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radv/ac: frag shader only needs ring offsets if sample positions enabled
mostly documenting things, since with modern llvm we always have the spill enabled. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 4 additions and 1 deletions
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@ -572,10 +572,13 @@ static void create_function(struct nir_to_llvm_context *ctx)
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ctx->stage == MESA_SHADER_VERTEX ||
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ctx->stage == MESA_SHADER_TESS_CTRL ||
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ctx->stage == MESA_SHADER_TESS_EVAL ||
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ctx->stage == MESA_SHADER_FRAGMENT ||
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ctx->is_gs_copy_shader)
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need_ring_offsets = true;
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if (ctx->stage == MESA_SHADER_FRAGMENT &&
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ctx->shader_info->info.ps.needs_sample_positions)
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need_ring_offsets = true;
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if (need_ring_offsets && !ctx->options->supports_spill) {
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arg_types[arg_idx++] = const_array(ctx->v16i8, 16); /* address of rings */
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}
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