As we add more compiler optimizations that can increase register pressure
we may decide to disallow TMU spilling in more cases so it is probably
better to move this to its own helper function.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9077>
If we emit a new uniform and that uniform has already been emitted
in the same block we can just reuse that.
There is a balancing game here between reducing ldunif instructions
and not increasing register pressure too much though, so we put
a limit to how far back we are willing to look for a previous
definition of the uniform. Based on shader-db results, 20 instructions
produces best results.
total instructions in shared programs: 14928266 -> 14907432 (-0.14%)
instructions in affected programs: 6431841 -> 6411007 (-0.32%)
helped: 15270
HURT: 10772
Instructions are helped.
total uniforms in shared programs: 3944672 -> 3840276 (-2.65%)
uniforms in affected programs: 1827184 -> 1722788 (-5.71%)
helped: 30423
HURT: 845
Uniforms are helped.
total inst-and-stalls in shared programs: 14957813 -> 14936873 (-0.14%)
inst-and-stalls in affected programs: 6475349 -> 6454409 (-0.32%)
helped: 15287
HURT: 10852
Inst-and-stalls are helped.
v2 (Eric):
- consider ldunifrf too
- check that no other instruction writes to the register
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9077>
Instructions are allowed to access up to two rf registers, or one rf
register and a small immediate. This change allows qpu_merge_inst to
take full advantage of this by allowint the merging of two instructions
if they have no more than two different rf registers between them,
or one rf register and one small immediate. qpu_merge_inst rewrites
the instructions as needed to pack everything into raddr_a and raddr_b
in the merged instruction.
shader-db stats:
total instructions in shared programs: 19938769 -> 18929664 (-5.06%)
instructions in affected programs: 17929438 -> 16920333 (-5.63%)
helped: 95008
HURT: 242
helped stats (abs) min: 1 max: 785 x̄: 10.62 x̃: 7
helped stats (rel) min: 0.30% max: 21.25% x̄: 5.37% x̃: 4.98%
HURT stats (abs) min: 1 max: 2 x̄: 1.10 x̃: 1
HURT stats (rel) min: 0.30% max: 3.12% x̄: 1.62% x̃: 1.54%
95% mean confidence interval for instructions value: -10.67 -10.52
95% mean confidence interval for instructions %-change: -5.37% -5.33%
Instructions are helped.
total max-temps in shared programs: 3122664 -> 3112446 (-0.33%)
max-temps in affected programs: 124881 -> 114663 (-8.18%)
helped: 5445
HURT: 0
helped stats (abs) min: 1 max: 15 x̄: 1.88 x̃: 1
helped stats (rel) min: 1.49% max: 40.54% x̄: 8.97% x̃: 6.67%
95% mean confidence interval for max-temps value: -1.91 -1.84
95% mean confidence interval for max-temps %-change: -9.12% -8.81%
Max-temps are helped.
total sfu-stalls in shared programs: 38028 -> 41231 (8.42%)
sfu-stalls in affected programs: 6053 -> 9256 (52.92%)
helped: 664
HURT: 3380
helped stats (abs) min: 1 max: 2 x̄: 1.04 x̃: 1
helped stats (rel) min: 9.09% max: 100.00% x̄: 70.81% x̃: 100.00%
HURT stats (abs) min: 1 max: 4 x̄: 1.15 x̃: 1
HURT stats (rel) min: 0.00% max: 300.00% x̄: 46.39% x̃: 25.00%
95% mean confidence interval for sfu-stalls value: 0.76 0.82
95% mean confidence interval for sfu-stalls %-change: 25.03% 29.26%
Sfu-stalls are HURT.
total inst-and-stalls in shared programs: 19976797 -> 18970895 (-5.04%)
inst-and-stalls in affected programs: 17963129 -> 16957227 (-5.60%)
helped: 95017
HURT: 245
helped stats (abs) min: 1 max: 785 x̄: 10.59 x̃: 7
helped stats (rel) min: 0.30% max: 21.25% x̄: 5.35% x̃: 4.95%
HURT stats (abs) min: 1 max: 2 x̄: 1.09 x̃: 1
HURT stats (rel) min: 0.30% max: 3.12% x̄: 1.61% x̃: 1.54%
95% mean confidence interval for inst-and-stalls value: -10.64 -10.48
95% mean confidence interval for inst-and-stalls %-change: -5.35% -5.31%
Inst-and-stalls are helped.
v2 (Iago):
- moved early return for naddrs > 2 even earlier.
