nir_build_frag_coord generates the correct sysval loads based on NIR
options. nir_load_frag_coord shouldn't be used directly because drivers
don't have to support it.
v2: RADV can't use it because nir->options isn't set, so use load_pixel_coord.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41227>
First, the surface dimensions are used to determine the range of valid
pages that the data in the buffer overlaps, then rows are removed from
the surface until it does not overfetch into any neighboring pages. If
any rows were removed, an extra BTI is set up with a texel buffer that
views the contents of all the rows that were removed, and the shader is
compiled with a branch to sample the last rows through the texel buffer
instead of the main surface.
Using the texel buffer allows it to access the last rows without dealing
with overfetch or weird alignment hacks, and restricting texel buffer
usage to just the part of the surface that can't be accessed safely
ensures that we don't significantly impact performance for any buffer to
image copy that is unlucky enough to be close to a page boundry.
Co-authored-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Since we now have a ISL_SURF_USAGE_NO_OVERFETCH_PADDING_BIT flag to turn extra
padding calculations on and off, we can align the row pitch of linear surfaces
that are accessed through the sampler to minimize the number of L3 cachelines
that each sampler cacheline overlaps for added efficiency.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Bspec 58779 describes various cases where additional padding is required on the
bottom and right sides of a sampling engine surface to avoid page faults.
Since we don't want to mess up the other drivers that also use ISL, there's now
a requires_padding boolean in isl_dev that can be used to enable/disable the
extra padding calculations per device and driver.
The extra padding can also be disabled per-surface by adding the usage flag
ISL_SURF_USAGE_NO_OVERFETCH_PADDING_BIT, like when a specific row pitch is
needed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
This check for ">= 125" is already inside a check for ">= 125". Also,
let's take this opportunity to comment the #else and #endif of the
relevant check to make the code easier to follow.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40937>
_mesa_sha1_format has a few remaining uses, so it's moved to build_id.c,
which is its last user.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
Add dedicated BLORP op enums so clear paths can be represented
precisely.
This is enum-only groundwork; behavior and trace output are wired in
follow-up commits.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40414>
When copying data between two surfaces, independently increase the size
of each surface's format (bits-per-pixel) as alignment constraints
allow. Adjust the other surface parameters and blorp_copy() parameters
accordingly.
This fixes copies between the 16bpp YCRCB formats and 32bpp formats:
dEQP-VK.ycbcr.single_plane_copy.linear.linear.r8g8b8a8_to_g8b8g8r8_422
This new test failure was reported by Iván Briano.
More generally, this increases the efficiency of our copies. As shown in
the configuration pages of the PRMs, our sampler is able to fetch texels
at a fixed rate of texels / clock regardless of the texel size
(presumably our rendering hardware has similar behavior). By using the
largest texel size possible, we can transfer more bits / clock.
Improves the performance of a number of traces in the performance CI for
BMG:
* TotalWarWarhammer3 +2.24%
* Payday3 +1.87%
* BaldursGate3 +1.34%
* Control +1.25%
* TotalWarPharaoh +1.22%
Four additional traces are helped between +0.44% and +0.96%.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39974>
Don't use it without ISL_AUX_USAGE_STC_CCS. With a future patch, this
will allow blorp_copy() calls to increase the size of the surface format
for CPB.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39974>
blorp_copy() will soon start changing the format in a way which drivers
cannot rely on to do things like manage the texture cache (see iris).
Narrow down the scope of blorp_copy_get_formats() and
blorp_copy_get_color_format() such that the returned value can only be
trusted if compression would be enabled on each image.
By doing this (and adapting iris to reflect this), we'll get the
required flushes on the platforms which need
WaSamplerCacheFlushBetweenRedescribedSurfaceReads:
* On the platforms which need the workaround for all formats,
blorp_copy() will stick with the queried format on compressed
surfaces.
* On the platforms which need the workaround when switching from ASTC
and non-ASTC formats, blorp_copy() may actually change the queried
format on compressed surfaces. This is not a problem, because
surfaces which may be read with ASTC formats are not compressible.
Prevents gfx9 from failing tests under:
* KHR-GL46.copy_image.functional_src_target_texture_2d_array_src_format_r3_g3_b2*
* KHR-GL46.copy_image.functional_src_target_texture_2d_array_src_format_rgb5*
* KHR-GL46.copy_image.functional_src_target_texture_2d_array_src_format_rgba2*
* KHR-GL46.copy_image.functional_src_target_texture_2d_array_src_format_rgba4*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39974>
We're going to start changing the surface format during blorp_copy().
Changing the surface format could lead to incorrect image alignment
parameters, so return a fixed halign and valign for images with a single
subresource. That's all that will be needed for the upcoming
blorp_copy() changes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39974>
We're going to be changing the surface format of images but need to
maintain a consistent render compression format to properly
encode/decode. Generalize and use the field that was previously specific
to ISL_AUX_USAGE_MC.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39974>
It's pretty much the same mechanism, except it's a different register
location.
With this change we gain indirect loading support.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
It was already computed in brw_shader::assign_curb_setup() so we can use it
in brw_assign_urb_setup().
There was a mismatch between assign_curb_setup() and brw_assign_urb_setup() when
push_sizes were not multiple of REG_SIZE, the first one was aligning every
push_sizes before sum it, while brw_assign_urb_setup() was only aligning the sum
of all push_size.
By luck the only places that did not had a push_size aligned to REG_SIZE only
had one push_size, so this was not an issue.
So here also fixing this mismatch and adding an assert to caught any future
mismatch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39817>
This is the shader key for the fragment shader. Nobody even knows
what the windowizer/masker unit is or does anymore. Even on Gen4-6,
"fs" is still clearer. This makes the codebase easier to read.
