We'll need to clean this up later, but for now it's better to
have it in common code than in RadeonSI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28425>
When tu_shader object is destroyed through vk_pipeline_cache, the relevant
destroy callback should relay to the general tu_shader_destroy function
that will also clean up owned resources.
During shader creation, the ir3_shader object should be destroyed once the
shader variants are retrieved. Since those variants are owned by tu_shader
they should be freed up in tu_shader_destroy.
Signed-off-by: Zan Dobersek <zdobersek@igalia.com>
Fixes: a03525d8db ("tu: Split program draw state into per-shader states")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27847>
With the exception of some variants for framebuffer fetch (to be addressed in a
follow up MR, this is big enough as it is) -- this switches us to a shader
precompile path for VS & FS. VS prologs let us implement vertex buffer fetch
with dynamic formats, FS prologs let us implement misc emulation like API sample
masking and cull distance, while FS epilogs handle blending and tilebuffer
stores. This should cut down shader recompile jank significantly in the GL
driver. It also prepares us with most of what we need for big ticket Vulkan
extensions like ESO, GPL, and EDS3.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
translate export/load_exported instructions into moves to/from the requested
GPRs at shader part boundaries, with coalescing in RA for perf.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
we don't want the zs_emit dance emitted, all we care about is making sure tag
writes are enabled as if we had a regular tib store
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
I'm not measuring a significant perf difference in
-bshading:shading=phong:model=bunny -bideas -brefract so this seems Good Enough
For Me.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
Lower store_output to store_uvs_agx + math. Link UVS indices at draw-time
instead of compile-time to get efficient separate shaders. Also picks up varying
compaction along the way.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
I added this hack to avoid WaW hazards with iter instructions. Now that we know
about the iter elide bit and are not setting it improperly, we can drop the
complexity and just allow the hazard.
total instructions in shared programs: 2039480 -> 2038792 (-0.03%)
instructions in affected programs: 123441 -> 122753 (-0.56%)
helped: 811
HURT: 124
Instructions are helped.
total bytes in shared programs: 13983802 -> 13977870 (-0.04%)
bytes in affected programs: 806882 -> 800950 (-0.74%)
helped: 823
HURT: 117
Bytes are helped.
total regs in shared programs: 590670 -> 592862 (0.37%)
regs in affected programs: 8585 -> 10777 (25.53%)
helped: 29
HURT: 398
Regs are HURT.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
this keeps us from hoisting piles of iadd for no benefit withthe new vertex
path. results on shaderdb without HW VS:
total bytes in shared programs: 13975632 -> 13975666 (<.01%)
bytes in affected programs: 3298 -> 3332 (1.03%)
helped: 0
HURT: 3
total uniforms in shared programs: 1516540 -> 1516522 (<.01%)
uniforms in affected programs: 234 -> 216 (-7.69%)
helped: 3
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
total instructions in shared programs: 2038338 -> 2038217 (<.01%)
instructions in affected programs: 32658 -> 32537 (-0.37%)
helped: 9
HURT: 4
Instructions are helped.
total alu in shared programs: 1593474 -> 1593094 (-0.02%)
alu in affected programs: 110828 -> 110448 (-0.34%)
helped: 315
HURT: 9
Alu are helped.
total fscib in shared programs: 1589634 -> 1589254 (-0.02%)
fscib in affected programs: 110828 -> 110448 (-0.34%)
helped: 315
HURT: 9
Fscib are helped.
total ic in shared programs: 477960 -> 477948 (<.01%)
ic in affected programs: 12 -> 0
helped: 3
HURT: 0
total bytes in shared programs: 13975162 -> 13975632 (<.01%)
bytes in affected programs: 978988 -> 979458 (0.05%)
helped: 14
HURT: 313
Inconclusive result (value mean confidence interval includes 0).
total uniforms in shared programs: 1516534 -> 1516540 (<.01%)
uniforms in affected programs: 4278 -> 4284 (0.14%)
helped: 5
HURT: 6
Inconclusive result (value mean confidence interval includes 0).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>