- only update {add,mul}.b mux if instruction has more than one operand.
- don't OR b->raddr_{a,b} if we are not merging add/mul instructions.
- don't initialize packed to 0.
- minor style fixes.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9026>
This basically processes UBO loads as uniform loads by writing
the load address to the unifa register and reading sequential
values with ldunifa.
This process is faster than going through the TMU, but we can only
use it when the address we are reading from is uniform across all
channels, since we are basically reading from the UBO address
as if it was a uniform stream.
This leads to better performance in the UE4 Shooter demo.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
ldunifa reads a uniform from the unifa address and updates the unifa
address implicitly, so if we dead-code-eliminate one a follow-up
ldunifa will not read from the appropriate address.
We could avoid this if the compiler ensures that every ldunifa is
paired with an explicit unifa, so for example if we are reading a
vec4, we could emit:
unifa (addrr)
ldunifa
unifa (addr+4)
ldunifa
unifa (addr+8)
ldunifa
unifa (addr+12)
ldunifa
instead of:
unifa (addr)
ldunifa
ldunifa
ldunifa
ldunifa
But since each unifa has a 3 delay slot before we can do ldunifa,
that would end up being quite expensive.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
The simulator asserts on this, which can happen if we merge a ldunif
(or any other instruction that reads a uniform implicitly) and
ldunifa in the same instruction.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
unifa writes the addresss from which follow-up ldunifa loads,
and each ldunifa increments the unifa addeess by 32-bit so the
loads need to be ordered too.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
This has been fixed since V3D 4.2.14 (Rpi4), which is the hardware
we are targetting. Our version resolution doesn't allow us to check
for 4.2 versions lower than .14, but that is okay because the
simulator would still validate this in any case.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
V3D 3.x has V3D_QPU_WADDR_TMU which in V3D 4.x is V3D_QPU_WADDR_UNIFA
(which isn't a TMU write address). This change passes a devinfo to
any functions that need to do these checks so we can account for the
target V3D version correctly.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980>
The QPU scheduler allows to move certain TMU instructions around and
since we enabled pipelining, we need to protect against the case where
doing this might break a TMU sequence. For example, this test:
dEQP-VK.rasterization.line_continuity.line-strip
Was generating this VIR:
mov tmud, t187
mov.pushz null, t176
mov.ifa tmua, t9
nop null; wrtmuc (img[0].p0 | 0x0)
mov tmut, t185
mov tmud, t180
mov.ifa tmusf, t183
nop null; thrsw
where we have a general TMU access (tmud,tmua) followed by an image
access (wrtmuc, tmut, tmud, tmusf), which the QPU scheduler was turning
into:
nop ; nop ; ldunifrf.rf22 (0xffffff00 / -nan)
nop ; nop ; wrtmuc (img[0].p0 | 0x0)
nop ; nop ; ldtmu.r2
add r0, r2, 1 ; nop ; ldtmu.r3
nop ; nop ; ldtmu.r4
nop ; mov tmud, r0
nop ; mov.ifa tmua, rf15
nop ; mov tmut, r4 ; thrsw
nop ; mov tmud, rf22
nop ; mov.ifa tmusf, r3
where it allowed the wrtmuc to move up and before the general TMU access,
leading to an incorrect TMU sequence.
Fix this by flagging TMUA writes (which are the sequence terminators for
general TMU accessess) as writing new TMU configuration, like we do for all
other TMU sequence terminators for textures and images.
Fixes: 197090a3fc ('broadcom/compiler: implement pipelining for general TMU operations')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8954>
The GL frontend can lower this weird GL feature away for us. This should
fix redeclaration of the gl_Color/SecondaryColor as centroid, since that
case had been missed in the !flat special case here.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
We had an unnecessary case in our uniforms upload switch statement, since
we no longer advertise the cap.
Fixes: 8ad931808e ("v3d: do not report alpha-test as supported")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
We have been trying to avoid this by tracking fifo usages in the driver and
flushing all outstanding TMU sequences if we overflowed any of these, however,
this is actually not the most efficient strategy. Instead, we would like to
flush only enough operations to get things going again, which is better for
pipelining. Doing that in the driver would require some additional work, but
thankfully, it is not required, since this seems to be what the hardware does
automatically, so we can just remove overflow tracking for these two fifos
and enjoy the benefits.
