asahi: drop now-empty base key

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
This commit is contained in:
Alyssa Rosenzweig 2024-03-04 17:26:33 -04:00 committed by Marge Bot
parent f0e1ccc8d4
commit 7595dc9036

View file

@ -1702,20 +1702,20 @@ agx_nir_lower_stats_fs(nir_shader *s)
*/
static struct agx_compiled_shader *
agx_compile_nir(struct agx_device *dev, nir_shader *nir,
const struct agx_shader_key *base_key,
struct util_debug_callback *debug, enum pipe_shader_type stage)
{
struct agx_compiled_shader *compiled = CALLOC_STRUCT(agx_compiled_shader);
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
struct agx_shader_key key = *base_key;
key.needs_g13x_coherency = (dev->params.gpu_generation == 13 &&
struct agx_shader_key key = {
.needs_g13x_coherency = (dev->params.gpu_generation == 13 &&
dev->params.num_clusters_total > 1) ||
dev->params.num_dies > 1;
key.libagx = dev->libagx;
key.has_scratch = true;
key.promote_constants = true;
dev->params.num_dies > 1,
.libagx = dev->libagx,
.has_scratch = true,
.promote_constants = true,
};
NIR_PASS(_, nir, agx_nir_lower_sysvals, stage, true);
NIR_PASS(_, nir, agx_nir_layout_uniforms, compiled, &key.reserved_preamble);
@ -1948,10 +1948,8 @@ agx_compile_variant(struct agx_device *dev, struct pipe_context *pctx,
NIR_PASS(_, nir, agx_nir_lower_multisampled_image_store);
struct agx_shader_key base_key = {0};
struct agx_compiled_shader *compiled =
agx_compile_nir(dev, nir, &base_key, debug, so->type);
agx_compile_nir(dev, nir, debug, so->type);
compiled->so = so;
compiled->uvs = uvs;
@ -1968,14 +1966,13 @@ agx_compile_variant(struct agx_device *dev, struct pipe_context *pctx,
/* Compile auxiliary programs */
if (gs_count) {
compiled->gs_count =
agx_compile_nir(dev, gs_count, &base_key, debug, so->type);
compiled->gs_count = agx_compile_nir(dev, gs_count, debug, so->type);
compiled->gs_count->so = so;
}
if (pre_gs) {
compiled->pre_gs =
agx_compile_nir(dev, pre_gs, &base_key, debug, PIPE_SHADER_COMPUTE);
agx_compile_nir(dev, pre_gs, debug, PIPE_SHADER_COMPUTE);
}
if (gs_copy) {
@ -1990,7 +1987,7 @@ agx_compile_variant(struct agx_device *dev, struct pipe_context *pctx,
NIR_PASS(_, gs_copy, agx_nir_lower_uvs, &uvs);
compiled->gs_copy =
agx_compile_nir(dev, gs_copy, &base_key, debug, PIPE_SHADER_GEOMETRY);
agx_compile_nir(dev, gs_copy, debug, PIPE_SHADER_GEOMETRY);
compiled->gs_copy->so = so;
compiled->gs_copy->stage = so->type;
compiled->gs_copy->uvs = uvs;
@ -2689,9 +2686,8 @@ agx_build_meta_shader(struct agx_context *ctx, meta_shader_builder_t builder,
struct agx_device *dev = agx_device(ctx->base.screen);
agx_preprocess_nir(b.shader, dev->libagx);
struct agx_shader_key base_key = {0};
struct agx_compiled_shader *shader =
agx_compile_nir(dev, b.shader, &base_key, NULL, PIPE_SHADER_COMPUTE);
agx_compile_nir(dev, b.shader, NULL, PIPE_SHADER_COMPUTE);
ralloc_free(b.shader);