Commit graph

268 commits

Author SHA1 Message Date
Nicolai Hähnle
de9dd4f9f1 ac/radeonsi: move struct radeon_info to ac_gpu_info.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:52 +02:00
Nicolai Hähnle
4d6e75776d ac/radeonsi: move some aspects of sanity checking to ac_surface
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:52 +02:00
Nicolai Hähnle
00f466bad9 ac/radeonsi: add ac_compute_surface to automatically switch gfx6 vs. gfx9
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:52 +02:00
Nicolai Hähnle
8aabed64c3 ac/radeonsi: move the bulk of gfx9_surface_init to ac_surface
We can now merge the two *_surface_init functions.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:51 +02:00
Nicolai Hähnle
db77cd879b ac/radeonsi: move the bulk of gfx6_surface_init to ac_surface
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:51 +02:00
Nicolai Hähnle
f187a49322 ac/radeonsi: move amdgpu_addr_create to ac_surface
v2:
- update Android.common.mk (Emil)
- rebase on top of Raven support

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
2017-05-18 11:48:51 +02:00
Nicolai Hähnle
15a844986a ac/radeonsi: move surface definitions to new header ac_surface.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-18 11:48:51 +02:00
Marek Olšák
bd4b224fa6 gallium/radeon: use a top-of-pipe timestamp for the start of TIME_ELAPSED
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-17 20:28:44 +02:00
Nicolai Hähnle
3accda4b82 ac/debug: handle index field in SET_*_REG correctly
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-16 16:11:53 +02:00
Marek Olšák
7622181cad radeonsi/gfx9: add support for Raven
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-15 13:00:26 +02:00
Marek Olšák
efdb378c36 amd/addrlib: import Raven support
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-15 13:00:26 +02:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Marek Olšák
34bc470fa6 ac: fix broken elimination of duplicated VS exports
The renumbering code didn't take into account that multiple VS exports
can have the same PARAM index. This also significantly simplifies
the renumbering. Thankfully, we have piglits for this:

    spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatcentroid-packing
    spec@glsl-1.50@execution@interface-blocks-complex-vs-fs

Reported by Michel Dänzer.

Fixes: b08715499e ("ac: eliminate duplicated VS exports")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-08 19:18:29 +02:00
Dave Airlie
a096d8d3f7 radv: enable POLARIS12 support.
This just adds the chip in the right places.

We don't set the partial_vs_wave workaround, as radeonsi
doesn't, but have to confirm it's not required.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-05 11:07:40 +10:00
Marek Olšák
12beef0374 radeonsi: drop support for LLVM 3.8
LLVM 3.8:
- had broken indirect resource indexing
- didn't have scratch coalescing
- was the last user of problematic v16i8
- only supported OpenGL 4.1

This leaves us with LLVM 3.9 and LLVM 4.0 support for Mesa 17.2.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Marek Olšák
4d32b4ac99 radeonsi: stop using v16i8
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Marek Olšák
283a1d1e27 radeonsi/gfx9: make some PA & DB registers match the closed Vulkan driver
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Marek Olšák
b08715499e ac: eliminate duplicated VS exports
Only very few shaders have them (from 48486 shaders):

shaders/private/left_4_dead_2/765.shader_test - ac: 1 matches 2
shaders/private/left_4_dead_2/877.shader_test - ac: 1 matches 6
shaders/private/left_4_dead_2/2141.shader_test - ac: 1 matches 6
shaders/private/ue4_effects_cave/11.shader_test - ac: 4 matches 5
shaders/private/ue4_effects_cave/14.shader_test - ac: 5 matches 6
shaders/private/ue4_effects_cave/46.shader_test - ac: 5 matches 6
shaders/private/ue4_effects_cave/42.shader_test - ac: 4 matches 5
shaders/private/ue4_effects_cave/104.shader_test - ac: 4 matches 5
shaders/private/f1-2015/336.shader_test - ac: 3 matches 4
shaders/private/f1-2015/948.shader_test - ac: 6 matches 7
shaders/private/f1-2015/602.shader_test - ac: 0 matches 3
shaders/private/f1-2015/600.shader_test - ac: 0 matches 3
shaders/private/f1-2015/1214.shader_test - ac: 0 matches 1
shaders/private/f1-2015/988.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/149.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/346.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/178.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/136.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/168.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/690.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/19.shader_test - ac: 5 matches 6
shaders/private/dota2/1901.shader_test - ac: 0 matches 5
shaders/private/dota2/1357.shader_test - ac: 0 matches 5
shaders/private/dota2/1375.shader_test - ac: 0 matches 5
shaders/private/dota2/1369.shader_test - ac: 0 matches 5
shaders/private/dota2/1583.shader_test - ac: 0 matches 5
shaders/private/dota2/1811.shader_test - ac: 0 matches 5
shaders/private/dota2/1893.shader_test - ac: 0 matches 5
shaders/private/dota2/1533.shader_test - ac: 0 matches 5
shaders/private/dota2/1951.shader_test - ac: 0 matches 5
shaders/private/dota2/1361.shader_test - ac: 0 matches 5
shaders/private/mad_max/2792.shader_test - ac: 0 matches 1
shaders/private/mad_max/2794.shader_test - ac: 0 matches 1
shaders/private/mad_max/2780.shader_test - ac: 0 matches 1
shaders/private/mad_max/2902.shader_test - ac: 0 matches 1
shaders/private/bioshock-infinite/3050.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/2544.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3062.shader_test - ac: 3 matches 8
shaders/private/bioshock-infinite/2012.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3058.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3270.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/732.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3026.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3258.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3198.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3046.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3168.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/2550.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3210.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3032.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/668.shader_test - ac: 3 matches 7

