Commit graph

2263 commits

Author SHA1 Message Date
Marcin Ślusarz
bc4f8c073a intel/compiler: inject MUE initialization
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz
333a490e32 intel/compiler: shift mesh urb read/write window when offset is too large
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Lionel Landwerlin
96c8880900 intel/fs: fix total_scratch computation
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.

We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
2022-03-02 13:13:03 +00:00
Caio Oliveira
dc77542ed2 intel/compiler: Use pass helper in brw_nir_adjust_offset_for_arrayed_indices
Also change the code to preserve certain metadata: control flow is not changed
so both block indices and dominance information is preserved.

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15206>
2022-03-02 10:46:23 +00:00
Caio Oliveira
7460199a2f intel/compiler: Lower Task/Mesh I/O before SIMD specific lowering
These are the same for all variants, so just lower it before cloning
the nir_shader for each of them.

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15019>
2022-03-01 07:35:13 +00:00
Marcin Ślusarz
e5c39bc427 intel/compiler: optimize flat inputs mask calculation
Don't bother looking at urb if variable is not flat.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00
Marcin Ślusarz
e2cb562dd1 intel/compiler: ignore per-primitive attrs when calculating flat input mask
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.

Fixes: be89ea3231 ("intel/compiler: Handle per-primitive inputs in FS")

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
2022-02-25 22:34:22 +00:00
Marcin Ślusarz
f91bfc80ba intel/compiler: remove redundant code from fs_visitor::run_*
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15079>
2022-02-22 09:09:05 +00:00
Lionel Landwerlin
2763a8af5a anv/genxml/intel/fs: fix binding shader record entry
Bit is flipped compared to all the other packets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 705395344d ("intel/fs: Add support for compiling bindless shaders with resume shaders")
Fixes: c3ac9afca3 ("anv: Create and return ray-tracing pipeline SBT handles")
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15078>
2022-02-19 13:50:56 +00:00
Ian Romanick
a01b262990 nir: Add missing dependency on nir_opcodes.py
Commit 38800b38 changed nir_opcodes.py, but that doesn't seem to have
triggered nir_opt_algebraic.py.  The change in 75ef5991 depends on
opt_algebraic lowering 16-bit versions of slt, but if opt_algebraic is
not rebuilt, this may not happen.  This resulted in some people seeing
assertion failures in, for example,
dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step,
due to the backend seeing nir_op_slt that it didn't know how to handle.

v2: Add nir_opcodes.py to nir_algebraic_py so that all the per-driver
algebraic passes pick up the dependency too.  Rename it to
nir_algebraic_depends.  Suggested by Emma.

Closes: #6047
Fixes: d1992255bb ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15050>
2022-02-17 22:57:33 +00:00
Iván Briano
81f97905c3 intel/compiler: make CLUSTER_BROADCAST always deal with integers
This way we don't run afoul of regioning restrictions around floating
point types.

Cc: 22.0 <mesa-stable>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15039>
2022-02-16 21:36:42 +00:00
Iván Briano
db48dcb4f3 intel/compiler: remove what looks like a bad rebase
This bit in the compiler looks like it was added by accident on one of
the latest versions of the original commit, but it clearly doesn't
belong there.

Fixes: 03e1e19246 ("anv: Refactor descriptor copy")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15016>
2022-02-15 01:04:47 +00:00
Marcin Ślusarz
b6557b80a5 intel/compiler: fix array & struct IO lowering in mesh shaders
We really need offsets to be in dwords, not in vec4s.

The bug manifests as random failure of func.mesh.clipdistance.5 crucible
test, where stores to gl_MeshVerticesNV[x].gl_ClipDistance[4+n] actually write to
gl_MeshVerticesNV[x].gl_ClipDistance[1+n].

