v2 by Timur Kristóf:
Do not add the affinity for instructions that can't write m0
reliably, such as readlane-like instructions on GFX8.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Don't recompile entire ACO when something changes in NIR.
Instead, only use some headers which are actually needed,
include these in ACO files instead of relying on nir.h to
include them.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22241>
We don't want to rely on any NIR structures in ACO, because
we would like to avoid the need to include nir.h in aco_ir.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22241>
We haven't measured any noteworthy perf improvement
from these, and they are difficult to port to NIR,
so remove them before the NIR based VS input lowering
in order to make it easier to bisect and analyze stats.
Fossil DB stats on Rembrandt (GFX10.3):
Totals from 21750 (16.12% of 134913) affected shaders:
VGPRs: 868512 -> 868664 (+0.02%); split: -0.00%, +0.02%
CodeSize: 64406804 -> 64397572 (-0.01%); split: -0.08%, +0.07%
MaxWaves: 567904 -> 567888 (-0.00%); split: +0.00%, -0.00%
Instrs: 12327212 -> 12324851 (-0.02%); split: -0.10%, +0.08%
Latency: 61367324 -> 61371204 (+0.01%); split: -0.04%, +0.05%
InvThroughput: 9687734 -> 9686000 (-0.02%); split: -0.03%, +0.01%
VClause: 248207 -> 303449 (+22.26%); split: -0.02%, +22.28%
SClause: 314942 -> 315564 (+0.20%); split: -0.09%, +0.29%
Copies: 921581 -> 921820 (+0.03%); split: -0.16%, +0.19%
Branches: 341964 -> 341967 (+0.00%); split: -0.00%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16805>
The naming of aco_*_key didn't make sense because they
were never actually used as cache keys, only radv_*_key
are used as cache keys.
Rename the aco structs to aco_*_info instead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21696>
Handle arguments that need a waitcnt without relying on
RADV specific VS input information.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21696>
It's just v_fma with fixed DPP8 and builtin s_waitcnt_expcnt, so it can mostly
be handled as a pure VALU instruction.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21023>
When a shader has a comparison with the subgroup invocation id,
we can use a constant instead, saving a VALU instruction.
When the constant can't be represented as a 64-bit literal,
use the s_bfm_b64 instruction to generate it instead, which
is still a win.
Fossil DB stats on GFX11:
Totals from 300 (0.22% of 134913) affected shaders:
CodeSize: 2223052 -> 2214336 (-0.39%); split: -0.43%, +0.04%
Instrs: 430216 -> 429882 (-0.08%); split: -0.14%, +0.06%
Latency: 5881180 -> 5878181 (-0.05%); split: -0.05%, +0.00%
InvThroughput: 731846 -> 729293 (-0.35%)
Copies: 31662 -> 31847 (+0.58%); split: -0.03%, +0.61%
Branches: 8241 -> 8100 (-1.71%)
PreVGPRs: 15788 -> 15786 (-0.01%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20843>
It looks like the LLVM assembler promotes true 16-bit instructions to VOP3
in this case.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20251>
fossil-db (gfx1100):
Totals from 112 (0.08% of 134574) affected shaders:
Scratch: 1513472 -> 1455360 (-3.84%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534>
If a shader doesn't export any color targets and instead only exports
mrtz, the discard early exit block should match.
Fixes artifacts on Lara in Rise of the Tomb Raider benchmark and hair in
The Witcher 3 (classic).
https://reviews.llvm.org/D128185
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: bc8da20dda ("aco: export MRT0 instead of NULL on GFX11")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20345>
Dual source blending must be in strict WQM mode.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19643>
Apparently the TLS constructor doesn't work well if RADV
is instantiated multiple times and/or used by a program with
already existing threads.
Fixes: a128d444cb ('aco: use monotonic_buffer_resource for instructions')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19219>
GFX11 has a lot of complicated data dependency hazards.
For debugging GFX10+ data dependency hazards. This creates an excessive
amount of s_waitcnt_depctr.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18273>