This also further improves shader-db stats:
total instructions in shared programs: 8975062 -> 8955145 (-0.22%)
instructions in affected programs: 1637624 -> 1617707 (-1.22%)
helped: 4050
HURT: 2241
Instructions are helped.
total threads in shared programs: 236802 -> 237042 (0.10%)
threads in affected programs: 252 -> 492 (95.24%)
helped: 122
HURT: 2
Threads are helped.
total sfu-stalls in shared programs: 19901 -> 19592 (-1.55%)
sfu-stalls in affected programs: 4744 -> 4435 (-6.51%)
helped: 1248
HURT: 1051
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 8994963 -> 8974737 (-0.22%)
inst-and-stalls in affected programs: 1636184 -> 1615958 (-1.24%)
helped: 4050
HURT: 2239
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
TMU pipelining makes TMU spilling difficult and can easily lead to
doing large amounts of spills to compile a shader. It is best to
only use pipelining if we can compile without spilling.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
TMU pipelining can severely reduce our capacity to emit TMU spills,
causing us to fail to compile a shader we may otherwise be able to
compile. This is because pipelining extends the liveness of TMU
sequences by posponing the thread switch and LDTMU until a result
is needed, and we can't emit TMU spills while in the middle of a
TMU sequence.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This mostly moves code around to group together the code involved with
actually emitting a TMU sequence. This will make it a bit easier to
then implement pipelining while reusing this code, similar to how we
handled other cases of TMU pipelining.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This follows the same idea as for TMU general instructions of reusing
the existing infrastructure to first count required register writes and
flush outstanding TMU dependencies, and then emit the actual writes, which
requires that we split the code that decides about register writes to
a helper.
We also need to start using a component mask instead of the number
of components that we need to read with a particular TMU operation.
v2: update tmu_writes for V3D_QPU_WADDR_TMUOFF
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This creates the basic infrastructure to implement TMU pipelining and
applies it to general TMU. Follow-up patches will expand this
to texture and image/load store operations.
TMU pipelining means that we don't immediately end TMU sequences,
and instead, we postpone the thread switch and LDTMU (for loads)
or TMUWT (for stores) until we really need to do them.
For loads, we may need to flush them if another instruction reads
the result of a load operation. We can detect this because in that
case ntq_get_src() will not find the definition for that ssa/reg
(since we have not emitted the LDTMU instructions for it yet), so
when that happens, we flush all pending TMU operations and then
try again to find the definition for the source.
We also need to flush pending TMU operations when we reach the end
of a control flow block, to prevent the case where we emit a TMU
operation in a block, but then we read the result in another block
possibly under control flow.
It is also required to flush across barriers and discards to honor
their semantics.
Since this change doesn't implement pipelining for texture and
image load/store, we also need to flush outstanding TMU operations
if we ever have to emit one of these. This will be corrected with
follow-up patches.
Finally, the TMU has 3 fifos where it can queue TMU operations.
These fifos have limited capacity, depending on the number of threads
used to compile the shader, so we also need to ensure that we
don't have too many outstanding TMU requests and flush pending
TMU operations if a new TMU operation would overflow any of these
fifos. While overflowing the Input and Config fifos only leads
to stalls (which we want to avoid anyway), overflowing the Output
fifo is incorrect and would end up with a broken shader. This means
that we need to know how many TMU register writes are required
to emit a TMU operation and use that information to decide if we need
to flush pending TMU operations before we emit any register
writes for the new TMU operation.
v2: fix TMU flushing for NIR registers reads (jasuarez)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
Follow-up patches will implement support for TMU pipelining in the
compiler, which basically means that we will be able to have more
than one outstanding TMU operation.
Our spilling code currently relies on properly identifying the end
of a TMU sequence (since we can't emit a new TMU sequence for a spill
in the middle of an existing TMU sequence), however, that code expects
that only one TMU sequence may be outstanding, which won't be true
once we implement pipelining.