This is only about 15 years overdue.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
This is the program data for the fragment shader. Nobody even knows
what the windowizer/masker unit is or does anymore. Even on Gen4-6,
"fs" is still clearer. This makes the codebase easier to read.
This is only about 15 years overdue.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
This started out as dynamic configuration for MSAA related state, but
has since expanded to cover many dynamic fragment shader options.
We rename it to intel_fs_config, similar to intel_tess_config, to
better indicate its purpose.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
Assign a new QPitch when fast-clearing the unaligned top rows on a
redescribed surface. Fixes the following piglit test on gfx12.5:
$ test_folder=generated_tests/spec/EXT_shader_framebuffer_fetch/execution/gles3/
$ ./bin/shader_runner_gles3 $test_folder/single-slice-2darray.shader_test -auto -fbo
Reported-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 3e331e4fe9 ("intel/blorp: Optimize non-zero-layer fast-clears")
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39722>
Allow surface redescription when fast-clearing a layer > 0. This affects
at least five traces in the performance CI, but the CI doesn't report
any performance benefit from this. We already had code to handle unaligned
rows at the bottom of an image. Now that this handles the misalignment at
the top of the image range, we gain some symmetry.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37660>
Tested on PTL, fixes various copy_and_blit tests that utilize compute
after ab9d3528dc that exposed this to them.
Fixes: ab9d3528dc ("anv: fix queue check in anv_blorp_execute_on_companion on xe3")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39548>
v2: Define additional enum BLORP_OP_HIZ_PARTIAL_RESOLVE to track
partial resolves (Nanley).
v3: Add comment regarding fall back to full resolve on Gfx12.0 (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Enable CCS with Ys on all systems, and with Yf on gfx9-11.
Unfortunately, Yf + CCS isn't supported on gfx12. Tests fail and systems
hang in the CI with this enabled. The simulator also complains about
this combination on tests such as:
dEQP-VK.api.image_clearing.core.clear_color_attachment.multiple_layers.r4g4b4a4_unorm_pack16
dEQP-VK.api.image_clearing.core.clear_color_attachment.single_layer.r4g4b4a4_unorm_pack16_200x180_sample_count_2
The simulator doesn't complain about this combination on depth/stencil
surfaces, but actual hardware still has issues with this.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11057
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
Prevent assert failures in a future commit where Tile64 will be selected
more often.
Fixes: 42ef23ecd1 ("intel/blorp: Don't redescribe some Tile64 clears")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>
We can have only one of those calls before the 'if GFX_VERx10 >= 125' block.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39362>
This gives us the infrastructure that allows us to slowly migrate
pieces of blorp shaders from NIR to OpenCL, which, IMHO, are much
easier to read. We can't fully migrate everything due to all the
conditional building we do with these shaders, but I'm sure we'll find
opportunities to replace some NIR with OpenCL eventually.
The conversion of blorp_check_in_bounds() serves as the first example.
I also plan to have the shaders from the new indirect copy extension
be OpenCL shaders (mixed with some NIR as well), so having this patch
merged now will reduce the diff for the extension later.
Thanks to Alyssa Rosenzweig for her help here.
v2:
- Use SPDX (Alyssa).
- Use nir_trim_vector() (Alyssa).
- Adjust CL variable declaration (Alyssa).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
We have two distinct code paths sharing blorp_params->wm_inputs for
different purposes: the code from blorp_blit.c and the code from
blorp_clear.c. While blorp_blit.c uses most of the parameters (all
except clear_color), blorp_clear.c only uses clear_color and
bounds_rect. Split the parameters in two structs: one for blits and
the other for clears.
This not only helps save some space in the shader inputs, but it also
organizes things so it's more clear which parameters are used by what.
In addition, my plan is to later add struct blorp_wm_inputs_indirect,
which won't share anything that the others use, and would otherwise
grow the struct even more.
This change would reduce the size of struct blorp_wm_inputs from 96 to
80, but we have to add padding due to the assertion that compares it
to cs_prog_data->push.cross_thread.size. Still good, though.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
Because blorp_params_get_clear_kernel() calls
blorp_params_get_clear_kernel_cs(), which reads params->num_samples,
which we have not properly set yet at this point.
I am also planning to have the functions that create the shader to
rely on params.op, which we have not set yet either.
I found this by inspection (when writing another patch), I'm not sure
if this fixes something relevant, but it may be relevant to ver >= 30
multi-sampled cases.
Fixes: de0c547448 ("blorp: Handle 2D MSAA array image copies on compute shader")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
When I first looked at this struct, my tiny little brain felt
overwhelmed.
- Add some white spaces in order to group the parameters into
"logical" groups so it's easier to reason about everything.
- Change the parameter order just a little bit - without breaking the
logical groups - so the struct size decreases by 1.7% to 1864 bytes.
- Add a comment explaining what the void * pointers point to.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
If we ever add more entries, things won't explode.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
I'm sorry, but I have OCD and the rest of the file is nicely aligned.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39046>
nr_params & params array are gone.
brw_ubo_range is not stored on the prog_data structure anymore (Anv
already stored a copy of that with its own additional information)
The backend now only deals with load_push_data_intel. load_uniform &
load_push_constant have to be lowered by the driver.
Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify
where the subgroup_id value is located in the push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
Drivers can do all the lowering to push constants to find the only
value useful in that array (subgroup_id). Then drivers call into
brw_cs_fill_push_const_info() to get the cross/per thread constant
layout computed in the prog_data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
We are passing number of layers as inline parameter register, so figure
out z_pos and write to 2D MSAA array images in compute
shader. We already get component X, Y and sample index, all we needed
was the number of layers.
Ken:
- Use load/store var instead of derefs
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33905>
Only 3D shader gets dispatched per sample not the compute shader.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33905>