broadcom/compiler: update image store lowering to use v71 new packing/conversion instructions

Vulkan shaderdb stats with pattern dEQP-VK.image.*.with_format.*.*:
   total instructions in shared programs: 35993 -> 33245 (-7.63%)
   instructions in affected programs: 21153 -> 18405 (-12.99%)
   helped: 394
   HURT: 1
   Instructions are helped.

   total uniforms in shared programs: 8550 -> 7418 (-13.24%)
   uniforms in affected programs: 5136 -> 4004 (-22.04%)
   helped: 399
   HURT: 0
   Uniforms are helped.

   total max-temps in shared programs: 6014 -> 5905 (-1.81%)
   max-temps in affected programs: 473 -> 364 (-23.04%)
   helped: 58
   HURT: 0
   Max-temps are helped.

   total nops in shared programs: 1515 -> 1504 (-0.73%)
   nops in affected programs: 46 -> 35 (-23.91%)
   helped: 14
   HURT: 2
   Inconclusive result (%-change mean confidence interval includes 0).

FWIW, that one HURT on the instructions count is for just one
instruction.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25726>
This commit is contained in:
Alejandro Piñeiro 2021-12-02 13:26:43 +01:00 committed by Marge Bot
parent c0cfa4f53b
commit 8191acd41e
4 changed files with 290 additions and 9 deletions

View file

@ -1680,6 +1680,22 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
result = vir_VFPACK(c, src[0], src[1]);
break;
case nir_op_pack_2x32_to_2x16_v3d:
result = vir_VPACK(c, src[0], src[1]);
break;
case nir_op_pack_32_to_r11g11b10_v3d:
result = vir_V11FPACK(c, src[0], src[1]);
break;
case nir_op_pack_uint_32_to_r10g10b10a2_v3d:
result = vir_V10PACK(c, src[0], src[1]);
break;
case nir_op_pack_4x16_to_4x8_v3d:
result = vir_V8PACK(c, src[0], src[1]);
break;
case nir_op_unpack_half_2x16_split_x:
result = vir_FMOV(c, src[0]);
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_L);
@ -1690,6 +1706,30 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_H);
break;
case nir_op_pack_2x16_to_unorm_2x8_v3d:
result = vir_VFTOUNORM8(c, src[0]);
break;
case nir_op_pack_2x16_to_snorm_2x8_v3d:
result = vir_VFTOSNORM8(c, src[0]);
break;
case nir_op_pack_2x16_to_unorm_2x10_v3d:
result = vir_VFTOUNORM10LO(c, src[0]);
break;
case nir_op_pack_2x16_to_unorm_10_2_v3d:
result = vir_VFTOUNORM10HI(c, src[0]);
break;
case nir_op_f2unorm_16_v3d:
result = vir_FTOUNORM16(c, src[0]);
break;
case nir_op_f2snorm_16_v3d:
result = vir_FTOSNORM16(c, src[0]);
break;
default:
fprintf(stderr, "unknown NIR ALU inst: ");
nir_print_instr(&instr->instr, stderr);

View file

@ -1180,7 +1180,7 @@ bool v3d_nir_lower_line_smooth(nir_shader *shader);
bool v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
bool v3d_nir_lower_scratch(nir_shader *s);
bool v3d_nir_lower_txf_ms(nir_shader *s);
bool v3d_nir_lower_image_load_store(nir_shader *s);
bool v3d_nir_lower_image_load_store(nir_shader *s, struct v3d_compile *c);
bool v3d_nir_lower_load_store_bitsize(nir_shader *s);
void v3d_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
@ -1408,6 +1408,20 @@ VIR_SFU(LOG)
VIR_SFU(SIN)
VIR_SFU(RSQRT2)
VIR_A_ALU2(VPACK)
VIR_A_ALU2(V8PACK)
VIR_A_ALU2(V10PACK)
VIR_A_ALU2(V11FPACK)
VIR_M_ALU1(FTOUNORM16)
VIR_M_ALU1(FTOSNORM16)
VIR_M_ALU1(VFTOUNORM8)
VIR_M_ALU1(VFTOSNORM8)
VIR_M_ALU1(VFTOUNORM10LO)
VIR_M_ALU1(VFTOUNORM10HI)
static inline struct qinst *
vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
struct qreg dest, struct qreg src)