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Marek Olšák
7647e90b15 ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputs
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Marek Olšák
faa37475e9 ac: first parse VS exports before eliminating constant ones
A later commit will make use of this.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Dave Airlie
3bf3f9866c radv/ac: canonicalize the output for 32-bit float min/max.
This fixes:
dEQP-VK.glsl.builtin.precision.min.*
dEQP-VK.glsl.builtin.precision.max.*
dEQP-VK.glsl.builtin.precision.clamp.*

The problem is the hw doesn't compare denorms properly,
so we have to flush them, even though the spec says
flushing is optional, if you don't flush the results
should be correct.

The -pro driver changes the shader float mode,
it would be nice if llvm could grow that perhaps.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 12:55:34 +10:00
Dave Airlie
83e58b036e radv: flush f32->f16 conversion denormals to zero. (v2)
SPIR-V defines the f32->f16 operation as flushing denormals to 0,
this compares the class using amd class opcode.

Thanks to Matt Arsenault for figuring it out.

This fix is VI+ only, add a TODO for SI/CIK.

This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opquantize.flush_to_zero

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 12:55:34 +10:00
Bas Nieuwenhuizen
568aec29d9 radv: Add top of pipe timestamp queries.
Does not fix brokenness with the ready bit.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-05-02 00:54:18 +02:00
Dave Airlie
f4743763ce radeon/ac: remove assert causing regression
This assert wasn't in the original radeonsi code but I added
it without totally understanding the original code, it caused
some regressions in variable-indexing tessellation shaders.

Fixes: e2659176 radeonsi/ac: move vertex export remove to common code.
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:38:54 +01:00
Dave Airlie
550281f934 radeon/ac: fix build on llvm 3.8.1
Add missing include to fix build.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:22:12 +01:00
Dave Airlie
f205e19e4f radv/ac: eliminate unused vertex shader outputs. (v2)
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.

v2: use shared code.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:18:52 +01:00
Dave Airlie
e2659176ce radeonsi/ac: move vertex export remove to common code.
This code can be shared by radv, we bump the max to
VARYING_SLOT_MAX here, but that shouldn't have too
much fallout.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:17:47 +01:00
Dave Airlie
7f77554b5b radv/ac: setup mrt exports then export them in one go. (v2)
Noticed while looking at Sascha Willems deferred shaders.

This is a bit of an llvm workaround, llvm was producing this:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v4, v12, v5                      ; D2960004 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v5, v14, 1.0                     ; D2960005 0001E50E
        exp mrt1 v4, v4, v5, v5 compr                            ; C400041F 00000504
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

After this change:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        v_cvt_pkrtz_f16_f32_e64 v5, v12, v5                      ; D2960005 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v7, v14, 1.0                     ; D2960007 0001E50E
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt1 v5, v5, v7, v7 compr                            ; C400041F 00000705
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

No waitcnt for exports are emitted.

v2: fixup index->mrt mapping (Bas).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:26:11 +01:00
Dave Airlie
b2cedb3ea9 radv/ac: overhaul vs output/ps input routing
In order to cleanly eliminate exports rewrite the
code first to mirror how radeonsi works for now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:24:39 +01:00
Dave Airlie
fed740eafe radv/ac: copy llvm machine feature flags from radeonsi.
This just updates this to use the same flags as radeonsi
for consistency.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-24 05:55:44 +01:00
Dave Airlie
35ea0c07a1 radv/ac: use tex_lz if we can.
Looking at some Talos shaders vs radeonsi, I noticed they use
tex_lz in a few places, so we should be able to as well.

Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-20 22:00:13 +01:00
Christoph Haag
a9d27c8a33 ac: fix build after LLVM 5.0 SVN r300718
v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type

Signed-off-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-and-reviewed-by: Mike Lothian <mike@fireburn.co.uk>
2017-04-20 10:58:19 +02:00
Mike Lothian
709ed1fa9f radv/ac: Fix nir.h include
This fixes the build after:

commit 224cf2906a
Author: Dave Airlie <airlied@redhat.com>
Date:   Mon Apr 17 13:01:52 2017 +1000

    radv/ac: add initial pre-pass for shader info gathering

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 12:25:18 +10:00
Dave Airlie
60a93e11ba radv: drop debugging leftovers code in descriptor set patches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:31:14 +10:00
Dave Airlie
25a5ee391d radv/ac: add support for indirect access of descriptor sets.
We want to expose more descriptor sets to the applications,
but currently we have a 1:1 mapping between shader descriptor
sets and 2 user sgprs, limiting us to 4 per stage. This commit
check if we don't have enough user sgprs for the number of
bound sets for this shader, we can ask for them to be indirected.

