Commit graph

201052 commits

Author SHA1 Message Date
Danylo Piliaiev
e3d477a04f tu/a7xx: Always have depth/stencil in corresponding resolve groups
The division between color and d/s resolve groups appears to be
important. Not doing so causes corruption in some of games
when forcing gmem, e.g. in Arma, War Thunder.

Fixes: 25b73dff5a
("tu/a7xx: use concurrent resolve groups")

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33169>
2025-01-30 16:27:00 +00:00
Timur Kristóf
150123349a ac/nir/ngg: Use SALU to calculate which threads store to attribute ring in GS.
This trades 1 VALU (v_cmpx) instruction in GS to 2 SALU,
and removes a VALU->SALU dependency for the branch that stores
attributes.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
a9e9ec30a5 radv, radeonsi: Disable early prim export on GFX11+.
We suspect that it has no perf benefits on GFX11+.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
5560763e99 ac/nir/ngg: Move GS lowering to separate file.
Both the VS/TES and GS lowering passes have grown a lot over time,
and therefore the C file has become unwieldy. Mitigate that by
moving the GS lowering out to a separate file.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
ab8ec78c93 ac/nir/ngg: Don't call has_input_primitive in GS lowering.
The entire GS lowering will be moved to another file, which
won't have this function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
910416e5ba ac/nir/ngg: Remove now unused export_pos0_wait_attr_ring.
The issue is worked around now without needing to handle just
the pos0 separately.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
28fe7e2a0e ac/nir/ngg: Rework GS output code for better attribute ring handling.
Create separate branches for output processing and exports.

Normally, emit attribute ring stores at the end of the shader,
but with the attribute ring wait bug, insert them between the
primitive and position export branches.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
213759d2b6 ac/nir/ngg: Carve out ngg_gs_process_out_vertex.
This is	the part of the	code that processes things related to
a single vertex, mainly loading the outputs from LDS and
performing some adjustments on them.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
4f8ee9b045 ac/nir/ngg: Carve out ngg_gs_process_out_primitive.
This is the part of the code that processes things related to
a single primitive, mainly the primitive export argument.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
04b4c5d785 ac/nir/ngg: Rework attribute ring wait workaround in VS/TES.
Normally, emit attribute ring stores at the end of the shader.
When the attribute ring wait bug is present, insert them between
the primitive and position exports.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
dec5c957c3 ac/nir/ngg: Use has_attr_ring and has_attr_ring_wait_bug in mesh shader lowering too.
Instead of hardcoding according to GFX level.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
f7305f776e ac/nir/ngg: Pass radeon_info to mesh shader lowering.
Same idea as the VS/TES and GS lowering:
Make shader compilation decisions based on the features of the
current GPU instead of ad-hoc deciding according to GFX level.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
b8204c8df9 ac/nir/ngg: Remove gfx_level and family from NGG lowering options.
They can be read from radeon_info.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
dc6ae1855a ac/nir/ngg: Use gfx_level from radeon_info.
So we don't have to pass it separately.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:46 +00:00
Timur Kristóf
e1be943f10 ac/nir/ngg: Add and use a has_ngg_passthru_no_msg field to ac_gpu_info.
Instead of using the chip family field.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
a40000b85b ac/nir/ngg: Add and use a has_ngg_fully_culled_bug field to ac_gpu_info.
Better than applying the workaround ad-hoc based on GFX level.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
cad0d26dbf ac/nir/ngg: Add and use a has_attr_ring field to ac_gpu_info.
While theoretically all GFX11+ GPUs have an attribute ring, it is
nicer to have this property instead of deciding ad-hoc based on
the GFX level.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
b163ce51b1 ac/nir/ngg: Add and use a has_attr_ring_wait_bug field to ac_gpu_info.
And apply the attribute ring wait workaround based on the new field.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
e76361d626 ac/nir/ngg: Add radeon_info to NGG lowering options.
The intention is to have all the HW features affecting
shader compilation in one place, instead of ad-hoc decisions
in the code based on the GFX level and chip class.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
28c501f22c ac/nir/ngg: Slightly refactor emitting vertex parameters.
No functional changes, just some code cleanup.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
9860fb3780 ac/nir/ngg: Carve out ac_nir_repack_invocations_in_workgroup.
We're going to want to call it from a different	file too.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
d2ff3f9fa0 ac/nir/ngg: Carve out NGG streamout code.
We're going to want to call it from a different	file too.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
1d8f46e00c ac/nir/ngg: Carve out ac_nir_create_output_phis.
We're going to want to call it from a different	file too.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
4bec453595 ac/nir/ngg: Use ac_nir_ngg_alloc_vertices_and_primitives in mesh shader lowering.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
02dacac869 ac/nir/ngg: Carve out ac_nir_ngg_alloc_vertices_and_primitives.
We're going to want to call it from a different file too.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
a3d8e6a60c ac/nir/ngg: Remove unused vs_output struct.
Forgot to remove this when I refactored the code to use
ac_nir_prerast_out instead.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
23641d4032 ac/nir/ngg: Add a few comments explaining some variables.
These were somewhat confusing, so let's add a few words to
explain what they are exactly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
28f49bf99c ac/nir/ngg: Remove some superfluous variables from culling code.
No functional changes, just code cleanup.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
e9069eec8a aco: Move NGG pos export scheduling determination to drivers.
And don't schedule them on GFX11+ at all.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
7a3d95bbe2 ac/nir/ngg: Mitigate attribute ring wait bug when primitive ID is per-primitive.
There is a possibility that some waves in an NGG workgroup
don't have any input vertices, only primitives. When these
waves store the primitive ID as a per-primitive attribute,
they will need to wait for those stores before the primitive
export, because the other waves can't wait for them.