Fixes: 1f438eb033 ("intel/compiler: Implement Mesh Output")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14997>
2022-02-14 19:18:23 +00:00
Timur Kristóf
0445802ab2 compiler: Extract num_mesh_vertices_per_primitive function.
Prevent code duplication.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15005>
2022-02-14 11:13:42 +01:00
Daniel Schürmann
2a92452a0e nir/opt_shrink_vectors: Remove shrinking of store intrinsics data source
This is done via nir_opt_shrink_stores.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14480>
2022-02-11 11:50:47 +01:00
Ian Romanick
38a94c82e6 intel/fs: Don't optimize out 1.0*x and -1.0*x
This (sort of) matches the behavior of nir_opt_algebraic.  This ensures
that subnormal values are properly flushed to zero.

With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time.  Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.

All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs)   min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel)   min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.

total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs)   min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel)   min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).

All of the shaders hurt are in either UE4 shooter-game or shooter_demo.

Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)

Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)

Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Jordan Justen
e2cd0c3a3c intel/fs: Assert that old pull-const code is not used if devinfo->has_lsc
Jason changed this to use LSC in:

f5876dfdb9 ("intel/fs: Lower uniform pull constant load message to LSC dataport")

Cc: 22.0 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14384>
2022-02-09 10:39:17 +00:00
Rohan Garg
03e1e19246 anv: Refactor descriptor copy
Refactor descriptor copies to use the existing helper functions instead
of rolling our own. In order to facilitate this, we need to store the
appropriate buffer views for the relevant descriptors internally and
reuse them in the helpers.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14909>
2022-02-09 09:24:37 +00:00
Lionel Landwerlin
c78be5da30 intel/fs: lower ray query intrinsics
v2: Add helper for acceleration->root_node computation (Caio)

v3: Update comment on "done" bit (Caio)
    Remove progress bool value for impl function (Caio)
    Don't use nir_shader_instructions_pass to search the shader (Caio)

v4: Rename variable for if/else block (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
712d8fb043 intel/nir: document RT builder
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
0465714790 intel/nir/rt: add more helpers for ray queries
v2: Split stack_id helper in sync/async version (Caio)
    Fixup a few bit field mistake (Caio)
    Simplify some bitfield manipulations (Caio)

v3: Remove duplicated helper (Caio)
    Simplify brw_nir_rt_set_dword_bit_at (Caio)
    Comment brw_nir_rt_query_mark_init (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
d5b994ec8a intel/nir/rt: make RT manipulation helpers helper invocations ready
Since we need to be able to perform ray queries in helper invocations,
we need to have all the helpers properly tag their load/store
operations so that they operate in helper lanes.

v2: Switch from macros to inline functions (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
fb69fed65b intel/nir: document committed argument
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
b0624e414f intel/fs: make trivial shader complete tracing operations with missing shaders
v2: Apply workaround only on < DG2-512-C0 & < DG2-128-B0

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
35bd19f53d intel/nir/rt: load bvh_level value off mem_hit structure
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
6d9ae6ec1e intel: add a new intrinsic to get the shader stage from bindless shaders
We'll use this to apply ray tracing operations in our trivial return
shader based on the stage we're in.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
bb40e999d1 intel/nir: use a single intel intrinsic to deal with ray traversal
In the future we'll want to reuse this intrinsic to deal with ray
queries. Ray queries will use a different global pointer and
programmatically change the control/level arguments of the trace send
instruction.

v2: Comment on barrier after sync trace instruction (Caio)
    Generalize lsc helper (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
39f6cd5d79 intel/nir: fix shader call lowering
We're replacing a generic instruction by an intel specific one, we
need to remove the previous instruction.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c5a42e4010 ("intel/fs: fix shader call lowering pass")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
2665595244 intel/fs: limit FS dispatch to SIMD16 when using ray queries
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
57eed6698b intel/compiler: tracker number of ray queries in prog_data
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:25 +00:00
Lionel Landwerlin
9b366243ed intel/fs: load more fields from BVH instance leafs
v2: Fixup mask (Caio)
    Drop old comment (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
c89024e446 intel/fs: don't set allow_sample_mask for CS intrinsics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 77486db867 ("intel/fs: Disable sample mask predication for scratch stores")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
9d22f8ed23 intel/fs: add support for ACCESS_ENABLE_HELPER
v2: Factor out fragment shader masking on send messages (Caio)
    Update comments (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
c199f44d17 intel/fs: name sources for A64 opcodes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
23ce94ff7e intel/nir/rt: add a new number of SIMD lanes per DSS helper
v2: Add prefix brw_nir_rt (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
61c9b7a82e intel/fs: add support for Eu/Thread/Lane id
This index will be used for accessing ray query data in memory.

