José Fonseca
5e2d0517b1
gallium: Portability guidelines.
2008-02-06 12:56:35 +09:00
Brian
e39fccc34c
Cell: remove accidentally added OPT_FLAGS lines
2008-02-05 15:12:18 -07:00
Brian
1730f7bad4
Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header
2008-02-05 15:08:06 -07:00
Brian
4da82fd5c5
Cell: re-enable inlined vertex buffers
...
Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
2008-02-05 15:08:06 -07:00
Brian
2174890ed0
Cell: remove dummy fields, update/add some comments
2008-02-05 15:08:06 -07:00
Brian
b0974420f4
Cell: added cell_batch_alloc_aligned()
2008-02-05 15:08:06 -07:00
Ian Romanick
c9f98142b6
Use _transpose_matrix4x4 from Cell SDK instead of my own version
2008-02-05 09:44:33 -08:00
Ian Romanick
45f4125fa8
Add some debug messages
2008-02-05 09:44:33 -08:00
Ian Romanick
e8a80c8627
More semi-trivial vectorization in the shader VM
2008-02-05 09:44:33 -08:00
Ian Romanick
490a7b1c73
Vectorize vertex puller
2008-02-05 09:44:33 -08:00
Ian Romanick
8fc2355949
Vectorize all micro ops
...
Fold single instruction micro ops inline. Remove unused micro ops.
2008-02-05 09:44:33 -08:00
Ben Skeggs
9bd17ea3a3
nv40: cleanup state handling a bit
2008-02-06 02:25:14 +11:00
Michal Krol
45b18c51c0
gallium: Use align_free to free aligned memory.
2008-02-05 07:50:56 -07:00
Brian
5db1593c78
Cell: fix some alignment issues by aligning commands to 8-byte boundaries
...
Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers. They need to be 16-byte
aligned...
2008-02-04 18:05:37 -07:00
Brian
684d320ea2
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
2008-02-04 18:03:05 -07:00
Brian
7cbe5cf212
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
2008-02-04 18:02:21 -07:00
Brian
93d061b217
Cell: move float4 typedef (temporary datatype)
2008-02-04 16:48:36 -07:00
Brian
1a75464cdc
Cell: fix small sampling error in sample_texture_bilinear()
2008-02-04 16:48:00 -07:00
Brian
efa8e03a6f
Cell: texture sampler functions always return vector float now
...
Texture colors look the same now, regardless of X display/pixel format
2008-02-04 16:06:51 -07:00
Brian
5068b573c4
Cell: added spu_unpack_A8R8G8B8()
2008-02-04 16:05:13 -07:00
Brian
76c1a10eb1
Cell: fix typo
2008-02-04 16:04:50 -07:00
Brian
bc1ad6bcbd
Cell: some basic blending code
2008-02-04 15:17:50 -07:00
Brian
168247d1ca
Cell: replace float 4 with vector float in eval_coeff()
2008-02-04 15:10:35 -07:00
Brian
7a1d01f2a0
Cell: emit blend state to SPUs
2008-02-04 15:06:10 -07:00
Brian
8f924e4df0
Cell: choose bilinear vs. nearest filtering according to sampler state
2008-02-04 13:23:07 -07:00
Brian
ca1d2fc5f6
Cell: improved bilinear filtering
...
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04 13:16:10 -07:00
Brian
0a45f75948
Cell: implement basic bilinear texture sampler
2008-02-04 12:50:42 -07:00
Brian
9a5074217f
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
2008-02-04 12:50:16 -07:00
Brian
703a869155
Cell: SIMD-ize more of texture sampling
2008-02-04 11:02:47 -07:00
Brian
18105195a8
Cell: checkpoint: start to SIMD-ize texture sampling
2008-02-04 09:54:21 -07:00
Stephane Marchesin
f71400876b
nouveau: update to latest header.
2008-02-04 17:31:45 +01:00
Brian
e967a5c746
Cell: move tile clear code to flush_spans()
2008-02-04 08:53:18 -07:00
Brian
6023311c7c
Cell: clamp txmax, tymax in tile_bounding_box()
...
Also, added some debug printfs
2008-02-04 08:46:44 -07:00
Brian
69cc19751d
Cell: insert some draw_flush() calls
2008-02-04 08:45:33 -07:00
Stephane Marchesin
5351e7270f
Add NV63.
2008-02-03 23:08:06 +01:00
Ben Skeggs
63923b8c95
nv40: the 0x4497 version of curie doesn't support index buffers.
2008-02-04 01:37:07 +11:00
Ben Skeggs
f87a8cace2
nouveau: avoid relocations where possible.
...
Potential relocations are emitted as NOPs where they're needed. In the
event a buffer moves, the pushbuf code will emit the relevant state
changes into the NOPs.
Just a start, more work is needed to get this looking how I want it to.
2008-02-03 12:08:49 +11:00
Ben Skeggs
edbeec2b91
nouveau: implement a bo_set_status()
2008-02-02 14:22:24 +11:00
Brian
aa761b1605
Cell: comment about emit_quad() mask
2008-02-01 16:54:46 -07:00
Brian
44d3269356
Cell: move some tile get/clear code
...
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01 16:42:09 -07:00
Brian
8bd566a9cb
Cell: use global color_shuffle to remove a switch stmnt
2008-02-01 16:25:42 -07:00
Brian
d7c2eb0df4
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
2008-02-01 15:45:02 -07:00
Brian
42201d7574
Cell: rename/move global vars
...
Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
2008-02-01 15:33:53 -07:00
Brian
17305489f0
Cell: deprecate some use of struct cell_command - it should go away completely
...
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-01 15:24:00 -07:00
Brian
b1a472bfb7
Cell: remove commands from top-level while loop which should only appear in batch buffers
2008-02-01 15:20:07 -07:00
Brian
0e9a370ae2
Cell: move ztest before color interp/packing
2008-02-01 14:04:56 -07:00
Brian
c392cc8f1b
Cell: rename fields of the tile_t union
2008-02-01 14:04:55 -07:00
Brian
59be082909
Cell: implement Z16 and Z32 testing with SIMD instructions.
2008-02-01 14:04:55 -07:00
Brian
b108bea6b4
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
2008-02-01 14:04:55 -07:00
Ian Romanick
20df285b14
Fix using "ccache ppu-gcc" for CC and fix parallel builds
...
CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the
OSMesa link was missing a dependency.
2008-01-31 17:22:07 -08:00