Two sgprs are then used to point to a buffer or 64-bit pointers
to the number of allocated descriptor sets. All shaders point
to the same buffer.

We can use some user sgprs to inline one or two descriptor sets
in future, but until we have a workload that needs this I don't
 think we should spend too much time on it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:43 +10:00
Dave Airlie
d0991b135b radv: start allocating user sgprs
This adds an initial implementation to allocate the user
sgprs and make sure we don't run out if we try to bind
a bunch of descriptor sets.

This can be enhanced further in the future if we add
support for inlining push constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:43 +10:00
Dave Airlie
4087eaecd0 radv/ac: mark used descriptor sets in shader info.
This pre calculates the used descriptor sets.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:43 +10:00
Dave Airlie
0b62669c8d radv/ac: frag shader only needs ring offsets if sample positions enabled
mostly documenting things, since with modern llvm we always have the
spill enabled.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:42 +10:00
Dave Airlie
ec4785afb7 radv/ac: move needs_push_constants to shader info.
First step to optimising push constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:42 +10:00
Dave Airlie
ec15e0d301 radv: optimise compute shader grid size emission.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:42 +10:00
Dave Airlie
31174069d2 radv: start conditionalising vertex inputs. (v2)
In practice this will probably just drop draw id in a few places.

v2: just do draw_id for now. (Bas)
it might be possible to do something more if we need it in the
future. (nha)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:42 +10:00
Dave Airlie
224cf2906a radv/ac: add initial pre-pass for shader info gathering
There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.

This is just an initial placeholder to gather if sample positions
are required in the frag shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 09:00:42 +10:00
Bas Nieuwenhuizen
bd91caf863 radv: Use an offset instead of pointers for immutable samplers.
Makes more sense when we hash the layout for the pipeline cache.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-12 07:43:25 +02:00
Samuel Pitoiset
a1c37ff9e4 ac: add unreachable() in ac_build_image_opcode()
To silent the following compiler warning:

common/ac_llvm_build.c: In function ‘ac_build_image_opcode’:
common/ac_llvm_build.c:1080:3: warning: ‘name’ may be used uninitialized in this function [-Wmaybe-uninitialized]
   snprintf(intr_name, sizeof(intr_name), "%s%s%s%s.v4f32.%s.v8i32",
   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    name,
    ~~~~~
    a->compare ? ".c" : "",
    ~~~~~~~~~~~~~~~~~~~~~~~
    a->bias ? ".b" :
    ~~~~~~~~~~~~~~~~
    a->lod ? ".l" :
    ~~~~~~~~~~~~~~~
    a->deriv ? ".d" :
    ~~~~~~~~~~~~~~~~~
    a->level_zero ? ".lz" : "",
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    a->offset ? ".o" : "",
    ~~~~~~~~~~~~~~~~~~~~~~
    type);
    ~~~~~

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-10 23:02:12 +02:00
Dave Airlie
22b116171f radv: fix interp at sample code.
Interp at sample needs to use the center, since the sample
positions it retrieves are relative to the center.

This fixes a bunch of CTS tests with multisample_interpolation.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-04 05:55:21 +10:00
Dave Airlie
1171b304f3 radv: overhaul fragment shader sample positions.
The current code was broken, and I decided to redesign it instead.

This puts the sample positions for all samples into the queue
constant descriptor buffer after all the spill/ring descriptors.

It then uses a single offset register to point how far into the
samples the samples for num_samples are. This saves one user sgpr
and means we only generate the sample position data in the rare
single case where we need it currently.

This doesn't fix the failing CTS tests without the followup
fix.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-04 05:55:15 +10:00
Dave Airlie
1e9e747d00 radv/ac: fix texture derivative ordering
The ordering NIR gives us is correct for the hw, this fixes:
dEQP-VK.glsl.texture_functions.texturegrad.* (mainly trigged
on isampler/usampler 3d textures.).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-04 05:39:10 +10:00
Dave Airlie
303d22f319 radv/ac: round cube array coordinate before fixup.
This fixes:
dEQP-VK.glsl.texture_functions.texture.samplercubearray*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-04 05:39:07 +10:00
Dave Airlie
5821f676ee radv: move to using common buffer load format.
Get rid of usage of SI.vs.load.input.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-04 05:37:52 +10:00
Dave Airlie
cb1518e96b radv/ac: setup lds for tessellation
This seems to get lost in the rebases, should fix
the tessellation demos, crash in llvm.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-01 07:17:15 +10:00