Commit graph

1175 commits

Author SHA1 Message Date
Chad Versace
dedc81e1dc glsl: Document glsl_type::sampler_dimensionality 2011-03-12 17:39:48 -08:00
Eric Anholt
29e013e58b mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.
It would be nice if we handled optimized uniform math like this in
some generic way, since people often end up doing uniform expressions
in shaders, but for now keep this hard-coded like it was in the
texenvprogram code.
2011-03-11 12:55:14 -08:00
Eric Anholt
20f7a6f11a mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value.  gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
2011-03-11 12:55:14 -08:00
Brian Paul
0eab3a8a97 glsl: silence warning in printf() with a cast 2011-03-10 09:29:00 -07:00
Ian Romanick
bdb6a6ef83 glsl: Use insert_before for lists instead of open coding it 2011-03-08 11:47:25 -08:00
Ian Romanick
60f898a90e linker: Add imported functions to the linked IR
Fixes piglit test glsl-function-chain16 and bugzilla #34203.

NOTE: This is a candidate for stable release branches.
2011-03-08 11:47:25 -08:00
Ian Romanick
8bbfbb14ee glsl: Add several function / call related validations
The signature list in a function must contain only ir_function_signature nodes.

The target of an ir_call must be an ir_function_signature.

These were added while trying to debug Mesa bugzilla #34203.
2011-03-08 11:47:25 -08:00
Ian Romanick
2df56b002d glsl: Function signatures cannot have NULL return type
The return type can be void, and this is the case where a `_ret_val'
variable should not be declared.
2011-03-08 11:47:25 -08:00
Ian Romanick
09a4ba0fc3 glsl: Process redeclarations before initializers
If an array redeclaration includes an initializer, the initializer
would previously be dropped on the floor.  Instead, directly apply the
initializer to the correct ir_variable instance and append the
generated instructions.

Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration.

NOTE: This is a candidate for stable release branches.  0292ffb8 and
8e6cb9fe are also necessary.
2011-03-04 16:33:31 -08:00
Ian Romanick
0292ffb85c glsl: Refactor AST-to-HIR code handling variable initializers 2011-03-04 16:32:37 -08:00
Ian Romanick
8e6cb9fe51 glsl: Refactor AST-to-HIR code handling variable redeclarations 2011-03-04 16:32:37 -08:00
José Fonseca
c8e904e159 scons: Unbreak mingw cross compilation. 2011-03-04 14:44:39 +00:00
José Fonseca
5378983417 scons: Get glsl2 and glcpp programs building correctly. 2011-03-04 13:11:49 +00:00
José Fonseca
12d17bcadf glsl/glcpp: Use stdio.h instead of unistd.h. 2011-03-04 12:53:14 +00:00
José Fonseca
f52660c3dc glsl: Define YY_NO_UNISTD_H on MSVC. 2011-03-04 12:49:55 +00:00
Kenneth Graunke
09e1bebc25 glcpp: Remove trailing contexts from #if rules.
These are now unnecessary.
2011-03-03 10:42:37 -08:00
Kenneth Graunke
f20656e944 glcpp: Rework lexer to use a SKIP state rather than REJECT.
Previously, the rule deleted by this commit was matched every single
time (being the longest match).  If not skipping, it used REJECT to
continue on to the actual correct rule.

The flex manual advises against using REJECT where possible, as it is
one of the most expensive lexer features.  So using it on every match
seems undesirable. Perhaps more importantly, it made it necessary for
the #if directive rules to contain a look-ahead pattern to make them
as long as the (now deleted) "skip the whole line" rule.

This patch introduces an exclusive start state, SKIP, to avoid REJECTs.
Each time the lexer is called, the code at the top of the rules section
will run, implicitly switching the state to the correct one.