v2: Drop a MOV (Caio)

v3: Rework back code emission (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
3dabe93257 intel/fs: rework dss_id opcode into generic opcode
We'll want different types of IDs based on topology. Let's make this
more flexible and also move the bit shifting code a layer above where
it's easier to do bitshifting operations, especially if you need to
stash things into temporary registers.

v2: Keep previous comment.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Lionel Landwerlin
4deb8e86df nir: change intel dss_id intrinsic to topology_id
This will allow to reuse the same intrinsic for various topology based
ID.

v2: fix intrinsic comment (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
2022-02-08 12:55:24 +00:00
Marcin Ślusarz
18e628135d anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13662>
2022-02-02 18:17:57 +00:00
Lionel Landwerlin
0cd93c59ef intel/compiler: add primitive rate output support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
2022-02-02 17:09:46 +00:00
Lionel Landwerlin
cebf284ac1 intel/compiler: add a new pass to lower shading rate into HW format
Rework:
 * Jason: Modernize brw_nir_lower_shading_rate_output:
   1. Use nir_shader_instructions_pass()
   2. Use *_imm builder helpers.
   3. Use nir_intrinsic_base() instead of ->const_index[0]

v2: Also lower loads (Caio)

v3: Update stage check to trigger lowering (Caio)

v4: Assert on != MESH (Caio)

v5: Fixup instruction insertion (Caio)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
2022-02-02 17:09:46 +00:00
Caio Oliveira
8bab8f6422 compiler, intel: Add gl_shader_stage_is_mesh()
And replace the previous Intel-specific function.

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14823>
2022-02-01 17:41:25 +00:00
Connor Abbott
913bec10c4 nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffle
This option only applies to relative shuffles (up/down/xor), and in a
moment we're going to add an option to lower normal shuffles, so rename
it.

While we're here, rename lower_shuffle() to lower_to_shuffle() for
similar reasons.

Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
2022-02-01 16:27:45 +00:00
Marcin Ślusarz
24fef8f33d intel/compiler: Use Task/Mesh InlineData for the first few push constants
Replace load_mesh_global_arg_addr_intel with a more general intrinsic
load_mesh_inline_data_intel, since inline data now hold both
a pointer descriptor information and the first few push constants.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Marcin Ślusarz
1d9f47325b intel/compiler: handle gl_[Clip|Cull]Distance from mesh in fragment shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Marcin Ślusarz
baa17865de intel/compiler: handle gl_[Clip|Cull]Distance in mesh shaders
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Caio Oliveira
856a0cacb1 intel/compiler: Merge Per-Primitive attribute handling in Mesh case
Just a refactor, no behavior change.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Caio Oliveira
2b8b884bcd intel/compiler: Have specific mesh handling in calculate_urb_setup()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
2022-01-29 06:32:19 +00:00
Caio Oliveira
448a840b39 intel/fs/xehp: Add unit test for handling of RaR deps across multiple pipelines.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
2022-01-25 22:40:44 +00:00
Paulo Zanoni
d107a0bff8 intel/fs: Assert the GPU supports 64bit ops if present at lower_scoreboard time.
On platforms where we don't support 64 bit instructions we shouldn't
pass such instructions for the code generator to lower into supported
instructions, because this makes their execution pipeline
unpredictable to the scoreboard lowering pass on XeHP+ platforms.

We really should be reducing all these 64 bit instructions before code
generation, so here we add an assert to help us catch and fix these
cases more easily.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[ Francisco Jerez: Also allow has_integer_dword_mul. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
2022-01-25 22:40:44 +00:00