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mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
For fixed function fragment processing in GLSL IR, we want to be able to reference this state value. gl_* not explicitly permitted is reserved, so using this variable name internally shouldn't be any issue.
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2 changed files with 15 additions and 0 deletions
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@ -101,5 +101,9 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
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{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, -1, "float", "gl_NormalScale" },
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{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
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/* Mesa-internal ATI_envmap_bumpmap state. */
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{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
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{ ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
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};
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@ -209,6 +209,14 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
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{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
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};
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static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
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{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
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};
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static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
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{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
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};
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#define MATRIX(name, statevar, modifier) \
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static struct gl_builtin_uniform_element name ## _elements[] = { \
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{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
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@ -312,6 +320,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
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STATEVAR(gl_NormalMatrix),
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STATEVAR(gl_NormalScale),
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STATEVAR(gl_MESABumpRotMatrix0),
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STATEVAR(gl_MESABumpRotMatrix1),
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{NULL, NULL, 0}
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};
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