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Timur Kristóf
397d45d055 ac/nir/ngg: Mitigate NGG fully culled bug when GS output is compile-time zero.
This case is unlikely but possible. We forgot to handle it here,
because it was originally handled by the backend compiler.

On GFX10 chips that have issues with 0 vertices and primitives
exported, this will always export at least 1 vertex and primitive.

This could theoretically fix some hangs on Navi 10, although we are not aware of a specific issue caused by this problem.

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33218>
2025-01-30 15:26:45 +00:00
Erico Nunes
2b4c28e67c ci/lima: enable again
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33299>
2025-01-30 14:22:09 +00:00
Erico Nunes
18fb397249 ci/lima: update piglit ci expectations
Some regressions during lima lab downtime.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33299>
2025-01-30 14:22:09 +00:00
Tapani Pälli
cb71030387 mesa: enable GL_EXT_conservative_depth extension
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33065>
2025-01-30 10:50:37 +00:00
Valentine Burley
b3e4a113b2 freedreno/ci: Document flakes
Some of these cause pipelines to fail.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33298>
2025-01-30 10:25:05 +00:00
Valentine Burley
06ab1c81d1 amd/ci: Increase amd-raven-skqp parallelism
This job was taking too long and there's more DUTs in available in LAVA.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33298>
2025-01-30 10:25:05 +00:00
Valentine Burley
676d4f83d4 virgl/ci: Skip flaky trace
This flake doesn't render at times and can fail merge pipelines.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33298>
2025-01-30 10:25:05 +00:00
Mike Blumenkrantz
d8b7fbd4ac ci: mark radv-raven-traces-restricted with allow_failure
restricted trace jobs are allowed to fail

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33244>
2025-01-30 09:49:11 +00:00
Samuel Pitoiset
d6f9c19755 radv/amdgpu: add support for AMDGPU_GEM_CREATE_GFX12_DCC
This flags will be used to set PTE.DCC to VRAM allocations
(ie. compression).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33284>
2025-01-30 08:18:22 +00:00
Samuel Pitoiset
5ac72c5f56 ac/descriptors: allow to configure DCC for buffer descriptors
This is not used yet.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33284>
2025-01-30 08:18:22 +00:00
Samuel Pitoiset
fe6494559d ac,radeonsi: add SDMA DCC tiling for GFX12+
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33284>
2025-01-30 08:18:22 +00:00
Timothy Arceri
e639cd768d glsl: fix return value for subgroupBallot()
The original code attempted to create a second instance of the intrinsic
with only a different return value which isn't possible since the params
(in this case 0 params) are the same. To fix this were need to create
two differently named intrinsics.

Reviewed-by: Qiang Yu <yuq825@gmail.com>

Fixes: a496d84ac8 ("glsl: add KHR_shader_subgroup_ballot builtin functions")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12510
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33231>
2025-01-30 06:06:32 +00:00
Marc Herbert
9102d1775d docs: move cross c*_args from [properties] to [built-in options]
Fixes the following warnings:

DEPRECATION: c_args in the [properties] section of the machine file
             is deprecated, use the [built-in options] section.
DEPRECATION: c_link_args in the [properties] section ...
DEPRECATION: cpp_args in the [properties] section ...
DEPRECATION: cpp_link_args in the [properties] section ...

These were moved in meson version 0.56.0:

https://mesonbuild.com/Machine-files.html#meson-builtin-options
https://mesonbuild.com/Release-notes-for-0-56-0.html

Mesa requires meson version 0.60 or above since commit 049086cd58

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31945>
2025-01-30 05:13:29 +00:00
Marc Herbert
75fb91501e docs: show which pkg-config Fedora uses for cross-compilation
Learned the hard way.

Only tested on Fedora but other RPM-based distros are likely to be the
same.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31945>
2025-01-30 05:13:29 +00:00
Marc Herbert
0051807e7e docs: show how to use ccache when cross-compiling
On my desktop system, this gets compilation of (a subset of) 32bits Mesa
from 2.5 minutes down to 15 seconds - and most of what left is linking.

Also show that absolute paths are not required.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31945>
2025-01-30 05:13:29 +00:00
Marc Herbert
eaabf0e5f0 docs: cross-compile: add useful "apt" and "dnf" builddep commands
These have been tested only with x86_64->i686 cross-compilation but I
don't see why they couldn't work with other architectures if/when Linux
distributions support them. For at least x86_64->i686 cross-compilation,
these commands save an enormous amount of time.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31945>
2025-01-30 05:13:29 +00:00
Marc Herbert
56081c0b22 docs: add "apt-get build-dep" and "dnf buildep"
So much easier and faster than installing every dependency one by one.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31945>
2025-01-30 05:13:28 +00:00
Caio Oliveira
f18dee3618 intel/brw: Fallback to SEND from SEND_GATHER if possible
After optimization happen, if the sources are still in one or two
contigous spans for some reason (e.g. some data read from memory
now being written), it is beneficial to just use regular SEND
and avoid having to set the ARF scalar instruction.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
2025-01-30 04:43:58 +00:00
Caio Oliveira
b6b32933ad intel/brw: Use SHADER_OPCODE_SEND_GATHER in Xe3
Add an optimization pass to turn regular SENDs into SEND_GATHERs.
This allows the payload to be "broken" into smaller pieces that
can be further optimized, which _may_ result in

- less register pressure (no need to contiguous space), and
- less instructions (no need to MOV to such space).

For debugging, the INTEL_DEBUG=no-send-gather option skips this
optimization, and reporting how many opportunities were missed.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
2025-01-30 04:43:58 +00:00
Caio Oliveira
26d4d04d63 intel/brw: Add lowering for SHADER_OPCODE_SEND_GATHER
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
2025-01-30 04:43:58 +00:00