Clearing on graphics updates HiZ correctly and expanding it always
after the clear might hurt because it means HiZ will be disabled.
This probably helps performance with the full GFX12 HiZ WA.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40176>
To update HiZ properly during depth/stencil clears. There is a risk
but it's very minimal and it's also much better for performance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40176>
move_rt_instructions() only makes sense for CPS recursive shaders, where
later rt_trace_ray calls can overwrite the current shader's RT system
values.
Running it on the function-call path can hoist load_hit_attrib_amd
above merged intersection writes, which corrupts any-hit
hitAttributeEXT. Move the pass into the existing CPS-only
non-intersection branch before nir_lower_shader_calls().
Fixes: c5d796c902 ("radv/rt: Use function call structure in NIR lowering")
Closes: #15074
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40531>
All BOs allocated from vkAllocateMemory are either local BOs or added
to the global BO list. Only BOs allocated internally should be added
to the per-cmdbuf list.
Verified this by doing a full CTS run with amdgpu.debug=0x1.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40466>
The global BO list for app allocations has been enabled by default
since Mesa 25.3 and we didn't find any blockers, so let's make it the
default for real. Note that vkd3d-proton and Zink always used that
path and DXVK started to use it in August 2025 after requiring BDA.
This removes RADV_DEBUG=nobolist which was added only for debugging
purposes since the global BO list was enabled by default for app
allocations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40466>
It's supported on GFX9+ and on GFX8+ with a specific fw version. It's
more correct with preemption.
Also rewrite the comment now that we got more information from Marek.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40341>
_mesa_sha1_format has a few remaining uses, so it's moved to build_id.c,
which is its last user.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
We are going to disallow continue statements without
loop continue constructs.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39942>
The runtime builds a final pipeline state with pointers to structures
coming from the associated pipelines libraries.
So far it has considered that the viewMask was part of a structure
together with the rest of the renderpass information. This information
can be specified in pre-raster, fragment & color-output state groups
and it was assumed would be consistent for all 3. And the runtime
currently takes the pointer to the structure from the last pipeline
library (color output).
Some coming spec/cts will clarify that the viewMask only needs to be
specified for pre-raster & fragment groups, making the value in the
color-output group untrustworthy.
This change creates a new state structure to hold the viewMask on its
own so it is only gather on pre-raster & fragment groups.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Aitor Camacho <aitor@lunarg.com> (kosmickrisp)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (turnip)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv)
Reviewed-by: Frank Binns <frank.binns@imgtec.com> (powervr)
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (panvk)
Royaled-yes-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39940>
Removed this by mistake during a rebase presumably.
This fixes a regression with
dEQP-VK.pipeline.monolithic.multisample.m10_resolve.* on <= GFX8.
Fixes: 1746837a71 ("radv/meta: remove CB_RESOLVE")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40449>
The cmd_buffer->vertex_bindings was not cleared when resetting the command buffer.
The previous misaligned_mask_invalid bits were not preserved when calling radv_CmdBindVertexBuffers2 multiple times.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40312>
Since the stack pointer may wrap around the stack size in overflow
cases, traversal logic calculates the real stack pointer with
nir_umod_imm(b, stack, args->stack_entries * args->stack_stride).
For ray queries, "stack" was initialized to
"stack_base + local_invocation_idx * 4". This was completely broken, as
the umod would later delete the stack base completely and overwrite the
start of LDS, which belongs to the apps' shared memory.
Instead, add the stack base as a constant offset in the load/store_stack
callback. (This should also save 1 VALU per ray query)
Also, delete radv_ray_traversal_args::stack_base since it's unused now.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40420>
RADV wants to abstract the compiler from any instance/device/pdev
objects.
The previous NULL check for instance seems to be useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40379>