In xmesa_check_and_update_buffer_size() handle xmctx==NULL correctly: still
call _mesa_resize_framebufer(). If we don't we can wind up in a situation
where the framebuffer size is non-zero but an attached renderbuffer size
is still initialized to zero. This inconsistancy can later cause problems.
Check for zero-size renderbuffers in update_color_draw_buffers() and
update_color_read_buffer().
See bug 7205.
Reorder fields according to the order in which the pixel transfer operations
take place. Improve comments.
Move the pixel maps out of gl_pixel_attrib since they're not supposed to be
pushed/popped by glPush/PopAttrib.
New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
Bring over the optimizations for fog and normalized spot dir
from t_vp_build.c to brw_vs_tnl.c. Likewise, port a fix for point size
calc from brw_vs_tnl.c to t_vp_build.c (use ABS(eyez) instead of -eyez). Leave
the now differing point size calcs alone though, not sure what's better (it's
basically MOV, ABS, MUL, DP3 vs. ABS, MAD, MAD).
ARB_vertex_buffer_object looks like a useful extension even for old chips.
The drivers should not need any code to be able to use this extension since
they just use mesa's vbo code anyway.
Newly enabled for i810, mach64, mga, r128, radeon, savage, sis and unichrome.
Note that just like the values written to R300_RB3D_DSTCACHE_CTLSTAT these
values are really unknown; ideally more reverse engineering should be done to
determine what these values mean and when they should be set.
1. take packed pixel data as a component
2. fix for GL_BITMAP when compiling glTexImage, etc into
a display list: a. flip byte if lsbFirst is true since
DefaultPacking->lsbFirst is false. b. handle SkipPixels
ialization code.
Note that there are still plenty of actual unknown variables left that should
probably be deciphered.
There are a number of things incomplete in the driver; the different polygon
offset modes (line, point, etc), the other texture filter, texture chroma key,
etc. These should probably be fixed in the future, or at least added to the TODO
list.