Instead of v_bfe + v_lshl_or for each vertex, get all 3 edge flags
at once of every vertex. This takes fewer VALU instructions than
previously.
Fossil DB results on Sienna Cichlid (with NGGC on):
Totals from 56917 (44.24% of 128647) affected shaders:
CodeSize: 161028288 -> 158751628 (-1.41%)
Instrs: 30917985 -> 30519571 (-1.29%)
Latency: 130617204 -> 129975532 (-0.49%); split: -0.50%, +0.01%
InvThroughput: 21280238 -> 20927401 (-1.66%)
Copies: 3011120 -> 3011125 (+0.00%); split: -0.00%, +0.00%
No Fossil DB changed with NGGC off.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11908>
Since p_elect doesn't have any operands, ACO's value numbering and/or
the pre-RA optimizer could currently recognize two p_elect instructions
in two different blocks as the same.
This patch adds exec as an operand to p_elect in order to achieve
correct behavior.
Fixes: e66f54e5c8Closes: #5080
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11943>
Implement elect using a pseudo-op which is lowered during the
insert_exec_mask pass. This makes it possible to emit a more
optimal sequence when the exec mask is constant.
Fossil DB results on Sienna Cichlid:
Totals from 211 (0.16% of 128647) affected shaders:
CodeSize: 2254356 -> 2240468 (-0.62%); split: -0.62%, +0.00%
Instrs: 438471 -> 434996 (-0.79%); split: -0.80%, +0.01%
Latency: 2717082 -> 2709400 (-0.28%); split: -0.28%, +0.00%
InvThroughput: 566987 -> 566342 (-0.11%); split: -0.11%, +0.00%
Copies: 40058 -> 40162 (+0.26%)
Branches: 31209 -> 31211 (+0.01%)
PreSGPRs: 9927 -> 10125 (+1.99%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
This allows our optimizer to recognize this and eliminate it when
it can prove that the s_and with exec is unneeded.
Fossil DB changes on Sienna Cichlid:
Totals from 1969 (1.53% of 128647) affected shaders:
CodeSize: 9468228 -> 9469348 (+0.01%); split: -0.00%, +0.01%
Instrs: 1773566 -> 1773581 (+0.00%); split: -0.01%, +0.01%
Latency: 19504042 -> 19503385 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 3617406 -> 3617333 (-0.00%)
Copies: 108998 -> 110592 (+1.46%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11458>
These are very straightforward as they just copy data from
the newly added shader arguments.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
This migration was done with libclang-based automatic tooling, which
performed these replacements:
* Operand(uint8_t) -> Operand::c8
* Operand(uint16_t) -> Operand::c16
* Operand(uint32_t, false) -> Operand::c32
* Operand(uint32_t, bool) -> Operand::c32_or_c64
* Operand(uint64_t) -> Operand::c64
* Operand(0) -> Operand::zero(num_bytes)
Casts that were previously used for constructor selection have automatically
been removed (e.g. Operand((uint16_t)1) -> Operand::c16(1)).
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11653>
If the allocated_vec map contains a different RegType
for the elements, ensure that the size matches exactly.
Otherwise, it could happen that extracting a dword
element matched with a subdword element.
No fossil-db changes.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11823>
This allows more potential compiler optimizations if the value is a
constant or from a scalar load.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11579>
After disabling SMEM stores, nir_opt_access() now does the same analysis
and we don't need this anymore. Doing it in isel is also too late if we
want to lower descriptor loads in NIR.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11652>
The Navi 1x NGG hardware can hang in certain conditions when
not every wave launched before s_sendmsg(GS_ALLOC_REQ).
As a workaround, to ensure this never happens, let's emit a
workgroup barrier at the beginning of NGG VS and TES.
Note that NGG GS already has a workgroup barrier so it doesn't
need this.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
Navi 1x GPUs have an issue: they can hang when the output vertex
and primitive counts are zero. The workaround is exporting a dummy
triangle.
This commit changes the dummy triangle's vertex so its positions
are all NaN. This should make sure the triangle is never rendered.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
Instead of avoiding out-of-bounds access, avoid creating a load larger
than the original attribute. This should work just as well, since the only
situations expending a load helped was because we shrunk it first.
