mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.

For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value.  gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
This commit is contained in:
Eric Anholt 2010-11-12 12:04:09 -08:00
parent cdacca4868
commit 20f7a6f11a
2 changed files with 15 additions and 0 deletions

View file

@ -101,5 +101,9 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "float", "gl_NormalScale" },
{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
/* Mesa-internal ATI_envmap_bumpmap state. */
{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
};

View file

@ -209,6 +209,14 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
};
static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
};
#define MATRIX(name, statevar, modifier) \
static struct gl_builtin_uniform_element name ## _elements[] = { \
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
@ -312,6 +320,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
STATEVAR(gl_MESABumpRotMatrix0),
STATEVAR(gl_MESABumpRotMatrix1),
{NULL, NULL, 0}
};