This is still always disabled because use_ngg_streamout is FALSE
but it will be turned on at some point.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19317>
This is needed for NGG streamout which gets the XFB info directly
from intrinsics.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19317>
This is actually not necessary because we compile and upload binaries
directly from libraries with GPL. This introduced random double free
crashes because binaries were potentially freed by concurrent threads.
Root cause found by Ishi.
This reverts commit f8d887527a.
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19383>
Zero alignment buffers is a valid alignment and is
used for the cases when there is no special alignment
enforced due to hardware requirement.
Clamp up the buffer alignment of such buffers to
gart_page_size. Screenshot app uses such buffers
with zero alignment which is returned NULL by winsys
and failed and hence failed to capture.
Signed-off-by: Sunil Khatri <sunil.khatri@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19314>
From empirical tests (on a660) R8G8 with UBWC enabled requires 256b
alignment, otherwise there would be a GPU fault during blits.
Set alignment to 4096 for all UBWC images since that's what blob does
and this area is heavily undertested.
Fixes GPU fault in Borderlands 3 running through DXVK.
cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19298>
Note, this also fixes a case where image usage and format feature flags were
being mixed. This was noticed as part of the conversion to format feature 2
flags.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19372>
The control bit is written to the upper bits because GDS counters
are 32-bits only, this allows to re-use the existing query shader.
Tested on GFX10.3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19325>
Unfortunately some crucible tests are using all floating point widths
in a single shader and specializing a variable to select what code
path to use for a particular supported floating point width. This is
reporting errors in the validation layers.
Remove the validation for now.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes 8c4c4c3ee1 ("anv: Add softtp64 workaround")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19401>
this allows tc to track metadata for framebuffer attachments so that
drivers can optimize their renderpasses
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19077>
it's useful to be able to separate these, and deferred flushes can also consume
slightly less memory
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19077>
This involves computing the significand with a 64-bit precision type,
and implementing the normalization and packing manually instead of
relying on u2f32, since the significand can no longer be represented
as a 32-bit integer. This fixes 64-bit integer to 64-bit float
conversions on devices that support 64-bit float natively but lack
64-bit integer support, like Intel MTL hardware.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19128>
The existing code for this appears to work okay for conversions
involving 64-bit floats, relax the assert and enable the lowering
path. This fixes 64-bit float to 64-bit integer integer conversions
on devices that have native support for 64-bit floats but lack 64-bit
integer support, like Intel MTL hardware.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19128>