This change fixes the 'end of TMU sequence' checks to account for this
in preparation for upcoming patches.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
Where it is safe to do so, avoid the generation of code to convert a
condition code into a boolean which is then tested to generate a
condition code. This is only done in uniform ifs, and only for condition
values that are SSA and only used once (in that if statement).
shader-db relative to MR 7726:
total instructions in shared programs: 8985667 -> 8974151 (-0.13%)
instructions in affected programs: 390140 -> 378624 (-2.95%)
helped: 810
HURT: 276
helped stats (abs) min: 1 max: 49 x̄: 17.77 x̃: 16
helped stats (rel) min: 0.10% max: 33.63% x̄: 7.97% x̃: 6.45%
HURT stats (abs) min: 1 max: 46 x̄: 10.42 x̃: 10
HURT stats (rel) min: 0.16% max: 21.54% x̄: 2.26% x̃: 2.03%
95% mean confidence interval for instructions value: -11.46 -9.75
95% mean confidence interval for instructions %-change: -5.76% -4.97%
Instructions are helped.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8709>
PER_QUAD TMU lookups will partially override the predication mask on TMU
writes. If some but not all lanes in a quad are predicated out, setting
PER_QUAD will force them all to be enabled. This can result in TMU
access to bogus addresses when in nonuniform control flow. Also, since
PER_QUAD is needed to make sure derivatives work with helper
invocations, and derivatives are undefined in nonuniform control flow,
there is no reason to leave it enabled in this case.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
Similarly to if statements, uniform loops are now emitted without
predication, using simple branches for breaks and continues. The
uniformity of the loop is determined by running the
nir_divergence_analysis pass.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
It is currently a bitset on top of a uint64_t but there are already
more than 64 values. Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
Replace mesa's slightly different container_of() with one more aligned
to the linux kernel's version which takes a type as the 2nd param. This
avoids warnings like:
freedreno_context.c:396:44: warning: variable 'batch' is uninitialized when used within its own initialization [-Wuninitialized]
At the same time, we can add additional build-time type-checking asserts
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7941>
Halt is like a return for the entire shader or exit() if you prefer to
think of it that way. Once an invocation hits a halt, it's 100% dead.
Any writes to output variables which happened before the halt do,
however, still apply.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
So far the v3d compiler has them combined, as for OpenGL both are the
same. This change is intended to fit the v3d compiler better with
Vulkan, where they are separate concepts.
Note that NIR has them separate for a long time, both on nir_variable
and on some NIR lowerings.
v2: (from Iago feedback)
* Use key->num_tex/sampler_used to iterate through the array
* Fill up num_samplers_used on v3d, assert that is the same that
num_tex_used if possible.
v3: (Iago)
* Assert num_tex/samplers_used is smaller that tex/sampler array size.
v4: Update assert mentioned on v3 to use <= instead of < (detected by CI)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
squash! broadcom/compiler: separate texture/sampler info from v3d_key
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7545>
Since spills and fills use the TMU, special care has to be taken to
avoid putting one between a TMU setup instruction and the corresponding
reads or writes. This change adds logic to move fills up and move spills
down to avoid interrupting such sequences.
This allows compiling 6 more programs from shader-db. Other stats:
total spills in shared programs: 446 -> 446 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0
total fills in shared programs: 606 -> 610 (0.66%)
fills in affected programs: 38 -> 42 (10.53%)
helped: 0
HURT: 2
total instructions in shared programs: 19330 -> 19363 (0.17%)
instructions in affected programs: 3299 -> 3332 (1.00%)
helped: 0
HURT: 5
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6606>
So far the support for R/B swapping in vertex attributes were for the
generic attributes.
But there are cases like glSecondaryColorPointer() supporting BGRA
formats that require the R/B swapping to be also allowed in the
non-generic vertex attributes (in this case, in the COLOR1 attribute).
v2:
- Don't split line (Iago)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7196>
The NIR that is given to the VIR compiler is not in SSA form, and so
the v3d*_vir_emit_tex() functions must be able to handle both SSA and
register destinations.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7318>
It is not used right now, so keeping it adds some noise/confusion.
So far configuring Z test are done through the CFG_BITS. See
v3dX(emit_state) at v3dx_emit.c for v3d, and pack_cfg_bits at
v3dv_pipeline.c for v3dv. There flags like z_updates_enable and others
are filled up.
That key field seems like a leftover coming from using vc4 as
reference, as that driver defines and uses a field with name name.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7421>
We don't natively support BGRA format, instead we handle these
as RGBA and we lower the loads to swap components R and B.
However, the driver emits VPM loads based on the size of the
input variables so when we have a vec2 or float BGRA input,
it would only emit VPM loads for components 0 and 1, which is
not correct since we emit a load of component 2 to swap with
component 0.
v2: handle GL legacy vertex inputs gracefully.
Fixes:
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-highp-output-vec2
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7271>