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radv: Don't flush the CB before doing a fast clear eliminate.
The only way we write CMASK/DCC compressed textures through shaders is fast clears and CMASK/DCC inits, which have their own flushes. Hence the CB cache is always up to date. Signed-off-by: Bas Nieuwenhuizen <basni@google.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 0 additions and 2 deletions
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@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
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},
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};
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cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB |
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RADV_CMD_FLAG_FLUSH_AND_INV_CB_META);
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radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
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struct radv_buffer vertex_buffer = {
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.device = device,
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