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broadcom/compiler: support subgroup quad
These can all be implemented as specialized shuffles, so we use the NIR lowering to do that. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
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@ -1594,6 +1594,10 @@ lower_subgroup_intrinsics(struct v3d_compile *c,
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case nir_intrinsic_vote_any:
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case nir_intrinsic_vote_feq:
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case nir_intrinsic_vote_ieq:
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case nir_intrinsic_quad_broadcast:
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case nir_intrinsic_quad_swap_horizontal:
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case nir_intrinsic_quad_swap_vertical:
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case nir_intrinsic_quad_swap_diagonal:
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c->has_subgroups = true;
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break;
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default:
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@ -1715,6 +1719,7 @@ v3d_attempt_compile(struct v3d_compile *c)
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.lower_inverse_ballot = true,
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.lower_subgroup_masks = true,
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.lower_relative_shuffle = true,
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.lower_quad = true,
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};
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NIR_PASS(_, c->s, nir_lower_subgroups, &subgroup_opts);
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