Also fixes a bug where a 3 component load (4 components with the first
component skipped) would be incorrectly expanded to 4 components because
the stride check would never be performed. Maybe we should avoid skipping
the first component in some situations, but I'm not sure if it's worth
the VGPR cost.
fossil-db (vega10):
Totals from 583 (0.39% of 149974) affected shaders:
CodeSize: 1496848 -> 1500868 (+0.27%); split: -0.03%, +0.30%
Instrs: 286155 -> 286575 (+0.15%); split: -0.07%, +0.22%
Latency: 2947101 -> 2946865 (-0.01%); split: -0.23%, +0.22%
InvThroughput: 797396 -> 797127 (-0.03%); split: -0.08%, +0.04%
fossil-db (polaris10):
Totals from 583 (0.39% of 151365) affected shaders:
SGPRs: 38880 -> 39216 (+0.86%)
VGPRs: 24440 -> 24356 (-0.34%)
CodeSize: 1506808 -> 1510876 (+0.27%); split: -0.01%, +0.28%
Instrs: 288735 -> 289167 (+0.15%); split: -0.06%, +0.21%
Latency: 2963263 -> 2961884 (-0.05%); split: -0.24%, +0.19%
InvThroughput: 802351 -> 801665 (-0.09%); split: -0.12%, +0.04%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9007>
Instead of assuming scalar alignment for an attribute, we can use the
required alignment of other attributes in a binding to expect a higher
one.
This uses the alignment of all attributes in the pipeline, not just the
ones loaded. This can create slightly better code, but could break
pipelines which relied on unused (and unaligned) attributes no being
loaded. I don't think such pipelines are allowed by the spec.
fossil-db (Sienna Cichlid):
Totals from 44350 (30.32% of 146267) affected shaders:
VGPRs: 1694464 -> 1700616 (+0.36%); split: -0.08%, +0.44%
CodeSize: 60207184 -> 58093836 (-3.51%); split: -3.51%, +0.00%
MaxWaves: 1175998 -> 1174948 (-0.09%); split: +0.02%, -0.11%
Instrs: 11763444 -> 11458952 (-2.59%); split: -2.60%, +0.01%
Latency: 70679612 -> 67062215 (-5.12%); split: -5.27%, +0.15%
InvThroughput: 11482495 -> 11362911 (-1.04%); split: -1.20%, +0.16%
VClause: 359459 -> 343248 (-4.51%); split: -6.36%, +1.85%
SClause: 422404 -> 419229 (-0.75%); split: -1.17%, +0.42%
Copies: 754384 -> 764368 (+1.32%); split: -1.74%, +3.06%
Branches: 197472 -> 197474 (+0.00%); split: -0.03%, +0.03%
PreVGPRs: 1215348 -> 1215503 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9007>
The v_mbcnt instructions can take an extra source that they add to
the result. This is not exposed in SPIR-V but we now expose it in NIR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
Fix up the operand size for v_sad instructions, and implement
the new NIR horizontal add. There is no viable way to do this
in SALU, so let's always use a VGPR destination.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
This allows partial writes and writes to the upper half of the destination.
fossil-db (Sienna Cichlid):
Totals from 135 (0.09% of 149839) affected shaders:
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11113>
Doesn't seem to create incorrect code, but it is suboptimal.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11113>
GFX6-7 are affected by a hw bug that prevents address clamping to work
correctly when the SGPR offset is used. Use the VGPR offset to fix it.
Fixes various hangs with dEQP-VK.robustness.robustness2.* on Bonaire.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11238>
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
A simple post-RA optimization which takes advantage of the
s_cbranch_vccz and s_cbranch_vccnz instructions.
It works on the following pattern:
vcc = v_cmp ...
scc = s_and vcc, exec
p_cbranch scc
The result looks like this:
vcc = v_cmp ...
p_cbranch vcc
Fossil DB results on Sienna Cichlid:
Totals from 4814 (3.21% of 149839) affected shaders:
CodeSize: 15371176 -> 15345964 (-0.16%)
Instrs: 3028557 -> 3022254 (-0.21%)
Latency: 21872753 -> 21823476 (-0.23%); split: -0.23%, +0.00%
InvThroughput: 4470282 -> 4468691 (-0.04%); split: -0.04%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7779>
For fragment shaders that only contain a discard, the exec mask has
to be zero'd and everything discarded.
It seems unnecessary to emit an export here because if the FS has no
exports, the compiler already emits a null export at the end.
Fixes incorrect hair rendering in Detroit: Become Human.
fossil-db (Sienna Cichlid):
Totals from 3 (0.00% of 149839) affected shaders:
CodeSize: 2896 -> 2872 (-0.83%)
Instrs: 556 -> 553 (-0.54%)
Latency: 29266 -> 29214 (-0.18%)
InvThroughput: 3374 -> 3372 (-0.06%)
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10955>
ds_swizzle_b32 requires a VGPR and DPP can't encode SGPR sources.
Fixes
dEQP-VK.graphicsfuzz.cov-derivative-uniform-vector-global-loop-count.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10840>
This allows us to emit the gs_alloc_req independently of the
wave ID check, which is what the NIR lowering will need.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>
NGG already needs to use workgroup barriers, but this commit allows
them to come from NIR as opposed to just emitting it in ACO
instruction selection.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>
It seems common for there to be holes.
fossil-db (GFX10.3, robustBufferAccess enabled):
Totals from 33791 (23.10% of 146267) affected shaders:
(no statistics changed)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7871>