View file

@ -40,6 +40,10 @@
* calculations and load/store using the TMU general memory access path.
*/
static const unsigned bits_8[4] = {8, 8, 8, 8};
static const unsigned bits_16[4] = {16, 16, 16, 16};
static const unsigned bits_1010102[4] = {10, 10, 10, 2};
bool
v3d_gl_format_is_return_32(enum pipe_format format)
{
@ -59,6 +63,8 @@ v3d_gl_format_is_return_32(enum pipe_format format)
/* Packs a 32-bit vector of colors in the range [0, (1 << bits[i]) - 1] to a
* 32-bit SSA value, with as many channels as necessary to store all the bits
*
* This is the generic helper, using all common nir operations.
*/
static nir_def *
pack_bits(nir_builder *b, nir_def *color, const unsigned *bits,
@ -91,8 +97,182 @@ pack_bits(nir_builder *b, nir_def *color, const unsigned *bits,
return nir_vec(b, results, DIV_ROUND_UP(offset, 32));
}
/* Utility wrapper as half_2x16_split is mapped to vfpack, and sometimes it is
* just easier to read vfpack on the code, specially while using the PRM as
* reference
*/
static inline nir_def *
nir_vfpack(nir_builder *b, nir_def *p1, nir_def *p2)
{
return nir_pack_half_2x16_split(b, p1, p2);
}
static inline nir_def *
pack_11f11f10f(nir_builder *b, nir_def *color)
{
nir_def *p1 = nir_vfpack(b, nir_channel(b, color, 0),
nir_channel(b, color, 1));
nir_def *undef = nir_undef(b, 1, color->bit_size);
nir_def *p2 = nir_vfpack(b, nir_channel(b, color, 2), undef);
return nir_pack_32_to_r11g11b10_v3d(b, p1, p2);
}
static inline nir_def *
pack_r10g10b10a2_uint(nir_builder *b, nir_def *color)
{
nir_def *p1 = nir_pack_2x32_to_2x16_v3d(b, nir_channel(b, color, 0),
nir_channel(b, color, 1));
nir_def *p2 = nir_pack_2x32_to_2x16_v3d(b, nir_channel(b, color, 2),
nir_channel(b, color, 3));
return nir_pack_uint_32_to_r10g10b10a2_v3d(b, p1, p2);
}
static inline nir_def *
pack_r10g10b10a2_unorm(nir_builder *b, nir_def *color)
{
nir_def *p1 = nir_vfpack(b, nir_channel(b, color, 0),
nir_channel(b, color, 1));
p1 = nir_pack_2x16_to_unorm_2x10_v3d(b, p1);
nir_def *p2 = nir_vfpack(b, nir_channel(b, color, 2),
nir_channel(b, color, 3));
p2 = nir_pack_2x16_to_unorm_10_2_v3d(b, p2);
return nir_pack_uint_32_to_r10g10b10a2_v3d(b, p1, p2);
}
enum hw_conversion {
NONE,
TO_SNORM,
TO_UNORM
};
static inline nir_def *
pack_8bit(nir_builder *b, nir_def *color,
unsigned num_components,
enum hw_conversion conversion)
{
/* Note that usually you should not use this method (that relies on
* custom packing) for 1 component if we are not doing any
* conversion. But we support also that case, and let the caller
* decide which method to use.
*/
nir_def *p1;
nir_def *p2;
if (conversion == NONE) {
p1 = nir_pack_2x32_to_2x16_v3d(b, nir_channel(b, color, 0),
nir_channel(b, color, num_components == 1 ? 0 : 1));
} else {
p1 = nir_vfpack(b, nir_channel(b, color, 0),
nir_channel(b, color, num_components == 1 ? 0 : 1));
p1 = (conversion == TO_UNORM) ?
nir_pack_2x16_to_unorm_2x8_v3d(b, p1) :
nir_pack_2x16_to_snorm_2x8_v3d(b, p1);
}
if (num_components == 4) {
if (conversion == NONE) {