Fixes piglit tests 16384-consecutive-chars.frag and
16385-consecutive-chars.frag.
2011-03-03 10:42:37 -08:00
Kenneth Graunke
b56f30c2b2 glcpp/tests: Update 063-comments.c.expected to match output.
The expected result has been out of sync with what glcpp produces for
some time; glcpp's actual result seems to be correct and is very close to
GCC's cpp.  Updating this will make it easier to catch regressions in
upcoming commits.
2011-03-03 10:42:37 -08:00
José Fonseca
5d0e8beaa2 scons: More tweaks to fix MinGW build. 2011-03-03 16:57:38 +00:00
José Fonseca
dbfbb8cf6d scons: Ensure generated headers are in the include path. 2011-03-03 15:43:18 +00:00
Kenneth Graunke
2e756f3d6f glsl: Remove unused glcpp/Makefile.am.
This is a remnant of when glsl2 lived in its own repository.
2011-03-02 15:25:49 -08:00
Kenneth Graunke
8be828c3b3 glsl: Remove 'tests' subfolder.
These have long since moved to piglit and aren't useful to have here.
2011-03-02 15:25:49 -08:00
Kenneth Graunke
8be58df67a scons: Use Flex and Bison to generate lexer/parser files.
This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
2011-03-01 15:49:29 -08:00
Kenneth Graunke
80ec97af79 glsl: Rename .lpp to .ll and .ypp to .yy.
SCons has built-in support for .ll and .yy, but not .lpp and .ypp. Since
there's no real benefit to using the old names, change them.
2011-03-01 15:49:29 -08:00
Ian Romanick
6dd0a2ed40 Add generated parser / lexer files to gitignore lists 2011-03-01 13:43:12 -08:00
Ian Romanick
cb48207e4b glcpp: Remove files generated by flex and bison from GIT 2011-03-01 13:43:12 -08:00
Ian Romanick
8864b38783 glsl: Remove files generated by flex and bison from GIT 2011-03-01 13:43:12 -08:00
Kenneth Graunke
0a163cf56d glsl: Enable GL_OES_texture_3D extension for ES2. 2011-02-28 10:35:57 -08:00
Kenneth Graunke
eb639349e2 glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-28 10:35:40 -08:00
Kenneth Graunke
a385ac6207 glsl/builtins: Fix return type for textureSize sampler2DArray variants.
A copy and paste error.
2011-02-27 00:44:47 -08:00
Arkadiusz Miskiewicz
99b9019716 glsl/Makefile: Remove builtin_function.cpp if generation fails.
Fixes bug #34346.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-02-26 10:28:00 -08:00
Ian Romanick
497baf4e4a Use C-style system headers in C++ code to avoid issues with std:: namespace 2011-02-21 13:07:29 -08:00
Kenneth Graunke
b1002e4aa5 glsl: Remove $(PWD) from Makefile in favor of .
Hopefully should fix bug #34468.
2011-02-19 00:06:00 -08:00
Ian Romanick
25b36e8ff8 linker: Fix off-by-one error implicit array sizing
Arrays are zero based.  If the highest element accessed is 6, the
array needs to have 7 elements.

Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-15 18:22:33 -08:00
Chad Versace
62c8c77333 glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160

Commit e7c1f058d1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)

For floating-point division, the original pre-e7c1f05 behavior is
reinstated.

For integer division, constant-fold 1/0 to 0.
2011-02-15 15:46:12 -08:00
Chad Versace
f2e9981e43 Revert "glsl: Fix constant-folding for reciprocal expressions"
This reverts commit b3cf92aa91.

The reverted commit prevented constant-folding of reciprocal expressions
when the reciprocated expression was 0. However, since the spec allows
division by zero, constant-folding *is* permissible in this case.

From Section 5.9 of the GLSL 1.20 spec:
    Dividing by zero does not cause an exception but does result in an
    unspecified value.
2011-02-15 15:46:12 -08:00
Christopher James Halse Rogers
d1e28b2267 mesa: Optionally build a dricore support library (v3)
This an adds --enable-shared-dricore option to configure.  When enabled,
DRI modules will link against a shared copy of the common mesa routines
rather than statically linking these.

This saves about 30MB on disc with a full complement of classic DRI
drivers.

v2: Only enable with a gcc-compatible compiler that handles rpath
    Handle DRI_CFLAGS without filter-out magic
    Build shared libraries with the full mklib voodoo
    Fix typos
v3: Resolve conflicts with talloc removal patches

Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
2011-02-11 18:31:05 -08:00
Ian Romanick
a0120e6e0f glcpp: regerated files
These should have been committed right after fd1252ab, but they were
missed.  Soon, we'll never have to do this again...
2011-02-11 15:44:19 -08:00
Ian Romanick
afdceede55 glsl: Regenerate files modified by previous commits 2011-02-11 14:12:44 -08:00
Ian Romanick
8842158944 glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-11 14:12:43 -08:00
Keith Packard
f4b812e1a6 glsl: Eliminate reduce/reduce conflicts in glsl grammar
This requires lexical disambiguation between variable and type
identifiers (as most C compilers do).

Signed-off-by: Keith Packard <keithp@keithp.com>

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-11 14:12:43 -08:00
José Fonseca
982609f4cf scons: builtin_glsl_function on windows needs bundled getopt. 2011-02-11 20:09:26 +00:00
José Fonseca
ae760279f1 scons: Try to support building 64bit binaries on 32bit windows. 2011-02-11 20:09:26 +00:00
Tobias Jakobi
11f35aa418 glsl: Fix parallel build.
Broken since e0c1fc3283.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-02-11 10:36:14 -08:00
Kenneth Graunke
e0c1fc3283 glsl/Makefile: glcpp doesn't need libglsl.a.
Also, add a 'glcpp' target so you can type 'make glcpp' instead of
'make glcpp/glcpp'.
2011-02-10 17:37:01 -08:00
Eric Anholt
60aab5f335 glsl: Disable the new copy propagation pass until it gets fixed.
It apparently regressed a bunch of ES2 cases.
2011-02-08 11:41:05 -08:00
Chad Versace
82f994f386 glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
2011-02-08 09:37:03 -08:00
Ian Romanick
ce9171f9d8 linker: Generate link errors when ES shaders are missing stages
ES requires that a vertex shader and a fragment shader be present.

Fixes bugzilla #32214.
2011-02-04 12:10:04 -08:00
Vinson Lee
425ba19832 glsl: Add opt_copy_propagation_elements.cpp to SConscript.
Fixes SCons build.
2011-02-04 11:47:01 -08:00
Eric Anholt
29a2e9133e glsl: Remove extra checks for constant true assignment conditions.
These are already stripped by opt_constant_folding.cpp.
2011-02-04 12:18:38 -06:00