calls (like
v3d40_vir_emit_tex), having the implementation on a source file that
can safely include the hw generation headers.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25544>
On V3D 7.1 there is not a flag on the Shader State Record to specify
if we are using shared or separate segments. This is done by setting
the vpm input size to 0 (so we need to ensure that the output would be
the max needed for input/output).
We were already doing the latter on the prog_data_vs, so we just need
to use those values, instead of assigning default values.
As we are here, we also add some comments on the compiler part.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
So we can use it for ldunif(a) and avoid generating ldunif(a)rf which
can't be paired with conditional instructions.
shader-db (pi5):
total instructions in shared programs: 11357802 -> 11338883 (-0.17%)
instructions in affected programs: 7117889 -> 7098970 (-0.27%)
helped: 24264
HURT: 17574
Instructions are helped.
total uniforms in shared programs: 3857808 -> 3857815 (<.01%)
uniforms in affected programs: 92 -> 99 (7.61%)
helped: 0
HURT: 1
total max-temps in shared programs: 2230904 -> 2230199 (-0.03%)
max-temps in affected programs: 52309 -> 51604 (-1.35%)
helped: 1219
HURT: 725
Max-temps are helped.
total sfu-stalls in shared programs: 15021 -> 15236 (1.43%)
sfu-stalls in affected programs: 6848 -> 7063 (3.14%)
helped: 1866
HURT: 1704
Inconclusive result
total inst-and-stalls in shared programs: 11372823 -> 11354119 (-0.16%)
inst-and-stalls in affected programs: 7149177 -> 7130473 (-0.26%)
helped: 24315
HURT: 17561
Inst-and-stalls are helped.
total nops in shared programs: 273624 -> 273711 (0.03%)
nops in affected programs: 31562 -> 31649 (0.28%)
helped: 1619
HURT: 1854
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
In programs with a lot of unused temps, if we don't do this, we may
end up recycling previously used rfs more often, which can be
detrimental to instruction pairing.
total instructions in shared programs: 11464335 -> 11444136 (-0.18%)
instructions in affected programs: 8976743 -> 8956544 (-0.23%)
helped: 33196
HURT: 33778
Inconclusive result
total max-temps in shared programs: 2230150 -> 2229445 (-0.03%)
max-temps in affected programs: 86413 -> 85708 (-0.82%)
helped: 2217
HURT: 1523
Max-temps are helped.
total sfu-stalls in shared programs: 18077 -> 17104 (-5.38%)
sfu-stalls in affected programs: 8669 -> 7696 (-11.22%)
helped: 2657
HURT: 2182
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 11482412 -> 11461240 (-0.18%)
inst-and-stalls in affected programs: 8995697 -> 8974525 (-0.24%)
helped: 33319
HURT: 33708
Inconclusive result
total nops in shared programs: 298140 -> 296185 (-0.66%)
nops in affected programs: 52805 -> 50850 (-3.70%)
helped: 3797
HURT: 2662
Inconclusive result
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
The last 3 instructions can't use specific registers so flag all the
nodes for temps used in the last program instructions and try to
avoid assigning any of these. This may help us avoid injecting nops
for the last thread switch instruction.
Because regisster allocation needs to happen before QPU scheduling
and instruction merging we can't tell exactly what the last 3
instructions will be, so we do this for a few more instructions than
just 3.
We only do this for fragment shaders because other shader stages
always end with VPM store instructions that take an small immediate
and therefore will never allow us to merge the final thread switch
earlier, so limiting allocation for these shaders will never improve
anything and might instead be detrimental.
total instructions in shared programs: 11471389 -> 11464335 (-0.06%)
instructions in affected programs: 582908 -> 575854 (-1.21%)
helped: 4669
HURT: 578
Instructions are helped.
total max-temps in shared programs: 2230497 -> 2230150 (-0.02%)
max-temps in affected programs: 5662 -> 5315 (-6.13%)
helped: 344
HURT: 44
Max-temps are helped.
total sfu-stalls in shared programs: 18068 -> 18077 (0.05%)
sfu-stalls in affected programs: 264 -> 273 (3.41%)
helped: 37
HURT: 48
Inconclusive result (value mean confidence interval includes 0).
total inst-and-stalls in shared programs: 11489457 -> 11482412 (-0.06%)
inst-and-stalls in affected programs: 585180 -> 578135 (-1.20%)
helped: 4659
HURT: 588
Inst-and-stalls are helped.
total nops in shared programs: 301738 -> 298140 (-1.19%)
nops in affected programs: 14680 -> 11082 (-24.51%)
helped: 3252
HURT: 108
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
In V3D 4.x we start at RF3 so that we allocate RF0-2 only if there
aren't any other RFs available. This is useful with small shaders to
ensure that our TLB writes don't use these registers because these are
the last instructions we emit in fragment shaders and the last
instructions in a program can't write to these registers, so if we do,
we need to emit NOPs.
In V3D 7.x the registers affected by this restriction are RF2-3, so we
choose to start at RF4.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
In V3D 7.x we don't have accumulators which would not survive a thread
switch, so the only restriction is that ldvary can't be placed in the
second delay slot of a thread switch.
shader-db results for UnrealEngine4 shaders:
total instructions in shared programs: 446458 -> 446401 (-0.01%)
instructions in affected programs: 13492 -> 13435 (-0.42%)
helped: 58
HURT: 3
Instructions are helped.
total nops in shared programs: 19571 -> 19541 (-0.15%)
nops in affected programs: 161 -> 131 (-18.63%)
helped: 30
HURT: 0
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
In 4.x it is not allowed to write to the register file in the last 3
instructions, but in 7.x we only have this restriction in the thread
end instruction itself, and only if the write comes from the ALU
ports.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
V3D 7.x added 'mov' opcodes to the ADD alu, so now it is possible to
move these to the ADD alu to facilitate merging them with other MUL
instructions.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
ldvary writes to rf0 implicitly, so we don't want to allocate rf0 to
any temps that are live across ldvary's rf0 live ranges.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
The rf variants need to encode the destination in the cond bits, which
prevents these to be merged with any other instruction that need them.
In 4.x, ldunif(a) write to r5 which is a special register that only
ldunif(a) and ldvary can write so we have a special register class for
it and only allow it for them. Then when we need to choose a register
for a node, if this register is available we always use it.
In 7.x these instructions write to rf0, which can be used by any
instruction, so instead of restricting rf0, we track the temps that
are used as ldunif(a) destinations and use that information to favor
rf0 for them.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>