v2: - Added comments.
- Fixed a double unmap bug.
- Actually unmap the non-edge old ranges.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
With tess this becomes a bit more complex. so move to pipeline
for now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This also takes the side band setting code from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is no need to calculate this on each command submit.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is no need to recalculate this every time.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In order to faciliate adding tess support, split the vs/es
output info into a separate block, so we make it easier to
have the tess shaders export the same info.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The logic was different than radeonsi, fix it up before adding
tess support.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If rasterization is disabled, we can get a NULL multisample
state.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It reads @ writes the DB cache, and we haven't flushed dst caches yet,
so DB cache may be stale. Also the user might be shader read (and probably is),
so also flush after.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
If we had no rasterization, we'd emit SPI color
format as all 0's the hw dislikes this, add the workaround
from radeonsi.
Found while debugging tessellation
v2: handle at pipeline stage, we have to handle
it after we process the fragment shader. (Bas)
v3: simplify even further, remove old fallback.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
CP DMA and PKT3_WRITE_DATA (in CmdUpdateBuffer) don't (currently) write
through L2. Therefore, to make these writes visible to later accesses
we must invalidate L2 rather than just writing it back, to avoid the
possibility that stale data is read through L2.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Namely: annotate the single file which is not using a ifndef guard -
vk_format.h
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Vedran Miletić <vedran@miletic.net>
Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
The current code evaluated to always true, we only want to flush
on the first submit. Rename the variable to do_flush, and only
emit on the first iteration.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just uses an 8-bit clear and packs the values.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This reverts commit 2845a108a9.
This break VK-GL-CTS randomly.
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
bounces around here from 6/6 to 3/6 or 4/6 to hanging.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was meant to be checking the index type to get the correct
index not the last emitted one. This fixes:
dEQP-VK.pipeline.input_assembly.primitive_restart.index_type_uint32.triangle_strip_with_adjacency
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Apps can limit the size of the cache via VkAllocationCallbacks so we
can't be sure that both are always in the cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow us to use fallback in-memory and on-disk caches
should the app not provide a pipeline cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
drmGetDevices2() provides us with enough flexibility to build heuristics
upon. Opening a random node on the other hand will wake up the device,
regardless if it's the one we're interested or not.
v2: Rebase.
v3: Return VK_ERROR_INCOMPATIBLE_DRIVER for no devices (Ilia)
Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Rather than having an extra memory allocation [that we currently do not
and act accordingly] just make the API take an pointer to a stack
allocated instance.
This and follow-up steps will effectively make the _mesa_sha1_foo simple
define/inlines around their SHA1 counterparts.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
I couldn't really find an encoding in the spec. I'm not sure it
prescribes VK_MAKE_VERSION format, but vulkan.gpuinfo.org interprets
it that way by default. vulkaninfo gives the raw number, so we could
alternatively do something like 17001000, but that doesn't show
up right on vulkan.gpuinfo.org again. Looking at that site, the -pro
driver also uses VK_MAKE_VERSION, so keeping consistency is probably
best.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Acked-by: Dave Airlie <airlied@redhat.com>
I've skimmed to changes from 1.0.5 to 1.0.42 and I think we have all
changes. We're still not conformant ofcourse, but this should not
regress stuff,
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Need to flush before updating the buffer to ensure that the copy is
ordered after previous accesses (assuming the app has performed the
appropriate barriers).
This fixes potential issues due to draws prior to an update reading
the new buffer content, despite having the necessary barriers between
them.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The flushes could be due to TRANSFER barriers.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The NIR story on conversion opcodes is a mess. We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random. This commit re-organizes things and makes them all
consistent:
- All non-bool conversion opcodes now have the explicit size in the
destination and are named <src_type>2<dst_type><size>.
- Integer <-> integer conversion opcodes now only come in i2i and u2u
forms (i2u and u2i have been removed) since the only difference
between the different integer conversions is whether or not they
sign-extend when up-converting.
- Boolean conversion opcodes all have the explicit size on the bool and
are named <src_type>2<dst_type>.
Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako. This will make adding
int8, int16, and float16 versions much easier when the time comes.
Reviewed-by: Eric Anholt <eric@anholt.net>
This must be set to ICD_LOADER_MAGIC by vkAllocateCommandBuffers, which
was being done when allocating a new buffer but not when reusing an
existing one in the cache. This would hit an assertion and crash in
debug builds of the Vulkan loader.
Fixes: 682248db45 ("radv: Cache command buffers in command pool.")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Previously, we were depending on EGL for generating the headers and
providing the protocol symbols. However, since neither Vulkan driver
actually wants to link against EGL, this is kind of pointless. It also
creates a weird build dependency.
v2 [Jason]
- Add missing wsi/ prefix, MKDIR_GEN
v3 [Emil Velikov]
- include BUILT_SOURCES/generation rules outside of conditional
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Unused and we'll rework the way wayland-drm-client-protocol.h is
generated with later commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Less IFETCH latency on misses. Shader code is write once read many,
so GTT doesn't make much sense anyway.
If it turns out to fragment the CPU visible VRAM too much, we can upload with SDMA.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
These really are only supported for vertex buffers.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
I think we should only flush right before an action (draw/dispatch etc.),
as otherwise it is too easy to issue redundant flushes.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>