radv/ac: round cube array coordinate before fixup.

This fixes:
dEQP-VK.glsl.texture_functions.texture.samplercubearray*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-03-15 15:45:05 +10:00
parent 5821f676ee
commit 303d22f319

View file

@ -4236,6 +4236,8 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
}
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && coord) {
if (instr->is_array && instr->op != nir_texop_lod)
coords[3] = apply_round_slice(ctx, coords[3]);
for (chan = 0; chan < instr->coord_components; chan++)
coords[chan] = to_float(ctx, coords[chan]);
if (instr->coord_components == 3)
@ -4263,7 +4265,9 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
}
if (instr->coord_components > 2) {
/* This seems like a bit of a hack - but it passes Vulkan CTS with it */
if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D && instr->op != nir_texop_txf) {
if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
instr->op != nir_texop_txf) {
coords[2] = apply_round_slice(ctx, coords[2]);
}
address[count++] = coords[2];