radv: do not unconditionally disable NGG streamout lowering in NIR

This is still always disabled because use_ngg_streamout is FALSE
but it will be turned on at some point.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19317>
This commit is contained in:
Samuel Pitoiset 2022-10-26 13:10:57 +00:00 committed by Marge Bot
parent d653ca4c52
commit 9f692f5aa6

View file

@ -1331,7 +1331,7 @@ radv_consider_culling(const struct radv_physical_device *pdevice, struct nir_sha
}
static void
setup_ngg_lds_layout(nir_shader *nir, struct radv_shader_info *info,
setup_ngg_lds_layout(struct radv_device *device, nir_shader *nir, struct radv_shader_info *info,
unsigned max_vtx_in)
{
unsigned scratch_lds_base = 0;
@ -1346,7 +1346,7 @@ setup_ngg_lds_layout(nir_shader *nir, struct radv_shader_info *info,
unsigned pervertex_lds_bytes =
ac_ngg_nogs_get_pervertex_lds_size(stage,
nir->num_outputs,
false, /* streamout */
device->physical_device->use_ngg_streamout,
info->outinfo.export_prim_id,
false, /* user edge flag */
info->has_ngg_culling,
@ -1370,7 +1370,7 @@ setup_ngg_lds_layout(nir_shader *nir, struct radv_shader_info *info,
ac_ngg_get_scratch_lds_size(stage,
info->workgroup_size,
info->wave_size,
false, /* streamout */
device->physical_device->use_ngg_streamout,
info->has_ngg_culling);
/* Get total LDS usage. */
@ -1428,7 +1428,7 @@ void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_
/* Invocations that process an input vertex */
unsigned max_vtx_in = MIN2(256, ngg_info->hw_max_esverts);
setup_ngg_lds_layout(nir, &ngg_stage->info, max_vtx_in);
setup_ngg_lds_layout(device, nir, &ngg_stage->info, max_vtx_in);
ac_nir_lower_ngg_options options = {0};
options.family = device->physical_device->rad_info.family;
@ -1436,7 +1436,7 @@ void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_
options.max_workgroup_size = info->workgroup_size;
options.wave_size = info->wave_size;
options.can_cull = nir->info.stage != MESA_SHADER_GEOMETRY && info->has_ngg_culling;
options.disable_streamout = true;
options.disable_streamout = !device->physical_device->use_ngg_streamout;
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL) {