p2 = nir_pack_2x32_to_2x16_v3d(b, nir_channel(b, color, 2),
nir_channel(b, color, 3));
} else {
p2 = nir_vfpack(b, nir_channel(b, color, 2),
nir_channel(b, color, 3));
p2 = (conversion == TO_UNORM) ?
nir_pack_2x16_to_unorm_2x8_v3d(b, p2) :
nir_pack_2x16_to_snorm_2x8_v3d(b, p2);
}
} else {
/* Using an undef here would be more correct. But for this
* case we are getting worse shader-db values with some CTS
* tests, so we just reuse the first packing.
*/
p2 = p1;
}
return nir_pack_4x16_to_4x8_v3d(b, p1, p2);
}
static inline nir_def *
pack_16bit(nir_builder *b, nir_def *color,
unsigned num_components,
enum hw_conversion conversion)
{
nir_def *results[2];
nir_def *channels[4];
/* Note that usually you should not use this method (that relies on
* custom packing) if we are not doing any conversion. But we support
* also that case, and let the caller decide which method to use.
*/
for (unsigned i = 0; i < num_components; i++) {
channels[i] = nir_channel(b, color, i);
switch (conversion) {
case TO_SNORM:
channels[i] = nir_f2snorm_16_v3d(b, channels[i]);
break;
case TO_UNORM:
channels[i] = nir_f2unorm_16_v3d(b, channels[i]);
break;
default:
break;
}
}
switch (num_components) {
case 1:
results[0] = channels[0];
break;
case 4:
results[1] = nir_pack_2x32_to_2x16_v3d(b, channels[2], channels[3]);
FALLTHROUGH;
case 2:
results[0] = nir_pack_2x32_to_2x16_v3d(b, channels[0], channels[1]);
break;
}
return nir_vec(b, results, DIV_ROUND_UP(num_components, 2));
}
static inline nir_def *
pack_xbit(nir_builder *b, nir_def *color,
unsigned num_components,
const struct util_format_channel_description *r_chan)
{
bool pack_mask = (r_chan->type == UTIL_FORMAT_TYPE_SIGNED);
enum hw_conversion conversion = NONE;
if (r_chan->normalized) {
conversion =
(r_chan->type == UTIL_FORMAT_TYPE_UNSIGNED) ? TO_UNORM : TO_SNORM;
}
switch (r_chan->size) {
case 8:
if (conversion == NONE && num_components < 2)
return pack_bits(b, color, bits_8, num_components, pack_mask);
else
return pack_8bit(b, color, num_components, conversion);
break;
case 16:
/* pack_mask implies that the generic packing method would
* need to include extra operations to handle negative values,
* so in that case, even without a conversion, it is better to
* use the packing using custom hw operations.
*/
if (conversion == NONE && !pack_mask)
return pack_bits(b, color, bits_16, num_components, pack_mask);
else
return pack_16bit(b, color, num_components, conversion);
break;
default:
unreachable("unrecognized bits");
}
}
static bool
v3d_nir_lower_image_store(nir_builder *b, nir_intrinsic_instr *instr)
v3d_nir_lower_image_store_v42(nir_builder *b, nir_intrinsic_instr *instr)
{
enum pipe_format format = nir_intrinsic_format(instr);
assert(format != PIPE_FORMAT_NONE);
@ -118,9 +298,6 @@ v3d_nir_lower_image_store(nir_builder *b, nir_intrinsic_instr *instr)
*/
formatted = color;
} else {
static const unsigned bits_8[4] = {8, 8, 8, 8};
static const unsigned bits_16[4] = {16, 16, 16, 16};
