To make sure that apps actually get something when the HW doesn't
support ETC2. To do that we decompress after every copy operation.
Includes a quite complicated decode shader. It is not bit-to-bit
equivalent to AMD APUs that support ETC2, but close enough to
pass CTS. Likely missing bits are related to the R11 and R11G11
formats where we decode to 16 bits but likely do the extension
differently.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
For v_pk_fma_f32 and v_fma_f32 from nir_op_ffma, we don't try to put
scalars in the first operand.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9805>
From the Vulkan spec:
"If the pNext chain of VkCommandBufferInheritanceInfo includes a
VkCommandBufferInheritanceRenderingInfoKHR structure, then that
structure controls parameters of dynamic render pass instances
that the VkCommandBuffer can be executed within. If
VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE,
or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not
specified in VkCommandBufferBeginInfo::flags, parameters of this
structure are ignored."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14109>
The driver will always create only one subpass in the render pass
for inheritance but the subpass index isn't always zero.
This fixes dEQP-VK.multiview.dynamic_rendering.secondary_cmd_buffer*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14109>
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14147>
- remove uninteresting lines of output
- remove binary offset before instructions, for easier diffing
- replace generated labels with block numbers
- add encoded instructions at the end of lines, like LLVM dissaembly
- print constant data instead of trying to disassemble it
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14042>
From the Vulkan spec:
"Store and resolve operations are only performed at the end of a
render pass instance that does not specify the
VK_RENDERING_SUSPENDING_BIT_KHR flag."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14112>
This was a workaround for fixing a crash with Baldur's Gate 3 at start
but the game fixed it since.
This reverts commit 1fe375e7cf.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14134>
According to the Vulkan spec chapter 9.25 Helper Invocations,
quad group operations have to be executed by helper invocations.
This commit cleans up the code for quad group instructions by
unifying the code path of quad broadcast with the others, and then
calling emit_wqm just once at the end.
Fixes: 93c8ebfa78
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5570
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13929>
Instead of using module->nir or nir->info->name to determine if it's a
meta shader, use nir->info->internal.
This also has an effect of disabling printing of meta shaders with
NIR_DEBUG=print.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14087>
Shouldn't clear on resume.
This fixes dEQP-VK.dynamic_rendering.*resuming.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14113>
RGP doesn't support previous generations. This can be enabled with
RADV_THREAD_TRACE_CACHE_COUNTERS=true.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13737>
Only used for SPM but VK_KHR_performance_query will be added there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13737>
Even if instruction timing is disabled, both features are unrelated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13648>
The structure type was wrong. This fixes a bunch failures in
dEQP-VK.fragment_shading_rate.dynamic_rendering.*.
Fixes: 7f3aba37d2 ("radv: Support Begin/EndRendering.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14106>
Straightforward, just converting to a renderpass as well. Note that
we now own the renderpass so I also added a bool to check if we own
it so we can destroy it after recording.
Doing the destruction at destroy & reset time, as reset can be called
during recording, and destroy all the time.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
This is just the naive implementation that create a new renderpass
and then destroys it at the end.
I do it this way because in meta operations we are still creating
temporary subpasses for a renderpass for e.g. the resolve.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
Is used in VK_KHR_dynamic_rendering to indicate non-presence of
color attachments. Wasn't really valid Vulkan so we otherwise don't
need a workaround in the renderpass->dynamic rendering conversion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13721>
RGP expects shaders to be contiguous in memory, otherwise it explodes
because we have to generate huge captures with lot of holes.
This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB.
This should also help for future pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Instead of mixing compilation and upload. This will allow us to
upload all shader binaries contiguously in memory and also for future
pipeline libraries work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>