static const unsigned bits_1010102[4] = {10, 10, 10, 2};
const unsigned *bits;
switch (r_chan->size) {
@ -170,6 +347,50 @@ v3d_nir_lower_image_store(nir_builder *b, nir_intrinsic_instr *instr)
return true;
}
static bool
v3d_nir_lower_image_store_v71(nir_builder *b, nir_intrinsic_instr *instr)
{
enum pipe_format format = nir_intrinsic_format(instr);
assert(format != PIPE_FORMAT_NONE);
const struct util_format_description *desc =
util_format_description(format);
const struct util_format_channel_description *r_chan = &desc->channel[0];
unsigned num_components = util_format_get_nr_components(format);
b->cursor = nir_before_instr(&instr->instr);
nir_def *color =
nir_trim_vector(b, instr->src[3].ssa, num_components);
nir_def *formatted = NULL;
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
formatted = nir_format_pack_r9g9b9e5(b, color);
} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
formatted = pack_11f11f10f(b, color);
} else if (format == PIPE_FORMAT_R10G10B10A2_UINT) {
formatted = pack_r10g10b10a2_uint(b, color);
} else if (format == PIPE_FORMAT_R10G10B10A2_UNORM) {
formatted = pack_r10g10b10a2_unorm(b, color);
} else if (r_chan->size == 32) {
/* For 32-bit formats, we just have to move the vector
* across (possibly reducing the number of channels).
*/
formatted = color;
} else if (r_chan->type == UTIL_FORMAT_TYPE_FLOAT) {
assert(r_chan->size == 16);
formatted = nir_format_float_to_half(b, color);
formatted = pack_bits(b, formatted, bits_16, num_components,
false);
} else {
assert(r_chan->size == 8 || r_chan->size == 16);
formatted = pack_xbit(b, color, num_components, r_chan);
}
nir_src_rewrite(&instr->src[3], formatted);
instr->num_components = formatted->num_components;
return true;
}
static bool
v3d_nir_lower_image_load(nir_builder *b, nir_intrinsic_instr *instr)
{
@ -207,11 +428,17 @@ v3d_nir_lower_image_load_store_cb(nir_builder *b,
nir_intrinsic_instr *intr,
void *_state)
{
struct v3d_compile *c = (struct v3d_compile *) _state;
switch (intr->intrinsic) {
case nir_intrinsic_image_load:
return v3d_nir_lower_image_load(b, intr);
case nir_intrinsic_image_store:
return v3d_nir_lower_image_store(b, intr);
if (c->devinfo->ver >= 71)
return v3d_nir_lower_image_store_v71(b, intr);
else
return v3d_nir_lower_image_store_v42(b, intr);
break;
default:
return false;
}
@ -220,10 +447,10 @@ v3d_nir_lower_image_load_store_cb(nir_builder *b,
}
bool
v3d_nir_lower_image_load_store(nir_shader *s)
v3d_nir_lower_image_load_store(nir_shader *s, struct v3d_compile *c)
{
return nir_shader_intrinsics_pass(s,
v3d_nir_lower_image_load_store_cb,
nir_metadata_block_index |
nir_metadata_dominance, NULL);
nir_metadata_dominance, c);
}

View file

@ -1570,7 +1570,7 @@ v3d_attempt_compile(struct v3d_compile *c)
NIR_PASS(_, c->s, v3d_nir_lower_io, c);
NIR_PASS(_, c->s, v3d_nir_lower_txf_ms);
NIR_PASS(_, c->s, v3d_nir_lower_image_load_store);
NIR_PASS(_, c->s, v3d_nir_lower_image_load_store, c);
NIR_PASS(_, c->s, nir_opt_idiv_const, 8);
nir_lower_idiv_options idiv_options = {